Player Matchup

Hun Batz
Hun Batz
ELN1NJ469420
Hun Batz
Level 28
God Stats
1W - 1L
1,683 SR
Queue Stats
5W - 5L
1,615 Elo+
Party 3
Medusa
Medusa
JPHS1998
Medusa
Level 85
God Stats
0W - 2L
1,548 SR
Queue Stats
0W - 3L
1,169 Elo+
Party 3
Cu Chulainn
Cu Chulainn
JoeriNL
Cu Chulainn
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 31L
1,461 Elo+
Party 2
Agni
Agni
SmiteLax
Agni
Level 103
God Stats
44W - 43L
1,567 SR
Queue Stats
150W - 130L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
TSM8
Cthulhu
Level 44
God Stats
64W - 58L
1,580 SR
Queue Stats
241W - 227L
1,456 Elo+
Party 2
Team Averages
Level 57
1,576 SR
1,435 Elo+

VS

Team Averages
Level 65
1,605 SR
1,487 Elo+
Cerberus
Cerberus
BlackGriffin23
Cerberus
Level 47
God Stats
27W - 36L
1,442 SR
Queue Stats
291W - 346L
1,376 Elo+
Solo
Artemis
Artemis
ChapAlex
Artemis
Level 87
God Stats
7W - 6L
1,657 SR
Queue Stats
497W - 516L
1,454 Elo+
Party 1
Agni
Agni
LVDJB
Agni
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 35L
1,718 Elo+
Party 1
Da Ji
Da Ji
MyNameIsHarun
Da Ji
Level 40
God Stats
1W - 1L
1,759 SR
Queue Stats
149W - 146L
1,399 Elo+
Solo
Ares
Ares
ΚeyStone
Ares
Level 127
God Stats
8W - 9L
1,668 SR
Queue Stats
678W - 684L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ELN1NJ469420
Hun Batz
11
2 / 7 / 1
7,219
481
5,079
13,682
3,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
JPHS1998
Medusa
10
0 / 5 / 1
6,365
424
1,975
8,031
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
JoeriNL
Cu Chulainn
13
0 / 1 / 1
7,605
507
3,359
6,434
3,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
13
3 / 6 / 1
8,489
566
6,518
8,704
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TSM8
Cthulhu
11
0 / 2 / 2
6,874
458
4,175
11,539
6,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
3 / 1 / 1
8,926
595
7,906
10,569
11,014
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
ChapAlex
Artemis
14
0 / 1 / 8
8,214
548
4,838
6,166
2,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
LVDJB
Agni
16
8 / 2 / 2
9,859
657
9,528
7,698
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 5
9,014
601
4,602
9,713
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
13
5 / 0 / 4
8,677
578
6,792
7,987
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
21
21
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
1
1
3.5
W
Artemis
ChapAlex
Artemis
0
1
8
4
L
Hun Batz
ELN1NJ469420
Hun Batz
2
7
1
0.36
L
Medusa
JPHS1998
Medusa
0
5
1
0.1
L
Cu Chulainn
JoeriNL
Cu Chulainn
0
1
1
0.5
W
Agni
LVDJB
Agni
8
2
2
4.5
W
5
1
5
7.5
L
Agni
3
6
1
0.58
L
Cthulhu
TSM8
Cthulhu
0
2
2
0.5
W
Ares
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,106
Damage
33,666
48,390
Taken
42,133
17,676
Mitigated
26,280
6,031
Healing
10,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
7,906
728
0
3,850
10,569
11,014
543
1,331
9,188
54,767
0
W
Artemis
ChapAlex
Artemis
4,838
1,892
0
2,776
6,166
2,419
920
1,547
4,619
0
55,834
L
Hun Batz
ELN1NJ469420
Hun Batz
5,079
1,653
0
901
13,682
3,748
0
5,925
7,757
0
43,144
L
Medusa
JPHS1998
Medusa
1,975
746
0
659
8,031
1,830
0
3,742
4,289
0
26,488
L
Cu Chulainn
JoeriNL
Cu Chulainn
3,359
568
0
328
6,434
3,393
0
3,730
2,567
2,047
32,975
W
Agni
LVDJB
Agni
9,528
1,768
97
2,118
7,698
2,962
416
2,835
4,597
81,439
0
W
4,602
1,132
0
0
9,713
3,776
180
2,975
6,570
0
55,089
L
Agni
6,518
864
0
1,326
8,704
2,705
0
6,414
2,290
33,553
0
L
Cthulhu
TSM8
Cthulhu
4,175
291
193
2,624
11,539
6,000
0
4,674
6,865
34,804
0
W
Ares
6,792
364
0
1,710
7,987
6,109
0
1,680
6,247
23,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,552
Gold Earned
44,690
329
Minions Killed
500
0
Camps Cleared
0
1,410,386
Distance Traveled
1,422,357
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,926
595
136
9
0
226,363
4
W
Artemis
8,214
548
98
7
0
263,027
4
L
Hun Batz
7,219
481
68
5
0
283,315
3
L
Medusa
6,365
424
60
4
0
286,500
5
L
Cu Chulainn
7,605
507
70
5
0
278,159
4
W
Agni
9,859
657
128
9
0
302,102
4
W
Da Ji
9,014
601
107
7
0
316,058
1
L
Agni
8,489
566
80
5
0
265,560
5
L
Cthulhu
6,874
458
51
3
0
296,852
1
W
Ares
8,677
578
31
2
0
314,807
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role