Player Matchup

Fenrir
Fenrir
DARKfire9879916
Fenrir
Level 39
God Stats
20W - 26L
1,514 SR
Queue Stats
643W - 653L
1,334 Elo+
Solo
Ah Puch
Ah Puch
G3TONMYL3V3L98
Ah Puch
Level 147
God Stats
6W - 6L
1,401 SR
Queue Stats
267W - 295L
1,414 Elo+
Party 1
Ganesha
Ganesha
Senor Phrog8506
Ganesha
Level 25
God Stats
3W - 4L
1,308 SR
Queue Stats
160W - 179L
1,228 Elo+
Party 1
Thoth
Thoth
black_assassi703
Thoth
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,680 Elo+
Solo
Apollo
Apollo
lxlFLATLINERlxl
Apollo
Level 62
God Stats
21W - 18L
1,354 SR
Queue Stats
245W - 259L
1,325 Elo+
Party 1
Team Averages
Level 64
1,416 SR
1,396 Elo+

VS

Team Averages
Level 70
1,516 SR
1,373 Elo+
Danzaburou
Danzaburou
AdanX259
Danzaburou
Level 104
God Stats
31W - 27L
1,549 SR
Queue Stats
79W - 89L
1,423 Elo+
Party 2
Gilgamesh
Gilgamesh
BMister_100
Gilgamesh
Level 29
God Stats
9W - 11L
1,536 SR
Queue Stats
28W - 40L
1,355 Elo+
Party 2
Khepri
Khepri
Binglebimp
Khepri
Level 47
God Stats
20W - 18L
1,550 SR
Queue Stats
265W - 268L
1,311 Elo+
Solo
Chang'e
Chang'e
Black_Goku-PR23
Chang'e
Level 49
God Stats
17W - 8L
1,610 SR
Queue Stats
136W - 166L
1,412 Elo+
Solo
Ne Zha
Ne Zha
Only_ZAR
Ne Zha
Level 120
God Stats
3W - 4L
1,334 SR
Queue Stats
89W - 84L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 3 / 0
5,289
661
3,589
5,015
1,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,288
661
4,836
4,768
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 2
4,183
523
928
5,246
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
0 / 2 / 2
4,019
502
986
3,476
966
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
1 / 2 / 1
4,487
561
1,978
4,496
1,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdanX259
Danzaburou
8
3 / 0 / 3
5,002
625
3,998
2,604
660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
BMister_100
Gilgamesh
8
3 / 2 / 1
5,104
638
3,612
5,827
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Binglebimp
Khepri
7
2 / 1 / 3
5,037
630
2,715
4,091
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
3 / 2 / 1
5,566
696
3,665
4,828
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Only_ZAR
Ne Zha
9
2 / 0 / 1
4,982
623
2,284
5,731
2,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
13
13
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AdanX259
Danzaburou
3
0
3
4.5
W
Gilgamesh
BMister_100
Gilgamesh
3
2
1
1.75
W
Khepri
Binglebimp
Khepri
2
1
3
3.5
W
3
2
1
1.75
L
4
3
0
1.33
L
0
3
0
0
W
Ne Zha
Only_ZAR
Ne Zha
2
0
1
2.5
L
0
3
2
0.33
L
0
2
2
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,317
Damage
16,274
23,001
Taken
23,081
6,458
Mitigated
9,208
4,922
Healing
7,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AdanX259
Danzaburou
3,998
2,292
0
1,504
2,604
660
239
199
2,363
0
25,944
W
Gilgamesh
BMister_100
Gilgamesh
3,612
1,322
0
1,146
5,827
2,201
232
1,974
3,809
0
21,449
W
Khepri
Binglebimp
Khepri
2,715
452
0
534
4,091
2,633
0
347
3,678
7,395
0
W
3,665
260
176
1,794
4,828
1,269
1,345
852
3,976
26,800
0
L
3,589
1,317
0
579
5,015
1,461
28
1,667
3,199
0
12,461
L
4,836
313
0
1,261
4,768
1,289
0
0
4,337
32,743
0
W
Ne Zha
Only_ZAR
Ne Zha
2,284
394
0
2,741
5,731
2,445
0
3,226
2,505
0
20,169
L
928
350
0
1,684
5,246
1,633
0
1,193
4,053
6,889
0
L
986
142
0
0
3,476
966
0
1,897
1,371
8,864
0
L
1,978
1,294
0
1,398
4,496
1,109
0
1,309
3,187
0
21,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,266
Gold Earned
25,691
166
Minions Killed
208
0
Camps Cleared
0
761,363
Distance Traveled
801,598
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,002
625
55
7
0
144,822
1
W
Gilgamesh
5,104
638
41
5
0
184,985
0
W
Khepri
5,037
630
7
1
0
152,707
4
W
Chang'e
5,566
696
55
7
0
166,912
1
L
Fenrir
5,289
661
21
3
0
177,671
0
L
Ah Puch
5,288
661
66
8
0
142,408
3
W
Ne Zha
4,982
623
50
6
0
152,172
2
L
Ganesha
4,183
523
9
1
0
166,485
2
L
Thoth
4,019
502
11
1
0
118,893
0
L
Apollo
4,487
561
59
7
0
155,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role