Player Matchup

Neith
Neith
AntonioRovie
Neith
Level 8
God Stats
4W - 3L
1,420 SR
Queue Stats
16W - 13L
1,278 Elo+
Party 1
Guan Yu
Guan Yu
SheLuvsMxke
Guan Yu
Level 7
God Stats
6W - 4L
1,582 SR
Queue Stats
16W - 16L
1,300 Elo+
Solo
Cerberus
Cerberus
ZeRonaldo
Cerberus
Level 7
God Stats
3W - 5L
1,511 SR
Queue Stats
14W - 10L
1,308 Elo+
Party 1
Fenrir
Fenrir
Zeniarmr
Fenrir
Level 3
God Stats
6W - 9L
1,237 SR
Queue Stats
14W - 18L
1,069 Elo+
Solo
Persephone
Persephone
bagmansunset
Persephone
Level 15
God Stats
12W - 15L
1,489 SR
Queue Stats
26W - 32L
1,303 Elo+
Solo
Team Averages
Level 8
1,448 SR
1,251 Elo+

VS

Team Averages
Level 7
1,500 SR
1,419 Elo+
Danzaburou
Danzaburou
ItzAi
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ra
Ra
NOTCREATIVE12345
Ra
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 75L
1,193 Elo+
Solo
Cerberus
Cerberus
OnlyYorsx
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,401 Elo+
Solo
Bellona
Bellona
d0nnadi3
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
montydice
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 5
10,464
455
12,223
13,065
4,139
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
SheLuvsMxke
Guan Yu
18
5 / 4 / 3
11,857
516
9,964
17,167
22,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cerberus
ZeRonaldo
Cerberus
15
4 / 5 / 2
9,136
397
4,762
20,288
17,951
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
Zeniarmr
Fenrir
15
0 / 5 / 3
9,763
424
2,179
15,579
6,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Persephone
bagmansunset
Persephone
6
0 / 4 / 0
7,186
312
1,657
3,144
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItzAi
Danzaburou
16
4 / 3 / 4
11,398
496
11,568
12,346
4,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 2 / 6
13,365
581
10,573
14,049
7,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
OnlyYorsx
Cerberus
15
1 / 5 / 9
11,061
481
8,630
18,657
23,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
d0nnadi3
Bellona
3
0 / 1 / 0
7,394
321
0
660
140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arachne
montydice
Arachne
20
13 / 2 / 2
16,411
714
18,024
17,800
10,883
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
12
Kills
23
23
Deaths
13
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
W
Danzaburou
ItzAi
Danzaburou
4
3
4
2
W
5
2
6
4
W
Cerberus
OnlyYorsx
Cerberus
1
5
9
1.1
L
Guan Yu
SheLuvsMxke
Guan Yu
5
4
3
1.63
L
Cerberus
ZeRonaldo
Cerberus
4
5
2
1
L
Fenrir
Zeniarmr
Fenrir
0
5
3
0.3
L
Persephone
bagmansunset
Persephone
0
4
0
0
W
Bellona
d0nnadi3
Bellona
0
1
0
0
W
Arachne
montydice
Arachne
13
2
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,785
Damage
48,795
69,243
Taken
63,512
51,541
Mitigated
45,364
14,998
Healing
25,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,223
4,142
0
2,418
13,065
4,139
572
6,076
6,989
0
73,019
W
Danzaburou
ItzAi
Danzaburou
11,568
6,506
0
3,612
12,346
4,115
4,639
1,434
10,759
0
59,765
W
10,573
1,159
701
6,267
14,049
7,116
2,521
1,955
11,556
97,428
0
W
Cerberus
OnlyYorsx
Cerberus
8,630
578
0
3,375
18,657
23,110
921
1,840
16,768
47,471
0
L
Guan Yu
SheLuvsMxke
Guan Yu
9,964
1,193
350
3,425
17,167
22,482
375
4,527
12,640
0
86,795
L
Cerberus
ZeRonaldo
Cerberus
4,762
491
0
4,267
20,288
17,951
194
6,428
13,860
28,825
0
L
Fenrir
Zeniarmr
Fenrir
2,179
549
0
4,388
15,579
6,236
0
1,753
13,826
0
48,980
L
Persephone
bagmansunset
Persephone
1,657
45
0
150
3,144
733
81
645
2,495
9,801
0
W
Bellona
d0nnadi3
Bellona
0
0
0
0
660
140
0
0
660
0
0
W
Arachne
montydice
Arachne
18,024
10,973
0
12,019
17,800
10,883
4,070
1,070
16,279
0
151,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,406
Gold Earned
59,629
411
Minions Killed
592
0
Camps Cleared
0
1,692,368
Distance Traveled
1,758,532
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,464
455
108
5
0
351,444
2
W
Danzaburou
11,398
496
88
4
0
396,751
0
W
Ra
13,365
581
164
7
0
426,726
1
W
Cerberus
11,061
481
104
5
0
373,536
1
L
Guan Yu
11,857
516
140
6
0
420,939
3
L
Cerberus
9,136
397
58
3
0
387,953
3
L
Fenrir
9,763
424
91
4
0
436,542
0
L
Persephone
7,186
312
14
1
0
95,490
0
W
Bellona
7,394
321
0
0
0
19,944
0
W
Arachne
16,411
714
236
10
0
541,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role