Player Matchup

Gilgamesh
Gilgamesh
Destroyer659
Gilgamesh
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,479 Elo+
Party 3
Da Ji
Da Ji
MGPFS
Da Ji
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
97W - 129L
1,428 Elo+
Party 3
Chernobog
Chernobog
Mafi14
Chernobog
Level 29
God Stats
1W - 2L
1,521 SR
Queue Stats
114W - 124L
1,455 Elo+
Party 3
Ymir
Ymir
SpaceMudkip
Ymir
Level 45
God Stats
0W - 3L
1,227 SR
Queue Stats
124W - 157L
1,422 Elo+
Party 3
Anubis
Anubis
feltt001
Anubis
Level 41
God Stats
0W - 3L
1,285 SR
Queue Stats
19W - 25L
1,374 Elo+
Solo
Team Averages
Level 34
1,407 SR
1,432 Elo+

VS

Team Averages
Level 43
1,353 SR
1,312 Elo+
Chang'e
Chang'e
 
Chang'e
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
CThunGR
Hercules
Level 47
God Stats
2W - 0L
1,453 SR
Queue Stats
2W - 3L
1,092 Elo+
Party 1
Hun Batz
Hun Batz
ElectroNIckGR
Hun Batz
Level 31
God Stats
1W - 0L
1,310 SR
Queue Stats
2W - 3L
1,092 Elo+
Party 1
Sun Wukong
Sun Wukong
Eltigre6969
Sun Wukong
Level 31
God Stats
1W - 9L
1,013 SR
Queue Stats
44W - 46L
1,438 Elo+
Solo
Izanami
Izanami
IlilithI
Izanami
Level 22
God Stats
22W - 28L
1,487 SR
Queue Stats
31W - 40L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Destroyer659
Gilgamesh
14
1 / 2 / 3
8,477
424
6,312
13,806
7,818
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
MGPFS
Da Ji
10
1 / 7 / 4
7,533
377
3,897
13,334
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Mafi14
Chernobog
13
1 / 3 / 4
8,226
411
9,835
9,773
3,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 7 / 3
8,760
438
12,182
19,015
9,483
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
feltt001
Anubis
14
3 / 7 / 3
9,293
465
5,547
9,623
3,938
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
13 / 0 / 2
11,894
595
14,881
12,790
4,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
CThunGR
Hercules
15
4 / 2 / 10
9,350
468
9,101
15,939
12,727
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hun Batz
ElectroNIckGR
Hun Batz
16
3 / 2 / 5
10,241
512
6,961
13,006
5,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Eltigre6969
Sun Wukong
16
3 / 3 / 3
10,718
536
9,228
13,400
6,753
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
IlilithI
Izanami
16
3 / 3 / 7
10,388
519
9,080
13,544
4,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
10
Kills
26
26
Deaths
10
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
13
0
2
14
W
Hercules
CThunGR
Hercules
4
2
10
4.5
L
Gilgamesh
Destroyer659
Gilgamesh
1
2
3
1.25
W
Hun Batz
ElectroNIckGR
Hun Batz
3
2
5
2.75
W
Sun Wukong
Eltigre6969
Sun Wukong
3
3
3
1.5
W
Izanami
IlilithI
Izanami
3
3
7
2.17
L
Da Ji
MGPFS
Da Ji
1
7
4
0.43
L
Chernobog
Mafi14
Chernobog
1
3
4
1
L
4
7
3
0.79
L
Anubis
feltt001
Anubis
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,773
Damage
49,251
65,551
Taken
68,679
29,539
Mitigated
34,017
14,806
Healing
30,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,881
623
5,005
8,375
12,790
4,754
918
3,959
8,634
71,457
0
W
Hercules
CThunGR
Hercules
9,101
3,767
90
3,564
15,939
12,727
0
4,376
11,455
0
26,962
L
Gilgamesh
Destroyer659
Gilgamesh
6,312
886
0
3,619
13,806
7,818
128
3,013
10,793
7,344
29,508
W
Hun Batz
ElectroNIckGR
Hun Batz
6,961
2,161
0
6,042
13,006
5,114
194
2,177
10,783
0
82,530
W
Sun Wukong
Eltigre6969
Sun Wukong
9,228
1,810
0
3,761
13,400
6,753
442
2,915
10,162
0
66,006
W
Izanami
IlilithI
Izanami
9,080
5,846
0
3,338
13,544
4,669
2,965
5,603
7,941
0
75,936
L
Da Ji
MGPFS
Da Ji
3,897
954
0
3,760
13,334
5,285
0
2,453
10,881
0
28,715
L
Chernobog
Mafi14
Chernobog
9,835
5,656
0
2,737
9,773
3,015
376
2,519
7,254
0
37,103
L
12,182
2,583
0
2,814
19,015
9,483
0
2,488
16,527
32,827
0
L
Anubis
feltt001
Anubis
5,547
191
0
1,876
9,623
3,938
891
4,408
5,215
51,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,289
Gold Earned
52,591
323
Minions Killed
536
0
Camps Cleared
0
1,692,391
Distance Traveled
1,973,641
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,894
595
138
7
0
410,582
5
W
Hercules
9,350
468
33
2
0
369,658
0
L
Gilgamesh
8,477
424
82
4
0
358,633
1
W
Hun Batz
10,241
512
129
6
0
412,948
3
W
Sun Wukong
10,718
536
117
6
0
416,897
1
W
Izanami
10,388
519
119
6
0
363,556
1
L
Da Ji
7,533
377
46
2
0
342,529
1
L
Chernobog
8,226
411
61
3
0
370,317
5
L
Ymir
8,760
438
48
2
0
328,653
1
L
Anubis
9,293
465
86
4
0
292,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role