Player Matchup

Anhur
Anhur
Meni-mE420
Anhur
Level 29
God Stats
1W - 4L
1,140 SR
Queue Stats
170W - 265L
1,162 Elo+
Solo
Fenrir
Fenrir
R3act0R 101
Fenrir
Level 149
God Stats
33W - 21L
1,556 SR
Queue Stats
274W - 175L
1,592 Elo+
Party 1
Sol
Sol
SlytherinQueen96
Sol
Level 122
God Stats
1W - 2L
1,450 SR
Queue Stats
7W - 11L
1,434 Elo+
Party 1
Team Averages
Level 100
1,382 SR
1,396 Elo+

VS

Team Averages
Level 64
1,510 SR
1,223 Elo+
Vulcan
Vulcan
DeathsZephyr
Vulcan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,047 Elo+
Party 2
Horus
Horus
Kittums26
Horus
Level 102
God Stats
0W - 1L
1,708 SR
Queue Stats
62W - 64L
1,422 Elo+
Party 2
Loki
Loki
snowmanmike_2021
Loki
Level 22
God Stats
3W - 6L
1,323 SR
Queue Stats
16W - 23L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
1 / 1 / 4
7,987
666
3,637
8,609
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
13
4 / 0 / 2
8,837
736
6,404
6,834
4,761
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
1 / 0 / 5
8,124
677
6,533
4,824
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
0 / 4 / 1
7,324
610
8,100
6,875
2,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Kittums26
Horus
10
0 / 2 / 1
6,980
582
1,015
7,931
7,239
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 0 / 0
7,371
614
1,883
5,423
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
4
1
0.13
L
Horus
Kittums26
Horus
0
2
1
0.25
W
Anhur
1
1
4
3
W
Fenrir
4
0
2
5
W
1
0
5
3.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,574
Damage
10,998
20,267
Taken
20,229
9,498
Mitigated
11,265
6,807
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
8,100
2,843
399
278
6,875
2,458
0
1,446
5,429
40,634
0
L
Horus
Kittums26
Horus
1,015
615
2,503
2,823
7,931
7,239
0
3,177
4,754
0
9,549
W
Anhur
3,637
1,232
146
2,350
8,609
3,282
297
4,094
4,515
0
28,397
W
Fenrir
6,404
537
30
1,301
6,834
4,761
434
1,668
5,166
0
25,544
W
6,533
1,560
0
2,980
4,824
1,455
1,718
2,338
2,486
36,685
0
L
1,883
346
0
0
5,423
1,568
122
1,910
3,513
0
12,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,948
Gold Earned
21,675
162
Minions Killed
106
0
Camps Cleared
0
706,870
Distance Traveled
665,414
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,324
610
60
5
0
225,841
0
L
Horus
6,980
582
17
1
0
193,719
1
W
Anhur
7,987
666
60
5
0
220,627
3
W
Fenrir
8,837
736
35
3
0
258,912
4
W
Sol
8,124
677
67
6
0
227,331
3
L
Loki
7,371
614
29
2
0
245,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role