Player Matchup

Anubis
Anubis
DrruuEU
Anubis
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 33L
1,508 Elo+
Solo
Yemoja
Yemoja
Pownycorn
Yemoja
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 45L
1,603 Elo+
Solo
Kali
Kali
Pyravexx
Kali
Level 30
God Stats
2W - 4L
1,670 SR
Queue Stats
90W - 86L
1,530 Elo+
Solo
Chiron
Chiron
Unpidr
Chiron
Level 29
God Stats
1W - 1L
1,782 SR
Queue Stats
101W - 91L
1,568 Elo+
Solo
Zeus
Zeus
braummf
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,590 SR
1,542 Elo+

VS

Team Averages
Level 44
1,573 SR
1,528 Elo+
Arachne
Arachne
 
Arachne
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Xarnary
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
elfuriux77
Ymir
Level 6
God Stats
6W - 0L
1,564 SR
Queue Stats
18W - 2L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
lobeznojjjj
Danzaburou
Level 133
God Stats
2W - 0L
1,803 SR
Queue Stats
52W - 22L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DrruuEU
Anubis
5
0 / 2 / 1
3,356
671
1,486
3,341
1,555
Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Pownycorn
Yemoja
1
0 / 0 / 0
1,038
208
0
0
0
Kali
5
2 / 0 / 0
4,117
823
1,120
3,001
719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
Unpidr
Chiron
5
0 / 2 / 1
3,518
704
1,792
3,267
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
braummf
Zeus
5
1 / 4 / 1
3,675
735
1,317
2,642
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
4 / 1 / 0
4,604
921
1,817
3,817
1,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
 
Hercules
7
1 / 1 / 1
4,102
820
1,166
2,821
727
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

6
0 / 0 / 2
3,836
767
1,213
1,127
260
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
2 / 1 / 1
3,900
780
1,042
2,532
1,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
lobeznojjjj
Danzaburou
6
1 / 0 / 2
3,930
786
2,061
2,202
521
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
8
8
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
0
4
W
Hercules
 
Hercules
1
1
1
1.5
L
Anubis
DrruuEU
Anubis
0
2
1
0.25
L
Yemoja
Pownycorn
Yemoja
0
0
0
0
L
Kali
2
0
0
2
L
Chiron
Unpidr
Chiron
0
2
1
0.25
W
0
0
2
1
L
Zeus
braummf
Zeus
1
4
1
0.38
W
2
1
1
2.5
W
Danzaburou
lobeznojjjj
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,715
Damage
7,299
12,251
Taken
12,499
3,522
Mitigated
4,094
3,451
Healing
5,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,817
1,180
0
1,684
3,817
1,166
0
782
2,945
0
20,571
W
Hercules
 
Hercules
1,166
587
0
1,318
2,821
727
0
1,148
1,673
0
17,331
L
Anubis
DrruuEU
Anubis
1,486
378
0
1,030
3,341
1,555
46
0
3,341
8,355
0
L
Yemoja
Pownycorn
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
Kali
1,120
566
0
964
3,001
719
0
271
2,730
0
11,843
L
Chiron
Unpidr
Chiron
1,792
582
0
1,387
3,267
631
60
808
2,409
0
11,637
W
1,213
242
45
119
1,127
260
565
223
848
12,737
0
L
Zeus
braummf
Zeus
1,317
271
0
70
2,642
617
0
1,126
1,516
10,231
0
W
1,042
570
19
799
2,532
1,420
278
200
2,327
6,753
0
W
Danzaburou
lobeznojjjj
Danzaburou
2,061
1,076
0
1,171
2,202
521
130
252
1,903
0
16,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,704
Gold Earned
20,372
92
Minions Killed
173
0
Camps Cleared
0
388,217
Distance Traveled
502,561
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,604
921
43
9
0
108,135
2
W
Hercules
4,102
820
50
10
0
107,280
2
L
Anubis
3,356
671
17
3
0
98,725
0
L
Yemoja
1,038
208
0
0
0
0
0
L
Kali
4,117
823
29
6
0
110,810
0
L
Chiron
3,518
704
20
4
0
94,526
2
W
Ra
3,836
767
27
5
0
92,227
0
L
Zeus
3,675
735
26
5
0
84,156
2
W
Ymir
3,900
780
14
3
0
103,991
0
W
Danzaburou
3,930
786
39
8
0
90,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role