Player Matchup

Heimdallr
Heimdallr
Lux_Gallese
Heimdallr
Level 74
God Stats
16W - 11L
1,470 SR
Queue Stats
91W - 74L
1,523 Elo+
Party 1
Fafnir
Fafnir
RhastaJr
Fafnir
Level 148
God Stats
34W - 40L
1,521 SR
Queue Stats
567W - 589L
1,501 Elo+
Solo
Eset
Eset
SkyblueRose232
Eset
Level 137
God Stats
3W - 1L
1,541 SR
Queue Stats
71W - 60L
1,562 Elo+
Party 1
Cthulhu
Cthulhu
likehulk-i-smash
Cthulhu
Level 148
God Stats
8W - 2L
1,587 SR
Queue Stats
50W - 35L
1,573 Elo+
Solo
Bakasura
Bakasura
theone11_1
Bakasura
Level 62
God Stats
3W - 2L
1,452 SR
Queue Stats
224W - 243L
1,375 Elo+
Solo
Team Averages
Level 114
1,514 SR
1,507 Elo+

VS

Team Averages
Level 127
1,488 SR
1,481 Elo+
Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Jareeed
Set
Level 107
God Stats
13W - 12L
1,298 SR
Queue Stats
443W - 416L
1,505 Elo+
Solo
Horus
Horus
Tmastergamer
Horus
Level 108
God Stats
2W - 4L
1,539 SR
Queue Stats
366W - 371L
1,389 Elo+
Solo
Zhong Kui
Zhong Kui
Vitocm
Zhong Kui
Level 155
God Stats
31W - 18L
1,605 SR
Queue Stats
136W - 123L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lux_Gallese
Heimdallr
12
3 / 2 / 6
7,026
540
7,309
9,171
2,804
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
RhastaJr
Fafnir
13
2 / 0 / 1
7,576
583
5,203
9,638
11,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 7
7,969
613
5,068
6,759
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 5
6,430
495
7,083
10,578
3,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
theone11_1
Bakasura
13
4 / 2 / 6
7,664
590
4,033
8,381
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 1 / 1
7,101
546
3,517
4,859
1,589
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
 
Nemesis
10
0 / 4 / 0
6,163
474
2,806
11,104
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
12
0 / 2 / 0
7,076
544
5,474
9,156
4,861
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 4
6,326
487
4,831
11,699
5,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Vitocm
Zhong Kui
13
5 / 2 / 0
7,270
559
11,032
11,218
7,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
13
Kills
5
5
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
L
Nemesis
 
Nemesis
0
4
0
0
L
Set
0
2
0
0
W
Heimdallr
Lux_Gallese
Heimdallr
3
2
6
3
W
Fafnir
RhastaJr
Fafnir
2
0
1
2.5
W
2
0
7
5.5
L
0
4
4
0.5
L
Zhong Kui
Vitocm
Zhong Kui
5
2
0
2.5
W
2
1
5
4.5
W
Bakasura
theone11_1
Bakasura
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,696
Damage
27,660
44,527
Taken
48,036
22,987
Mitigated
23,347
15,410
Healing
17,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,517
560
0
2,517
4,859
1,589
864
1,442
3,197
0
51,616
L
Nemesis
 
Nemesis
2,806
289
0
3,865
11,104
3,603
0
2,444
8,657
0
36,318
L
Set
5,474
2,994
0
1,576
9,156
4,861
0
4,984
4,172
0
47,102
W
Heimdallr
Lux_Gallese
Heimdallr
7,309
3,801
0
1,898
9,171
2,804
690
4,197
4,974
0
36,384
W
Fafnir
RhastaJr
Fafnir
5,203
1,273
0
2,154
9,638
11,532
488
0
9,638
39,090
0
W
5,068
301
714
2,538
6,759
2,236
712
1,415
5,344
56,036
0
L
4,831
1,997
371
3,889
11,699
5,936
136
4,576
6,703
0
19,564
L
Zhong Kui
Vitocm
Zhong Kui
11,032
1,853
0
4,874
11,218
7,358
1,148
3,908
7,240
50,014
0
W
7,083
525
616
4,204
10,578
3,012
310
3,758
6,820
29,095
0
W
Bakasura
theone11_1
Bakasura
4,033
2,690
0
3,286
8,381
3,403
86
1,662
6,719
0
35,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,665
Gold Earned
33,936
388
Minions Killed
408
0
Camps Cleared
0
1,293,252
Distance Traveled
1,289,597
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,101
546
113
9
0
230,748
5
L
Nemesis
6,163
474
78
6
0
270,771
4
L
Set
7,076
544
94
7
0
239,841
4
W
Heimdallr
7,026
540
76
6
0
256,625
1
W
Fafnir
7,576
583
71
5
0
224,243
4
W
Eset
7,969
613
116
9
0
268,338
1
L
Horus
6,326
487
25
2
0
278,393
4
L
Zhong Kui
7,270
559
98
8
0
269,844
1
W
Cthulhu
6,430
495
38
3
0
238,613
0
W
Bakasura
7,664
590
87
7
0
305,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role