Player Matchup

Neith
Neith
ElZuritaa
Neith
Level 10
God Stats
6W - 3L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 2
Ra
Ra
GabGou1
Ra
Level 123
God Stats
1W - 3L
1,546 SR
Queue Stats
97W - 112L
1,502 Elo+
Solo
Bacchus
Bacchus
ThePowerNordic
Bacchus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
2,014 Elo+
Party 2
Team Averages
Level 59
1,515 SR
1,672 Elo+

VS

Team Averages
Level 80
1,649 SR
1,563 Elo+
Bellona
Bellona
Exozs2
Bellona
Level 143
God Stats
2W - 5L
1,647 SR
Queue Stats
499W - 511L
1,512 Elo+
Solo
Ra
Ra
MA-Mirsa
Ra
Level 82
God Stats
2W - 4L
1,570 SR
Queue Stats
64W - 83L
1,488 Elo+
Party 1
Neith
Neith
VzYearly7
Neith
Level 16
God Stats
4W - 7L
1,732 SR
Queue Stats
23W - 35L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ElZuritaa
Neith
12
6 / 4 / 4
9,205
708
6,659
8,952
3,273
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 7
10,057
774
10,247
7,057
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 12
9,210
708
8,054
11,963
16,578
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Exozs2
Bellona
12
2 / 3 / 3
8,383
645
10,667
13,575
12,318
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 7 / 3
8,931
687
6,326
9,121
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
VzYearly7
Neith
12
1 / 4 / 3
8,090
622
3,579
7,226
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
6
6
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
ElZuritaa
Neith
6
4
4
2
L
Bellona
Exozs2
Bellona
2
3
3
1.17
W
6
0
7
9.5
L
3
7
3
0.64
W
2
2
12
4
L
Neith
VzYearly7
Neith
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,960
Damage
20,572
27,972
Taken
29,922
22,719
Mitigated
18,944
10,088
Healing
3,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ElZuritaa
Neith
6,659
2,655
0
675
8,952
3,273
874
2,979
5,973
0
16,048
L
Bellona
Exozs2
Bellona
10,667
1,569
0
2,102
13,575
12,318
0
7,448
6,127
0
31,549
W
10,247
658
2,056
4,143
7,057
2,868
446
1,009
6,048
65,796
0
L
6,326
593
450
907
9,121
3,516
87
5,753
3,368
33,120
0
W
8,054
946
218
2,996
11,963
16,578
124
2,338
9,625
18,838
0
L
Neith
VzYearly7
Neith
3,579
1,289
0
369
7,226
3,110
0
5,100
2,126
0
15,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,472
Gold Earned
25,404
145
Minions Killed
141
0
Camps Cleared
0
703,139
Distance Traveled
683,868
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,205
708
32
2
0
192,596
1
L
Bellona
8,383
645
38
3
0
251,060
5
W
Ra
10,057
774
99
8
0
269,846
3
L
Ra
8,931
687
66
5
0
214,878
3
W
Bacchus
9,210
708
14
1
0
240,697
5
L
Neith
8,090
622
37
3
0
217,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role