Player Matchup

Anubis
Anubis
 
Anubis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
DABABA4KT
Ymir
Level 26
God Stats
5W - 3L
1,602 SR
Queue Stats
127W - 129L
1,530 Elo+
Party 2
Izanami
Izanami
Duava
Izanami
Level 16
God Stats
7W - 4L
1,760 SR
Queue Stats
61W - 62L
1,378 Elo+
Party 2
Fenrir
Fenrir
FenWinrir
Fenrir
Level 24
God Stats
36W - 41L
1,427 SR
Queue Stats
73W - 76L
1,421 Elo+
Solo
Odin
Odin
vHungDaoVuongv
Odin
Level 7
God Stats
10W - 9L
1,589 SR
Queue Stats
28W - 29L
1,430 Elo+
Solo
Team Averages
Level 18
1,575 SR
1,452 Elo+

VS

Team Averages
Level 10
1,531 SR
1,294 Elo+
Nemesis
Nemesis
DsakTT
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,171 Elo+
Solo
Da Ji
Da Ji
KrisHoang
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,284 Elo+
Party 1
Danzaburou
Danzaburou
Mikinobita
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,256 Elo+
Party 1
Anubis
Anubis
aquanman
Anubis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 23L
1,292 Elo+
Party 1
Susano
Susano
ikevv
Susano
Level 3
God Stats
1W - 2L
1,655 SR
Queue Stats
1W - 3L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
9 / 0 / 1
7,743
704
6,094
4,431
2,546
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
10
2 / 1 / 10
6,238
567
2,530
6,606
3,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Duava
Izanami
12
7 / 1 / 4
7,140
649
6,029
3,777
1,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
FenWinrir
Fenrir
11
5 / 0 / 4
6,789
617
4,474
4,544
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 4 / 2
5,867
533
2,564
7,415
4,714
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DsakTT
Nemesis
7
2 / 3 / 0
4,779
434
1,759
6,150
1,136
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
KrisHoang
Da Ji
8
0 / 7 / 1
5,109
464
2,718
9,312
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Mikinobita
Danzaburou
8
2 / 4 / 0
5,065
460
2,382
5,067
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Anubis
aquanman
Anubis
7
0 / 5 / 2
4,495
409
1,373
4,793
1,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
ikevv
Susano
9
1 / 5 / 1
5,073
461
2,701
6,131
1,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
24
Kills
5
6
Deaths
24
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
1
9.5
W
Ymir
2
1
10
7
L
Nemesis
DsakTT
Nemesis
2
3
0
0.67
W
Izanami
Duava
Izanami
7
1
4
9
W
Fenrir
FenWinrir
Fenrir
5
0
4
7
L
Da Ji
KrisHoang
Da Ji
0
7
1
0.07
L
Danzaburou
Mikinobita
Danzaburou
2
4
0
0.5
L
Anubis
aquanman
Anubis
0
5
2
0.2
L
Susano
ikevv
Susano
1
5
1
0.3
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,691
Damage
10,933
26,773
Taken
31,453
13,163
Mitigated
6,668
9,566
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,094
818
0
2,758
4,431
2,546
678
0
4,431
35,896
0
W
Ymir
2,530
1,122
0
1,062
6,606
3,228
0
768
5,838
16,400
0
L
Nemesis
DsakTT
Nemesis
1,759
774
0
709
6,150
1,136
248
1,395
4,685
0
8,513
W
Izanami
Duava
Izanami
6,029
3,589
0
1,094
3,777
1,111
792
445
3,332
0
38,229
W
Fenrir
FenWinrir
Fenrir
4,474
1,707
0
2,936
4,544
1,564
0
160
4,384
0
34,730
L
Da Ji
KrisHoang
Da Ji
2,718
942
0
2,302
9,312
2,244
0
2,429
6,839
0
20,500
L
Danzaburou
Mikinobita
Danzaburou
2,382
658
0
428
5,067
1,061
0
551
4,516
0
18,811
L
Anubis
aquanman
Anubis
1,373
131
0
872
4,793
1,109
0
1,029
3,764
11,209
0
L
Susano
ikevv
Susano
2,701
776
0
0
6,131
1,118
0
3,771
2,315
0
17,160
W
2,564
738
0
1,716
7,415
4,714
463
0
7,415
4,369
16,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,777
Gold Earned
24,521
280
Minions Killed
164
0
Camps Cleared
0
974,374
Distance Traveled
919,162
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,743
704
77
7
0
204,293
0
W
Ymir
6,238
567
24
2
0
184,089
7
L
Nemesis
4,779
434
18
2
0
162,419
0
W
Izanami
7,140
649
83
8
0
204,733
1
W
Fenrir
6,789
617
67
6
0
225,648
4
L
Da Ji
5,109
464
51
5
0
188,962
0
L
Danzaburou
5,065
460
43
4
0
184,767
0
L
Anubis
4,495
409
18
2
0
181,201
0
L
Susano
5,073
461
34
3
0
201,813
1
W
Odin
5,867
533
29
3
0
155,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role