Player Matchup

Cthulhu
Cthulhu
Jayvien12
Cthulhu
Level 28
God Stats
15W - 19L
1,563 SR
Queue Stats
72W - 77L
1,356 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Reeyan11
Morgan Le Fay
Level 45
God Stats
16W - 4L
1,709 SR
Queue Stats
46W - 58L
1,359 Elo+
Party 1
Loki
Loki
xXDeanAmXx
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 30
1,591 SR
1,405 Elo+

VS

Team Averages
Level 87
1,402 SR
1,340 Elo+
Erlang Shen
Erlang Shen
Boomcow
Erlang Shen
Level 89
God Stats
2W - 0L
1,346 SR
Queue Stats
23W - 12L
1,681 Elo+
Solo
Medusa
Medusa
ICYxCROSS
Medusa
Level 24
God Stats
2W - 3L
1,302 SR
Queue Stats
2W - 3L
1,010 Elo+
Solo
Nu Wa
Nu Wa
peregrina666
Nu Wa
Level 148
God Stats
44W - 38L
1,557 SR
Queue Stats
168W - 254L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jayvien12
Cthulhu
15
2 / 0 / 3
9,750
609
11,283
13,216
14,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Reeyan11
Morgan Le Fay
13
3 / 8 / 1
9,614
601
10,888
14,873
5,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 10 / 4
8,661
541
2,893
10,594
3,108
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Boomcow
Erlang Shen
15
11 / 2 / 6
11,626
727
14,646
18,164
16,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
ICYxCROSS
Medusa
14
5 / 0 / 7
10,716
670
7,599
6,188
2,029
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 3 / 14
10,244
640
9,343
8,247
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
17
18
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Boomcow
Erlang Shen
11
2
6
7
W
Medusa
ICYxCROSS
Medusa
5
0
7
8.5
L
Cthulhu
Jayvien12
Cthulhu
2
0
3
3.5
L
Morgan Le Fay
Reeyan11
Morgan Le Fay
3
8
1
0.44
W
1
3
14
2.67
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,064
Damage
31,588
38,683
Taken
32,599
22,673
Mitigated
21,974
5,610
Healing
8,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Boomcow
Erlang Shen
14,646
6,948
0
3,881
18,164
16,266
498
10,843
6,046
0
31,498
W
Medusa
ICYxCROSS
Medusa
7,599
3,091
0
364
6,188
2,029
1,603
4,277
1,482
0
31,174
L
Cthulhu
Jayvien12
Cthulhu
11,283
1,013
894
1,916
13,216
14,385
0
4,300
8,403
46,303
0
L
Morgan Le Fay
Reeyan11
Morgan Le Fay
10,888
605
0
2,480
14,873
5,180
0
2,459
11,836
42,959
0
W
9,343
3,751
1,066
2,722
8,247
3,679
259
4,724
2,900
41,969
0
L
2,893
744
0
320
10,594
3,108
0
2,584
7,708
0
21,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,025
Gold Earned
32,586
144
Minions Killed
152
0
Camps Cleared
0
750,136
Distance Traveled
803,971
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,626
727
42
3
0
298,635
4
W
Medusa
10,716
670
51
3
0
264,124
6
L
Cthulhu
9,750
609
71
4
0
311,837
0
L
Morgan Le Fay
9,614
601
41
3
0
205,197
0
W
Nu Wa
10,244
640
59
4
0
241,212
3
L
Loki
8,661
541
32
2
0
233,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role