Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Duckmanp
Athena
Level 22
God Stats
6W - 4L
1,890 SR
Queue Stats
108W - 127L
1,276 Elo+
Solo
Izanami
Izanami
HAHATUN888
Izanami
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,495 Elo+
Solo
Cupid
Cupid
Henry901
Cupid
Level 28
God Stats
32W - 41L
1,422 SR
Queue Stats
53W - 78L
1,273 Elo+
Solo
Anubis
Anubis
itsMiguel12
Anubis
Level 27
God Stats
3W - 2L
1,167 SR
Queue Stats
4W - 2L
1,373 Elo+
Solo
Team Averages
Level 22
1,496 SR
1,383 Elo+

VS

Team Averages
Level 7
1,458 SR
1,311 Elo+
Olorun
Olorun
Ballfatih
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,211 Elo+
Party 1
Danzaburou
Danzaburou
Fatihbg0678
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,109 Elo+
Party 1
Da Ji
Da Ji
Librlec
Da Ji
Level 25
God Stats
1W - 1L
1,672 SR
Queue Stats
5W - 7L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
MeteFurkan
Sun Wukong
Level 6
God Stats
0W - 3L
1,119 SR
Queue Stats
1W - 9L
1,300 Elo+
Party 1
Ares
Ares
Muz4577
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
2 / 2 / 4
7,051
504
2,156
7,054
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
Duckmanp
Athena
10
2 / 1 / 4
6,718
480
2,285
9,803
8,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
HAHATUN888
Izanami
11
1 / 3 / 5
7,095
507
2,740
6,994
2,368
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
Henry901
Cupid
12
5 / 1 / 3
7,560
540
6,576
6,061
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
15
7 / 1 / 2
9,091
649
6,798
4,769
2,735
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ballfatih
Olorun
11
3 / 5 / 1
6,659
476
4,441
8,188
2,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Fatihbg0678
Danzaburou
11
3 / 2 / 2
7,335
524
7,128
6,997
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Librlec
Da Ji
4
0 / 2 / 0
4,800
343
1,214
2,661
513
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
MeteFurkan
Sun Wukong
11
1 / 3 / 0
6,807
486
3,071
8,911
4,995
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
Muz4577
Ares
8
1 / 7 / 1
5,522
394
1,273
9,380
3,235
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
17
Kills
8
8
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
2
4
2
L
Olorun
Ballfatih
Olorun
3
5
1
0.7
W
Athena
Duckmanp
Athena
2
1
4
4
L
Danzaburou
Fatihbg0678
Danzaburou
3
2
2
2
W
Izanami
HAHATUN888
Izanami
1
3
5
1.17
W
Cupid
Henry901
Cupid
5
1
3
6.5
L
Da Ji
Librlec
Da Ji
0
2
0
0
L
Sun Wukong
MeteFurkan
Sun Wukong
1
3
0
0.33
L
Ares
Muz4577
Ares
1
7
1
0.21
W
Anubis
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,555
Damage
17,127
34,681
Taken
36,137
17,899
Mitigated
13,477
8,298
Healing
5,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,156
606
0
2,118
7,054
2,292
954
1,048
6,006
0
34,675
L
Olorun
Ballfatih
Olorun
4,441
2,100
69
1,616
8,188
2,502
0
2,716
5,472
20,144
2,223
W
Athena
Duckmanp
Athena
2,285
802
0
750
9,803
8,658
1,074
994
8,809
13,395
0
L
Danzaburou
Fatihbg0678
Danzaburou
7,128
4,200
0
2,378
6,997
2,232
2,688
1,992
5,005
0
39,270
W
Izanami
HAHATUN888
Izanami
2,740
1,037
0
946
6,994
2,368
264
1,040
5,954
0
33,317
W
Cupid
Henry901
Cupid
6,576
3,193
176
1,981
6,061
1,846
2,471
588
5,473
0
33,768
L
Da Ji
Librlec
Da Ji
1,214
438
0
500
2,661
513
0
758
1,903
0
6,928
L
Sun Wukong
MeteFurkan
Sun Wukong
3,071
723
0
322
8,911
4,995
827
2,274
6,637
0
35,864
L
Ares
Muz4577
Ares
1,273
424
0
682
9,380
3,235
0
1,343
8,037
8,991
0
W
Anubis
6,798
688
0
2,327
4,769
2,735
1,639
1,778
2,991
51,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,515
Gold Earned
31,123
325
Minions Killed
219
0
Camps Cleared
0
1,180,675
Distance Traveled
946,486
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,051
504
60
4
0
257,132
0
L
Olorun
6,659
476
45
3
0
239,845
2
W
Athena
6,718
480
29
2
0
255,439
0
L
Danzaburou
7,335
524
73
5
0
210,528
0
W
Izanami
7,095
507
67
5
0
189,933
0
W
Cupid
7,560
540
66
5
0
231,596
0
L
Da Ji
4,800
343
18
1
0
87,787
1
L
Sun Wukong
6,807
486
68
5
0
237,488
2
L
Ares
5,522
394
15
1
0
170,838
0
W
Anubis
9,091
649
103
7
0
246,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role