Player Matchup

Hel
Hel
Bhunii
Hel
Level 29
God Stats
19W - 15L
1,523 SR
Queue Stats
92W - 99L
1,436 Elo+
Solo
Loki
Loki
ErNotiVergas
Loki
Level 18
God Stats
3W - 3L
1,577 SR
Queue Stats
67W - 56L
1,409 Elo+
Solo
Danzaburou
Danzaburou
RuinRunes
Danzaburou
Level 28
God Stats
9W - 4L
1,776 SR
Queue Stats
74W - 61L
1,405 Elo+
Solo
Anubis
Anubis
WhyNOT666
Anubis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,180 Elo+
Party 1
Achilles
Achilles
o0limonad0o
Achilles
Level 11
God Stats
3W - 6L
1,374 SR
Queue Stats
16W - 26L
1,231 Elo+
Party 1
Team Averages
Level 19
1,550 SR
1,332 Elo+

VS

Team Averages
Level 20
1,391 SR
1,321 Elo+
Morgan Le Fay
Morgan Le Fay
Itachi56
Morgan Le Fay
Level 29
God Stats
51W - 42L
1,499 SR
Queue Stats
188W - 179L
1,404 Elo+
Solo
Kali
Kali
KAPILAVASTU
Kali
Level 11
God Stats
0W - 1L
1,227 SR
Queue Stats
6W - 10L
1,320 Elo+
Party 2
Bakasura
Bakasura
Shannanoginns
Bakasura
Level 27
God Stats
15W - 14L
1,341 SR
Queue Stats
201W - 261L
1,358 Elo+
Party 3
Amaterasu
Amaterasu
iKrescendo
Amaterasu
Level 29
God Stats
9W - 9L
1,386 SR
Queue Stats
248W - 296L
1,393 Elo+
Party 3
Yemoja
Yemoja
icaruzeye
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,131 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Bhunii
Hel
15
5 / 2 / 13
9,831
546
8,568
6,411
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
6 / 6 / 2
9,322
518
11,098
13,427
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
RuinRunes
Danzaburou
18
10 / 1 / 5
11,583
644
13,083
9,396
3,625
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
WhyNOT666
Anubis
13
3 / 6 / 3
8,542
475
4,399
10,311
4,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
o0limonad0o
Achilles
12
2 / 6 / 4
8,636
480
8,089
13,692
13,710
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Itachi56
Morgan Le Fay
14
3 / 4 / 4
8,364
465
10,002
11,070
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 7 / 0
6,254
347
364
12,910
4,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Shannanoginns
Bakasura
14
10 / 6 / 2
9,340
519
14,141
15,926
4,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
iKrescendo
Amaterasu
15
6 / 4 / 4
9,397
522
10,118
15,389
14,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
icaruzeye
Yemoja
13
2 / 5 / 0
7,963
442
2,561
9,906
8,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
31
26
Kills
21
21
Deaths
26
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
Bhunii
Hel
5
2
13
5.75
W
6
6
2
1.17
L
Morgan Le Fay
Itachi56
Morgan Le Fay
3
4
4
1.25
L
0
7
0
0
W
Danzaburou
RuinRunes
Danzaburou
10
1
5
12.5
L
Bakasura
Shannanoginns
Bakasura
10
6
2
1.83
W
Anubis
WhyNOT666
Anubis
3
6
3
0.75
L
Amaterasu
iKrescendo
Amaterasu
6
4
4
2
L
Yemoja
icaruzeye
Yemoja
2
5
0
0.4
W
Achilles
o0limonad0o
Achilles
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,237
Damage
37,186
53,237
Taken
65,201
31,262
Mitigated
35,108
18,369
Healing
13,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Bhunii
Hel
8,568
1,018
3,328
3,285
6,411
5,213
2,132
649
5,151
35,644
0
W
11,098
4,138
0
1,752
13,427
3,824
0
2,125
10,206
0
38,725
L
Morgan Le Fay
Itachi56
Morgan Le Fay
10,002
619
0
3,177
11,070
3,354
625
2,427
8,551
47,351
0
L
364
0
0
1,400
12,910
4,480
0
3,008
9,902
0
27,508
W
Danzaburou
RuinRunes
Danzaburou
13,083
8,911
0
4,459
9,396
3,625
9,473
2,516
6,723
0
76,174
L
Bakasura
Shannanoginns
Bakasura
14,141
9,751
0
2,117
15,926
4,972
330
2,227
13,474
0
39,311
W
Anubis
WhyNOT666
Anubis
4,399
550
0
2,126
10,311
4,890
370
4,457
5,380
25,225
0
L
Amaterasu
iKrescendo
Amaterasu
10,118
3,985
0
6,361
15,389
14,172
1,037
2,050
12,771
0
45,453
L
Yemoja
icaruzeye
Yemoja
2,561
291
284
0
9,906
8,130
0
3,799
6,016
24,546
0
W
Achilles
o0limonad0o
Achilles
8,089
1,808
0
3,419
13,692
13,710
98
2,816
10,140
582
33,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,914
Gold Earned
41,318
375
Minions Killed
331
0
Camps Cleared
0
1,508,313
Distance Traveled
1,526,757
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,831
546
64
4
0
310,980
0
W
Loki
9,322
518
65
4
0
344,407
1
L
Morgan Le Fay
8,364
465
67
4
0
347,313
5
L
Kali
6,254
347
40
2
0
291,732
4
W
Danzaburou
11,583
644
143
8
0
309,911
0
L
Bakasura
9,340
519
83
5
0
321,476
0
W
Anubis
8,542
475
47
3
0
236,038
1
L
Amaterasu
9,397
522
90
5
0
318,536
3
L
Yemoja
7,963
442
51
3
0
247,700
2
W
Achilles
8,636
480
56
3
0
306,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role