Player Matchup

Arachne
Arachne
Platinum V
 
Arachne
Platinum V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
Martchell
Scylla
Gold III
Level 156
God Stats
3W - 9L
1,428 SR
Queue Stats
444W - 454L
1,558 MMR
Solo
Cthulhu
Cthulhu
Gold III
Panthados
Cthulhu
Gold III
Level 147
God Stats
14W - 19L
1,478 SR
Queue Stats
521W - 523L
1,537 MMR
Solo
Loki
Loki
Gold IV
Sp Campinas
Loki
Gold IV
Level 72
God Stats
33W - 25L
1,625 SR
Queue Stats
107W - 102L
1,550 MMR
Solo
Izanami
Izanami
Gold III
footballstar047
Izanami
Gold III
Level 98
God Stats
9W - 5L
1,690 SR
Queue Stats
40W - 40L
1,568 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,544 SR
1,543 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,571 SR
1,551 MMR
Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
ASEWaller
Erlang Shen
Gold II
Level 107
God Stats
4W - 5L
1,419 SR
Queue Stats
273W - 274L
1,548 MMR
Solo
Ymir
Ymir
Gold I
DIRKTROLLZ
Ymir
Gold I
Level 146
God Stats
25W - 16L
1,620 SR
Queue Stats
498W - 502L
1,522 MMR
Solo
Hel
Hel
Gold I
luan12lu
Hel
Gold I
Level 158
God Stats
68W - 46L
1,701 SR
Queue Stats
154W - 143L
1,651 MMR
Solo
Artemis
Artemis
Silver II
xDbRx optimus
Artemis
Silver II
Level 138
God Stats
14W - 8L
1,613 SR
Queue Stats
45W - 40L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
3 / 5 / 2
10,382
494
7,276
17,786
7,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Martchell
Scylla
15
0 / 8 / 3
9,057
431
8,262
14,251
3,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Panthados
Cthulhu
14
2 / 5 / 1
9,159
436
8,260
18,419
16,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
1 / 5 / 3
11,106
529
8,024
17,904
13,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 6 / 2
10,127
482
6,015
15,220
4,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Morgan Le FayGilgameshAthenaCerberusTiamat

VS

Bans
KaliKing ArthurCu ChulainnJanusSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
4 / 3 / 8
12,793
609
13,575
18,352
20,112
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
ASEWaller
Erlang Shen
19
6 / 0 / 6
12,739
607
8,055
11,870
9,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 1 / 14
11,082
528
5,137
21,453
19,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 2 / 7
13,217
629
17,209
16,960
7,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
20
9 / 0 / 5
13,576
646
18,473
9,957
3,991
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
6
Kills
29
29
Deaths
6
11
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
5
2
0.8
W
Mulan
 
Mulan
4
3
8
2.67
W
Erlang Shen
ASEWaller
Erlang Shen
6
0
6
9
W
2
1
14
9
L
Scylla
Martchell
Scylla
0
8
3
0.19
L
Cthulhu
Panthados
Cthulhu
2
5
1
0.5
L
1
5
3
0.5
L
0
6
2
0.17
W
8
2
7
5.75
W
Artemis
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,837
Damage
62,449
83,580
Taken
78,592
45,589
Mitigated
60,821
18,017
Healing
39,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,276
4,259
0
4,095
17,786
7,495
0
5,680
12,106
0
69,070
W
Mulan
 
Mulan
13,575
1,684
0
6,221
18,352
20,112
1,041
2,061
16,271
13,130
77,064
W
Erlang Shen
ASEWaller
Erlang Shen
8,055
3,622
0
5,991
11,870
9,950
2,168
3,626
8,138
0
111,709
W
5,137
1,177
0
3,929
21,453
19,713
104
6,259
15,030
33,894
0
L
Scylla
Martchell
Scylla
8,262
675
0
2,129
14,251
3,920
0
6,212
8,039
59,503
0
L
Cthulhu
Panthados
Cthulhu
8,260
315
442
2,309
18,419
16,508
0
5,808
12,611
36,023
0
L
8,024
2,336
0
5,481
17,904
13,087
0
3,725
14,179
0
80,131
L
6,015
1,866
0
3,561
15,220
4,579
0
2,840
12,380
0
72,657
W
17,209
747
6,666
12,178
16,960
7,055
1,038
5,280
11,466
110,075
0
W
Artemis
18,473
13,525
0
4,618
9,957
3,991
2,942
1,058
8,899
0
123,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,831
Gold Earned
63,407
588
Minions Killed
736
0
Camps Cleared
0
1,904,173
Distance Traveled
2,145,377
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,382
494
109
5
0
441,835
1
W
Mulan
12,793
609
185
9
0
410,052
5
W
Erlang Shen
12,739
607
145
7
0
501,995
1
W
Ymir
11,082
528
39
2
0
420,287
8
L
Scylla
9,057
431
125
6
0
369,475
8
L
Cthulhu
9,159
436
46
2
0
381,623
1
L
Loki
11,106
529
150
7
0
367,130
7
L
Izanami
10,127
482
158
8
0
344,110
6
W
Hel
13,217
629
187
9
0
434,645
3
W
Artemis
13,576
646
180
9
0
378,398
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role