Player Matchup

Bacchus
Bacchus
MordBjorn
Bacchus
Level 25
God Stats
7W - 6L
1,418 SR
Queue Stats
25W - 24L
1,362 Elo+
Solo
Odin
Odin
Samuha
Odin
Level 26
God Stats
5W - 1L
1,702 SR
Queue Stats
102W - 88L
1,451 Elo+
Party 3
Anubis
Anubis
Takenou
Anubis
Level 13
God Stats
3W - 4L
1,464 SR
Queue Stats
63W - 45L
1,371 Elo+
Party 2
Medusa
Medusa
Urasept
Medusa
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
65W - 62L
1,362 Elo+
Party 2
Arachne
Arachne
Zargon
Arachne
Level 17
God Stats
20W - 14L
1,557 SR
Queue Stats
38W - 32L
1,450 Elo+
Party 3
Team Averages
Level 21
1,528 SR
1,399 Elo+

VS

Team Averages
Level 13
1,478 SR
1,520 Elo+
Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
BootlegRamon
Hel
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 16L
1,370 Elo+
Party 1
Ymir
Ymir
angeelo91
Ymir
Level 4
God Stats
1W - 1L
1,289 SR
Queue Stats
3W - 5L
1,612 Elo+
Solo
Ne Zha
Ne Zha
p1nh3ad3
Ne Zha
Level 20
God Stats
3W - 5L
1,570 SR
Queue Stats
150W - 108L
1,588 Elo+
Solo
Freya
Freya
weiss3000
Freya
Level 8
God Stats
1W - 4L
1,531 SR
Queue Stats
5W - 9L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MordBjorn
Bacchus
14
3 / 2 / 15
9,351
584
8,703
9,173
9,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
Samuha
Odin
15
2 / 0 / 3
8,799
550
4,872
9,661
6,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Takenou
Anubis
17
18 / 0 / 2
11,048
691
16,597
12,280
7,287
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Urasept
Medusa
13
5 / 0 / 3
8,433
527
4,696
6,757
1,831
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Zargon
Arachne
16
5 / 0 / 5
9,571
598
6,433
12,652
6,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 2
6,289
393
4,242
7,486
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 8 / 0
5,643
353
4,477
11,277
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
1 / 5 / 0
7,178
449
6,044
11,026
13,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
p1nh3ad3
Ne Zha
9
0 / 8 / 0
6,189
387
6,583
11,158
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
weiss3000
Freya
10
0 / 9 / 1
6,335
396
3,006
12,474
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
33
Kills
2
2
Deaths
33
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
2
0.33
L
1
8
0
0.13
W
Bacchus
MordBjorn
Bacchus
3
2
15
5.25
W
Odin
Samuha
Odin
2
0
3
3.5
W
Anubis
Takenou
Anubis
18
0
2
19
W
Medusa
Urasept
Medusa
5
0
3
6.5
W
Arachne
Zargon
Arachne
5
0
5
7.5
L
Ymir
1
5
0
0.2
L
Ne Zha
p1nh3ad3
Ne Zha
0
8
0
0
L
Freya
weiss3000
Freya
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,301
Damage
24,352
50,523
Taken
53,421
31,508
Mitigated
24,559
25,170
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,242
2,358
0
984
7,486
1,754
0
4,819
2,667
0
29,664
L
4,477
234
1,385
2,034
11,277
2,404
0
7,364
3,913
15,097
0
W
Bacchus
MordBjorn
Bacchus
8,703
511
464
3,103
9,173
9,767
555
2,078
7,095
24,819
0
W
Odin
Samuha
Odin
4,872
1,838
0
5,130
9,661
6,123
192
4,826
4,835
0
32,772
W
Anubis
Takenou
Anubis
16,597
1,001
0
8,688
12,280
7,287
2,130
3,851
8,429
72,697
0
W
Medusa
Urasept
Medusa
4,696
2,306
0
500
6,757
1,831
2,490
705
6,052
0
37,124
W
Arachne
Zargon
Arachne
6,433
4,377
0
7,285
12,652
6,500
0
1,773
10,879
0
85,192
L
Ymir
6,044
2,123
0
2,149
11,026
13,150
0
393
10,633
30,065
0
L
Ne Zha
p1nh3ad3
Ne Zha
6,583
2,381
0
1,426
11,158
3,725
0
4,145
7,013
0
33,914
L
Freya
weiss3000
Freya
3,006
975
0
1,492
12,474
3,526
0
8,579
3,895
26,085
3,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,202
Gold Earned
31,634
445
Minions Killed
270
0
Camps Cleared
0
1,428,290
Distance Traveled
1,285,989
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,289
393
62
4
0
263,907
1
L
Hel
5,643
353
23
1
0
273,362
2
W
Bacchus
9,351
584
31
2
0
315,753
3
W
Odin
8,799
550
67
4
0
283,569
5
W
Anubis
11,048
691
139
9
0
294,082
1
W
Medusa
8,433
527
79
5
0
249,904
0
W
Arachne
9,571
598
129
8
0
284,982
2
L
Ymir
7,178
449
66
4
0
242,307
0
L
Ne Zha
6,189
387
64
4
0
259,715
2
L
Freya
6,335
396
55
3
0
246,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role