Player Matchup

Ullr
Ullr
Dmbrandonsmurfxd
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 70L
1,763 Elo+
Solo
Sobek
Sobek
JpoBaggins
Sobek
Level 26
God Stats
3W - 6L
1,374 SR
Queue Stats
98W - 90L
1,551 Elo+
Solo
He Bo
He Bo
TR1GG3R1
He Bo
Level 26
God Stats
0W - 1L
1,808 SR
Queue Stats
19W - 13L
1,606 Elo+
Solo
Neith
Neith
ValeVb_2004
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,565 Elo+
Solo
Hercules
Hercules
iMisakay
Hercules
Level 16
God Stats
3W - 8L
1,649 SR
Queue Stats
25W - 20L
1,505 Elo+
Solo
Team Averages
Level 21
1,566 SR
1,598 Elo+

VS

Team Averages
Level 19
1,503 SR
1,580 Elo+
Achilles
Achilles
 
Achilles
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BLUEJULZ1
Tyr
Level 28
God Stats
7W - 12L
1,258 SR
Queue Stats
162W - 152L
1,660 Elo+
Solo
Sylvanus
Sylvanus
Ic3Guardian
Sylvanus
Level 29
God Stats
27W - 18L
1,759 SR
Queue Stats
262W - 213L
1,629 Elo+
Solo
Ra
Ra
MaybePumpkin
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 7L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,500
591
4,907
8,934
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
7
0 / 4 / 2
4,932
448
2,342
9,333
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
TR1GG3R1
He Bo
9
3 / 6 / 0
5,830
530
7,477
7,586
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 1
4,871
443
1,701
3,878
970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
iMisakay
Hercules
10
1 / 2 / 0
5,941
540
5,486
7,606
6,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
5 / 1 / 5
7,274
661
3,268
7,358
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Neith
 
Neith
10
3 / 0 / 5
6,348
577
4,860
3,863
1,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 1 / 2
6,196
563
7,835
10,336
6,903
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Ic3Guardian
Sylvanus
9
2 / 1 / 7
5,960
542
4,022
8,411
6,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 4 / 4
7,246
659
7,187
7,436
3,307
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
20
20
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
1
5
7.5
W
Neith
 
Neith
3
0
5
5.5
W
3
1
2
4
L
3
4
1
0.88
W
Sylvanus
Ic3Guardian
Sylvanus
2
1
7
5.5
L
Sobek
0
4
2
0.25
W
7
4
4
2.25
L
He Bo
TR1GG3R1
He Bo
3
6
0
0.5
L
0
4
1
0.13
L
Hercules
iMisakay
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,913
Damage
27,172
37,337
Taken
37,404
17,639
Mitigated
21,630
5,733
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,268
1,379
0
965
7,358
2,962
147
1,449
5,909
0
43,350
W
Neith
 
Neith
4,860
2,370
0
1,318
3,863
1,459
1,681
849
3,014
0
31,994
W
7,835
2,317
0
3,577
10,336
6,903
0
2,270
7,328
0
32,073
L
4,907
2,540
0
749
8,934
2,751
0
3,201
5,733
0
34,755
W
Sylvanus
Ic3Guardian
Sylvanus
4,022
763
1,412
2,253
8,411
6,999
560
2,887
5,524
16,014
0
L
Sobek
2,342
251
0
1,883
9,333
5,230
0
3,188
6,145
11,336
0
W
7,187
1,043
330
2,616
7,436
3,307
0
3,308
4,128
37,791
0
L
He Bo
TR1GG3R1
He Bo
7,477
819
0
190
7,586
2,253
0
3,591
3,995
30,192
0
L
1,701
756
0
340
3,878
970
856
772
3,106
0
16,038
L
Hercules
iMisakay
Hercules
5,486
1,577
0
2,571
7,606
6,435
0
457
7,149
4,841
24,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,074
Gold Earned
33,024
251
Minions Killed
306
0
Camps Cleared
0
893,685
Distance Traveled
1,065,395
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,274
661
90
8
0
229,110
3
W
Neith
6,348
577
60
5
0
177,768
5
W
Tyr
6,196
563
60
5
0
243,729
0
L
Ullr
6,500
591
69
6
0
192,293
0
W
Sylvanus
5,960
542
27
2
0
188,520
4
L
Sobek
4,932
448
16
1
0
204,372
2
W
Ra
7,246
659
69
6
0
226,268
0
L
He Bo
5,830
530
62
6
0
169,864
0
L
Neith
4,871
443
31
3
0
145,156
0
L
Hercules
5,941
540
73
7
0
182,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role