Player Matchup

Arachne
Arachne
 
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sobek
Sobek
 
Sobek
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
Bipo11S
Hachiman
Level 15
God Stats
1W - 2L
1,842 SR
Queue Stats
88W - 33L
1,758 Elo+
Party 3
Da Ji
Da Ji
malliha
Da Ji
Level 14
God Stats
0W - 2L
1,346 SR
Queue Stats
21W - 20L
1,552 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
suckerman
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,421 Elo+
Party 4
Team Averages
Level 23
1,538 SR
1,546 Elo+

VS

Team Averages
Level 18
1,547 SR
1,544 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Impossibleeeee
Bacchus
Level 13
God Stats
9W - 13L
1,454 SR
Queue Stats
22W - 22L
1,540 Elo+
Party 2
Anubis
Anubis
TCMaverick
Anubis
Level 18
God Stats
5W - 5L
1,609 SR
Queue Stats
72W - 62L
1,590 Elo+
Party 2
Neith
Neith
eskortnitsa
Neith
Level 18
God Stats
4W - 2L
1,673 SR
Queue Stats
22W - 22L
1,541 Elo+
Party 1
He Bo
He Bo
Чикбамбэо
He Bo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 28L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 5 / 4
8,058
537
6,640
14,615
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
 
Sobek
10
1 / 3 / 8
7,137
476
4,057
15,098
11,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Bipo11S
Hachiman
15
9 / 3 / 1
9,056
604
15,865
11,659
3,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
malliha
Da Ji
12
1 / 7 / 2
7,119
475
2,982
8,671
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
suckerman
Morgan Le Fay
12
2 / 7 / 5
7,596
506
8,337
8,072
2,029
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
6 / 1 / 1
9,195
613
8,823
11,139
9,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 4 / 6
7,792
519
4,571
12,527
9,998
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
TCMaverick
Anubis
16
10 / 4 / 6
10,346
690
16,611
14,831
8,256
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 2
7,413
494
1,653
7,317
1,680
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 4 / 5
8,815
588
9,242
10,647
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
45
16
Kills
25
25
Deaths
17
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
5
4
1
L
Sobek
 
Sobek
1
3
8
1.67
W
Gilgamesh
 
Gilgamesh
6
1
1
6.5
L
Hachiman
Bipo11S
Hachiman
9
3
1
3.17
W
3
4
6
1.5
W
Anubis
TCMaverick
Anubis
10
4
6
3.25
W
1
4
2
0.5
L
Da Ji
malliha
Da Ji
1
7
2
0.29
L
Morgan Le Fay
suckerman
Morgan Le Fay
2
7
5
0.64
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,881
Damage
40,900
58,115
Taken
56,461
23,235
Mitigated
32,179
11,616
Healing
14,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,640
4,034
0
3,282
14,615
3,985
0
7,025
7,590
0
57,256
L
Sobek
 
Sobek
4,057
451
0
2,657
15,098
11,415
0
8,188
6,808
9,312
0
W
Gilgamesh
 
Gilgamesh
8,823
2,483
0
1,070
11,139
9,513
211
1,291
9,698
0
44,499
L
Hachiman
Bipo11S
Hachiman
15,865
10,603
0
4,999
11,659
3,497
1,103
4,453
6,974
0
69,856
W
4,571
431
0
480
12,527
9,998
0
2,351
10,057
18,200
0
W
Anubis
TCMaverick
Anubis
16,611
905
0
6,630
14,831
8,256
370
5,126
9,447
72,574
0
W
1,653
0
0
1,746
7,317
1,680
718
451
6,866
0
35,996
L
Da Ji
malliha
Da Ji
2,982
469
0
356
8,671
2,309
0
3,575
5,096
0
22,128
L
Morgan Le Fay
suckerman
Morgan Le Fay
8,337
609
0
322
8,072
2,029
390
6,815
1,223
27,120
0
W
9,242
336
0
5,042
10,647
2,732
416
2,550
7,874
59,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,966
Gold Earned
43,561
332
Minions Killed
413
0
Camps Cleared
0
1,353,878
Distance Traveled
1,346,491
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,058
537
88
6
0
281,686
0
L
Sobek
7,137
476
20
1
0
292,579
0
W
Gilgamesh
9,195
613
74
5
0
280,157
2
L
Hachiman
9,056
604
115
8
0
271,675
5
W
Bacchus
7,792
519
28
2
0
285,286
1
W
Anubis
10,346
690
139
9
0
261,778
2
W
Neith
7,413
494
68
5
0
236,601
1
L
Da Ji
7,119
475
58
4
0
241,209
1
L
Morgan Le Fay
7,596
506
51
3
0
266,729
0
W
He Bo
8,815
588
104
7
0
282,669
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role