Player Matchup

Arachne
Arachne
IIl Madibro lII
Arachne
Level 125
God Stats
13W - 12L
1,466 SR
Queue Stats
419W - 401L
1,507 Elo+
Party 2
Neith
Neith
IIl Nemesis lII
Neith
Level 124
God Stats
54W - 43L
1,595 SR
Queue Stats
639W - 634L
1,459 Elo+
Party 2
Thor
Thor
Oo_BoXy_oO
Thor
Level 48
God Stats
3W - 9L
1,245 SR
Queue Stats
205W - 255L
1,346 Elo+
Party 1
Sol
Sol
Winship96-
Sol
Level 54
God Stats
28W - 22L
1,580 SR
Queue Stats
184W - 224L
1,369 Elo+
Party 1
Athena
Athena
jordan8866-nufc
Athena
Level 27
God Stats
26W - 36L
1,351 SR
Queue Stats
87W - 104L
1,351 Elo+
Party 1
Team Averages
Level 76
1,447 SR
1,406 Elo+

VS

Team Averages
Level 65
1,596 SR
1,454 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
AaronWileman
Athena
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,388 Elo+
Party 3
Danzaburou
Danzaburou
ItsMe_Macco
Danzaburou
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 71L
1,416 Elo+
Solo
Sun Wukong
Sun Wukong
Mad Wileman
Sun Wukong
Level 73
God Stats
21W - 8L
1,761 SR
Queue Stats
108W - 95L
1,496 Elo+
Party 3
Apollo
Apollo
RadioactiveSumo
Apollo
Level 126
God Stats
11W - 6L
1,716 SR
Queue Stats
91W - 76L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,382
532
4,602
9,429
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
9 / 0 / 2
7,894
658
10,254
5,476
1,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 3
5,879
490
3,754
7,936
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
9 / 0 / 1
8,601
717
8,208
8,076
3,454
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 0 / 6
6,655
555
4,049
6,659
2,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
3 / 2 / 1
6,601
550
4,884
7,667
3,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Athena
8
0 / 6 / 0
5,068
422
2,068
9,186
4,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
ItsMe_Macco
Danzaburou
9
0 / 7 / 1
5,404
450
2,470
7,876
2,105
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Mad Wileman
Sun Wukong
12
7 / 4 / 1
7,359
613
9,352
10,810
4,514
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 0
5,228
436
2,316
7,997
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
22
Kills
10
10
Deaths
22
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
3
2
1
1.75
L
Athena
0
6
0
0
W
2
5
1
0.5
W
9
0
2
10
L
Danzaburou
ItsMe_Macco
Danzaburou
0
7
1
0.07
L
Sun Wukong
Mad Wileman
Sun Wukong
7
4
1
1.88
W
0
5
3
0.3
L
0
3
0
0
W
9
0
1
9.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,867
Damage
21,090
37,576
Taken
43,536
14,813
Mitigated
16,162
12,146
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,884
2,626
0
2,401
7,667
3,119
0
3,246
4,421
0
35,468
L
Athena
2,068
909
0
410
9,186
4,297
0
2,992
6,194
9,815
0
W
4,602
3,433
0
2,589
9,429
4,647
575
0
9,429
0
23,797
W
10,254
4,254
0
1,441
5,476
1,928
1,043
917
4,559
0
45,940
L
Danzaburou
ItsMe_Macco
Danzaburou
2,470
823
0
1,216
7,876
2,105
928
5,138
2,738
0
27,284
L
Sun Wukong
Mad Wileman
Sun Wukong
9,352
2,671
0
3,622
10,810
4,514
0
633
10,177
0
40,732
W
3,754
1,204
0
290
7,936
2,392
0
0
7,936
0
31,009
L
2,316
630
0
1,373
7,997
2,127
172
248
7,749
0
25,895
W
8,208
3,566
0
5,872
8,076
3,454
404
0
8,076
58,866
0
W
4,049
1,666
0
1,954
6,659
2,392
321
1,398
5,261
15,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,411
Gold Earned
29,660
328
Minions Killed
264
0
Camps Cleared
0
1,170,176
Distance Traveled
1,106,435
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,601
550
68
6
0
253,762
0
L
Athena
5,068
422
14
1
0
209,478
2
W
Arachne
6,382
532
45
4
0
215,665
1
W
Neith
7,894
658
97
8
0
223,265
5
L
Danzaburou
5,404
450
46
4
0
209,937
1
L
Sun Wukong
7,359
613
81
7
0
212,696
4
W
Thor
5,879
490
61
5
0
238,142
0
L
Apollo
5,228
436
55
5
0
220,562
3
W
Sol
8,601
717
103
9
0
236,681
1
W
Athena
6,655
555
22
2
0
256,423
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role