Player Matchup

Sol
Sol
Helensia5973
Sol
Level 7
God Stats
1W - 4L
1,394 SR
Queue Stats
2W - 7L
1,188 Elo+
Solo
Hera
Hera
Sermorac
Hera
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,075 Elo+
Solo
Da Ji
Da Ji
Stunpi
Da Ji
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 22L
1,041 Elo+
Solo
Team Averages
Level 9
1,465 SR
1,102 Elo+

VS

Team Averages
Level 46
1,602 SR
1,346 Elo+
Izanami
Izanami
GhostlyShogunate
Izanami
Level 14
God Stats
17W - 5L
1,701 SR
Queue Stats
27W - 22L
1,335 Elo+
Party 1
Sol
Sol
LordSmorgasbord
Sol
Level 41
God Stats
15W - 10L
1,444 SR
Queue Stats
55W - 55L
1,329 Elo+
Party 1
Bacchus
Bacchus
rat12217
Bacchus
Level 83
God Stats
5W - 2L
1,660 SR
Queue Stats
228W - 220L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
6,293
572
3,950
8,452
2,289
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
11
1 / 6 / 0
7,351
668
2,178
8,223
2,346
Da Ji
Stunpi
Da Ji
10
2 / 7 / 0
7,289
663
3,732
11,440
5,107
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 10
9,911
901
9,130
7,585
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 0 / 13
8,675
789
3,581
1,138
375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
rat12217
Bacchus
13
10 / 3 / 8
9,630
875
10,172
8,110
6,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
53
3
Kills
22
22
Deaths
3
0
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
0
10
14
L
0
9
0
0
W
3
0
13
9.5
L
Hera
1
6
0
0.17
L
Da Ji
Stunpi
Da Ji
2
7
0
0.29
W
Bacchus
rat12217
Bacchus
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,860
Damage
22,883
28,115
Taken
16,833
9,742
Mitigated
10,380
541
Healing
2,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,130
4,976
0
1,084
7,585
3,031
1,349
3,592
3,993
0
35,757
L
3,950
1,494
0
541
8,452
2,289
0
3,454
4,642
13,582
0
W
3,581
802
0
447
1,138
375
558
585
553
15,815
0
L
Hera
2,178
567
0
0
8,223
2,346
0
3,860
4,056
11,765
0
L
Da Ji
Stunpi
Da Ji
3,732
1,631
0
0
11,440
5,107
0
5,398
5,664
0
21,184
W
Bacchus
rat12217
Bacchus
10,172
1,781
0
705
8,110
6,974
108
1,951
6,159
24,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,933
Gold Earned
28,216
71
Minions Killed
122
0
Camps Cleared
0
452,589
Distance Traveled
619,668
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,911
901
60
5
0
200,627
0
L
Sol
6,293
572
18
2
0
123,794
0
W
Sol
8,675
789
29
3
0
202,905
0
L
Hera
7,351
668
14
1
0
173,966
2
L
Da Ji
7,289
663
39
4
0
154,829
1
W
Bacchus
9,630
875
33
3
0
216,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role