Player Matchup

Nu Wa
Nu Wa
ImmortalHydra93
Nu Wa
Level 158
God Stats
5W - 0L
1,703 SR
Queue Stats
116W - 104L
1,513 Elo+
Solo
Bakasura
Bakasura
Kirkmania805
Bakasura
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 164L
1,472 Elo+
Solo
Nike
Nike
McDaddyo
Nike
Level 63
God Stats
1W - 0L
1,555 SR
Queue Stats
52W - 47L
1,528 Elo+
Solo
Cernunnos
Cernunnos
Penguinmadman
Cernunnos
Level 143
God Stats
2W - 3L
1,181 SR
Queue Stats
630W - 630L
1,476 Elo+
Solo
Chang'e
Chang'e
squishysodacans
Chang'e
Level 138
God Stats
4W - 2L
1,412 SR
Queue Stats
142W - 158L
1,532 Elo+
Solo
Team Averages
Level 114
1,470 SR
1,504 Elo+

VS

Team Averages
Level 121
1,524 SR
1,495 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DimitryAgaiin
Apollo
Level 141
God Stats
8W - 12L
1,489 SR
Queue Stats
773W - 790L
1,473 Elo+
Solo
Cthulhu
Cthulhu
LonePanda89
Cthulhu
Level 94
God Stats
9W - 7L
1,532 SR
Queue Stats
251W - 263L
1,499 Elo+
Solo
Hel
Hel
LuceTheBard
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,443 Elo+
Solo
Hercules
Hercules
TheMaskedDeity
Hercules
Level 114
God Stats
8W - 10L
1,599 SR
Queue Stats
398W - 382L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 18
10,638
887
22,096
7,684
2,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Kirkmania805
Bakasura
16
4 / 6 / 9
9,851
821
6,899
14,520
6,614
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nike
18
1 / 3 / 20
10,044
837
12,137
19,445
23,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Penguinmadman
Cernunnos
17
5 / 4 / 12
10,561
880
19,312
14,793
6,360
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

19
11 / 4 / 14
11,400
950
24,711
16,368
6,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 8 / 9
8,856
738
9,885
17,718
7,183
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 7 / 7
8,404
700
7,234
16,632
6,626
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
LonePanda89
Cthulhu
18
3 / 5 / 10
10,355
863
14,984
24,911
21,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 3 / 10
10,608
884
17,377
14,617
11,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
16
5 / 4 / 9
10,225
852
8,285
22,508
25,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
65
27
Kills
20
20
Deaths
27
73
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
8
9
0.94
L
3
7
7
0.93
W
6
3
18
5
W
Bakasura
Kirkmania805
Bakasura
4
6
9
1.42
L
Cthulhu
LonePanda89
Cthulhu
3
5
10
1.6
L
6
3
10
3.67
W
Nike
1
3
20
3.67
W
Cernunnos
Penguinmadman
Cernunnos
5
4
12
2.75
L
Hercules
5
4
9
2.38
W
11
4
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,155
Damage
57,765
72,810
Taken
96,386
45,820
Mitigated
71,525
36,173
Healing
42,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,885
4,258
930
1,546
17,718
7,183
585
9,523
7,915
0
27,866
L
7,234
3,495
1,545
2,570
16,632
6,626
778
9,174
7,170
0
18,474
W
22,096
5,874
3,116
963
7,684
2,826
2,137
2,696
4,757
35,859
0
W
Bakasura
Kirkmania805
Bakasura
6,899
5,057
1,192
3,061
14,520
6,614
1,112
7,687
6,691
0
9,278
L
Cthulhu
LonePanda89
Cthulhu
14,984
382
685
6,660
24,911
21,217
210
10,426
13,791
32,567
0
L
17,377
2,016
13,631
7,916
14,617
11,268
0
7,660
6,564
38,142
0
W
Nike
12,137
1,752
793
3,882
19,445
23,213
307
7,329
11,477
0
28,147
W
Cernunnos
Penguinmadman
Cernunnos
19,312
12,097
0
2,369
14,793
6,360
2,077
6,143
8,510
0
28,803
L
Hercules
8,285
1,512
1,947
4,968
22,508
25,231
60
8,627
13,382
0
15,206
W
24,711
1,172
11,798
8,999
16,368
6,807
763
6,982
9,014
42,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,494
Gold Earned
48,448
130
Minions Killed
163
0
Camps Cleared
0
1,228,079
Distance Traveled
1,088,910
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,856
738
46
4
0
167,697
0
L
Apollo
8,404
700
20
2
0
198,370
1
W
Nu Wa
10,638
887
30
3
0
223,815
0
W
Bakasura
9,851
821
18
2
0
263,592
1
L
Cthulhu
10,355
863
36
3
0
232,981
1
L
Hel
10,608
884
47
4
0
243,268
0
W
Nike
10,044
837
33
3
0
270,712
0
W
Cernunnos
10,561
880
19
2
0
210,942
0
L
Hercules
10,225
852
14
1
0
246,594
0
W
Chang'e
11,400
950
30
3
0
259,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role