Player Matchup

Nu Wa
Nu Wa
Blomsterfinn2
Nu Wa
Level 103
God Stats
3W - 2L
1,259 SR
Queue Stats
221W - 234L
1,440 Elo+
Party 2
Scylla
Scylla
DoggTom
Scylla
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 21L
1,334 Elo+
Party 2
Hou Yi
Hou Yi
Nightshade_St1
Hou Yi
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
349W - 375L
1,422 Elo+
Party 2
Hel
Hel
flyinggris
Hel
Level 158
God Stats
2W - 1L
1,518 SR
Queue Stats
169W - 160L
1,503 Elo+
Party 2
Nike
Nike
venator23
Nike
Level 158
God Stats
4W - 3L
1,511 SR
Queue Stats
241W - 242L
1,558 Elo+
Party 2
Team Averages
Level 124
1,458 SR
1,451 Elo+

VS

Team Averages
Level 92
1,525 SR
1,380 Elo+
Ymir
Ymir
 
Ymir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
PaddyStyles
Neith
Level 109
God Stats
2W - 4L
1,636 SR
Queue Stats
138W - 180L
1,364 Elo+
Party 1
Yemoja
Yemoja
Tacosaurs
Yemoja
Level 93
God Stats
3W - 4L
1,489 SR
Queue Stats
564W - 562L
1,379 Elo+
Solo
Kumbhakarna
Kumbhakarna
Torme
Kumbhakarna
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 217L
1,432 Elo+
Solo
Cerberus
Cerberus
felix08011988
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 26
12,712
706
25,032
14,381
7,512
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
DoggTom
Scylla
18
4 / 3 / 23
11,964
665
19,089
17,709
9,221
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
18 / 2 / 16
15,512
862
37,427
20,782
12,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
6 / 2 / 26
13,259
737
26,176
26,859
27,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
18
4 / 7 / 26
11,553
642
11,712
24,591
26,867
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
5 / 11 / 3
11,620
646
18,876
30,104
22,977
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
9 / 4 / 7
13,144
730
33,095
23,066
10,152
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Tacosaurs
Yemoja
18
2 / 5 / 14
11,174
621
15,800
21,395
19,613
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
Torme
Kumbhakarna
18
1 / 8 / 11
11,089
616
13,125
29,802
39,497
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
felix08011988
Cerberus
17
0 / 9 / 10
10,398
578
7,465
32,295
34,014
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
62
37
Kills
17
18
Deaths
37
117
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
11
3
0.59
W
5
4
26
4.5
W
Scylla
DoggTom
Scylla
4
3
23
5.17
W
18
2
16
13
L
9
4
7
3.13
L
Yemoja
Tacosaurs
Yemoja
2
5
14
1.8
L
Kumbhakarna
Torme
Kumbhakarna
1
8
11
0.81
L
Cerberus
felix08011988
Cerberus
0
9
10
0.56
W
6
2
26
9.5
W
Nike
4
7
26
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,436
Damage
88,361
104,322
Taken
136,662
82,815
Mitigated
126,253
64,219
Healing
44,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
18,876
1,664
1,754
3,024
30,104
22,977
0
13,435
16,669
34,910
0
W
25,032
9,505
2,137
1,079
14,381
7,512
912
7,946
6,435
33,398
0
W
Scylla
DoggTom
Scylla
19,089
3,853
1,083
3,366
17,709
9,221
537
13,104
4,605
35,349
0
W
37,427
19,567
1,492
2,855
20,782
12,069
3,035
11,137
9,645
0
68,402
L
33,095
11,448
1,764
9,676
23,066
10,152
1,484
12,827
10,239
0
74,872
L
Yemoja
Tacosaurs
Yemoja
15,800
1,880
9,369
3,624
21,395
19,613
472
14,451
6,944
36,307
0
L
Kumbhakarna
Torme
Kumbhakarna
13,125
1,036
2,621
5,586
29,802
39,497
553
13,857
15,945
40,166
0
L
Cerberus
felix08011988
Cerberus
7,465
172
0
7,040
32,295
34,014
168
15,727
16,568
31,213
0
W
26,176
2,876
29,812
19,474
26,859
27,146
560
14,632
12,227
52,949
0
W
Nike
11,712
923
1,397
1,524
24,591
26,867
292
8,447
16,144
0
21,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,000
Gold Earned
57,425
169
Minions Killed
269
0
Camps Cleared
0
1,577,918
Distance Traveled
1,413,324
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,620
646
28
2
0
264,485
4
W
Nu Wa
12,712
706
14
1
0
320,817
1
W
Scylla
11,964
665
29
2
0
285,636
2
W
Hou Yi
15,512
862
42
2
0
302,625
1
L
Neith
13,144
730
75
4
0
281,384
0
L
Yemoja
11,174
621
33
2
0
302,727
0
L
Kumbhakarna
11,089
616
42
2
0
281,425
4
L
Cerberus
10,398
578
91
5
0
283,303
0
W
Hel
13,259
737
67
4
0
375,334
0
W
Nike
11,553
642
17
1
0
293,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role