Player Matchup

Skadi
Skadi
 
Skadi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Len0rz
Cerberus
Level 68
God Stats
15W - 25L
1,469 SR
Queue Stats
264W - 300L
1,396 Elo+
Party 2
Nemesis
Nemesis
XCarlosX12
Nemesis
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Solo
Hades
Hades
Xellcy
Hades
Level 12
God Stats
6W - 8L
1,500 SR
Queue Stats
279W - 346L
1,360 Elo+
Party 2
Neith
Neith
tinynad
Neith
Level 4
God Stats
43W - 60L
1,504 SR
Queue Stats
423W - 479L
1,286 Elo+
Party 2
Team Averages
Level 35
1,495 SR
1,409 Elo+

VS

Team Averages
Level 11
1,458 SR
1,372 Elo+
Bellona
Bellona
Dokidan
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Mercury
Mercury
IDRIK9
Mercury
Level 27
God Stats
0W - 3L
1,296 SR
Queue Stats
54W - 57L
1,266 Elo+
Party 1
Hou Yi
Hou Yi
ImpulzZ98
Hou Yi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,285 Elo+
Solo
Ymir
Ymir
ProPlatineGamer
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cerberus
Cerberus
artem441313
Cerberus
Level 16
God Stats
4W - 5L
1,491 SR
Queue Stats
55W - 58L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
5 / 2 / 4
9,376
586
10,339
9,312
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Len0rz
Cerberus
11
1 / 3 / 6
7,720
483
1,957
10,008
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
XCarlosX12
Nemesis
16
16 / 1 / 1
10,668
667
14,283
13,996
6,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Xellcy
Hades
11
1 / 2 / 2
7,377
461
1,748
4,252
1,355
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
tinynad
Neith
11
1 / 1 / 5
7,287
455
4,467
5,139
1,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dokidan
Bellona
12
2 / 2 / 1
7,661
479
3,209
6,279
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
IDRIK9
Mercury
12
2 / 6 / 1
7,770
486
2,678
12,461
4,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
ImpulzZ98
Hou Yi
12
3 / 5 / 1
7,423
464
5,106
8,621
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 7 / 1
7,837
490
5,345
16,460
12,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
artem441313
Cerberus
13
1 / 5 / 3
7,720
483
5,582
9,542
3,127
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
24
Kills
9
9
Deaths
25
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
2
4
3.5
L
Bellona
Dokidan
Bellona
2
2
1
1.25
L
Mercury
IDRIK9
Mercury
2
6
1
0.42
L
Hou Yi
ImpulzZ98
Hou Yi
3
5
1
0.7
W
Cerberus
Len0rz
Cerberus
1
3
6
1.33
L
1
7
1
0.21
W
Nemesis
XCarlosX12
Nemesis
16
1
1
16.5
W
Hades
Xellcy
Hades
1
2
2
1
L
Cerberus
artem441313
Cerberus
1
5
3
0.5
W
Neith
tinynad
Neith
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,794
Damage
21,920
42,707
Taken
53,363
18,583
Mitigated
27,934
12,325
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,339
5,110
0
3,151
9,312
3,370
2,731
3,532
5,780
0
65,289
L
Bellona
Dokidan
Bellona
3,209
1,334
0
1,337
6,279
5,035
421
786
5,493
0
19,232
L
Mercury
IDRIK9
Mercury
2,678
495
0
3,016
12,461
4,732
1,754
145
12,316
0
40,632
L
Hou Yi
ImpulzZ98
Hou Yi
5,106
3,186
0
580
8,621
2,590
4,015
341
8,280
0
34,733
W
Cerberus
Len0rz
Cerberus
1,957
60
0
2,301
10,008
6,156
355
2,152
7,856
21,173
0
L
5,345
1,145
0
1,720
16,460
12,450
549
962
15,498
31,104
0
W
Nemesis
XCarlosX12
Nemesis
14,283
8,227
0
3,962
13,996
6,199
1,713
3,045
10,951
0
64,421
W
Hades
Xellcy
Hades
1,748
669
0
1,105
4,252
1,355
606
94
4,158
15,354
0
L
Cerberus
artem441313
Cerberus
5,582
459
0
965
9,542
3,127
2,138
1,471
8,071
37,447
0
W
Neith
tinynad
Neith
4,467
1,982
0
1,806
5,139
1,503
1,861
2,104
3,035
0
23,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,428
Gold Earned
38,411
303
Minions Killed
315
0
Camps Cleared
0
1,360,541
Distance Traveled
1,431,878
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,376
586
99
6
0
259,054
0
L
Bellona
7,661
479
45
3
0
319,755
2
L
Mercury
7,770
486
88
6
0
331,909
1
L
Hou Yi
7,423
464
55
3
0
269,881
0
W
Cerberus
7,720
483
34
2
0
235,829
3
L
Ymir
7,837
490
53
3
0
237,137
6
W
Nemesis
10,668
667
99
6
0
378,503
5
W
Hades
7,377
461
28
2
0
220,645
0
L
Cerberus
7,720
483
74
5
0
273,196
3
W
Neith
7,287
455
43
3
0
266,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role