Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Mythy Toast
Osiris
Level 127
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Worm54
Danzaburou
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 6L
1,169 Elo+
Party 2
Team Averages
Level 105
1,554 SR
1,417 Elo+

VS

Team Averages
Level 113
1,411 SR
1,304 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CASSIS-436
Medusa
Level 89
God Stats
0W - 1L
1,460 SR
Queue Stats
1W - 4L
1,250 Elo+
Party 1
Cerberus
Cerberus
Demeter-36
Cerberus
Level 87
God Stats
0W - 1L
1,339 SR
Queue Stats
1W - 4L
1,250 Elo+
Party 1
Janus
Janus
LufaWKrzakach
Janus
Level 121
God Stats
1W - 3L
1,344 SR
Queue Stats
6W - 11L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 1 / 4
8,959
814
6,327
7,555
7,474
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
 
Baron Samedi
14
1 / 2 / 5
8,719
793
6,761
5,661
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
16
7 / 2 / 1
10,094
918
7,103
9,637
9,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Worm54
Danzaburou
14
2 / 3 / 3
9,173
834
4,905
7,556
2,875
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
5 / 7 / 1
8,440
767
6,125
11,605
5,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
CASSIS-436
Medusa
13
1 / 3 / 3
8,072
734
4,836
7,778
3,107
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Demeter-36
Cerberus
12
0 / 0 / 3
7,315
665
1,493
4,980
6,049
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
2 / 2 / 1
8,379
762
7,885
6,773
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
12
Kills
8
8
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
4
4
W
Baron Samedi
 
Baron Samedi
1
2
5
1.75
L
Hun Batz
 
Hun Batz
5
7
1
0.79
L
Medusa
CASSIS-436
Medusa
1
3
3
0.83
L
Cerberus
Demeter-36
Cerberus
0
0
3
1.5
L
2
2
1
1.25
W
Osiris
7
2
1
3.75
W
Danzaburou
Worm54
Danzaburou
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,096
Damage
20,339
30,409
Taken
31,136
22,101
Mitigated
16,851
7,974
Healing
3,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,327
293
412
769
7,555
7,474
377
1,577
5,978
23,362
0
W
Baron Samedi
 
Baron Samedi
6,761
338
713
1,975
5,661
2,746
698
2,289
3,372
21,001
0
L
Hun Batz
 
Hun Batz
6,125
1,356
0
1,899
11,605
5,185
168
6,057
5,548
0
20,611
L
Medusa
CASSIS-436
Medusa
4,836
2,023
146
280
7,778
3,107
224
1,760
6,018
0
25,382
L
Cerberus
Demeter-36
Cerberus
1,493
94
306
967
4,980
6,049
83
1,854
3,126
4,096
0
L
7,885
420
0
0
6,773
2,510
78
3,826
2,947
31,727
0
W
Osiris
7,103
2,994
0
2,279
9,637
9,006
1,865
2,752
6,885
21
28,011
W
Danzaburou
Worm54
Danzaburou
4,905
1,586
0
1,826
7,556
2,875
3,787
3,159
4,397
0
23,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,945
Gold Earned
32,206
165
Minions Killed
135
8
Camps Cleared
5
845,626
Distance Traveled
801,700
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,959
814
35
3
1
218,503
2
W
Baron Samedi
8,719
793
23
2
0
219,658
1
L
Hun Batz
8,440
767
29
3
2
169,880
1
L
Medusa
8,072
734
45
4
1
209,614
1
L
Cerberus
7,315
665
5
0
0
213,954
3
L
Janus
8,379
762
56
5
2
208,252
3
W
Osiris
10,094
918
47
4
4
226,930
0
W
Danzaburou
9,173
834
60
5
3
180,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role