Player Matchup

Ymir
Ymir
Brightwinger
Ymir
Level 11
God Stats
1W - 1L
1,480 SR
Queue Stats
3W - 4L
1,272 Elo+
Solo
Amaterasu
Amaterasu
CARTERRR
Amaterasu
Level 10
God Stats
2W - 2L
1,424 SR
Queue Stats
18W - 24L
1,217 Elo+
Party 1
Loki
Loki
DubstepThor
Loki
Level 29
God Stats
13W - 16L
1,484 SR
Queue Stats
82W - 95L
1,426 Elo+
Solo
Sol
Sol
Rout357
Sol
Level 20
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 32L
1,290 Elo+
Party 1
Hou Yi
Hou Yi
Vanter555
Hou Yi
Level 61
God Stats
4W - 6L
1,111 SR
Queue Stats
17W - 26L
1,405 Elo+
Party 1
Team Averages
Level 26
1,400 SR
1,322 Elo+

VS

Team Averages
Level 11
1,498 SR
1,311 Elo+
Izanami
Izanami
Eliteponyhunter
Izanami
Level 29
God Stats
9W - 9L
1,489 SR
Queue Stats
87W - 87L
1,448 Elo+
Solo
Bellona
Bellona
Gusto1400
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 2
Bakasura
Bakasura
Skylix36
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 112L
1,335 Elo+
Party 2
Thanatos
Thanatos
SzabolcsiAnakin
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,136 Elo+
Party 3
Merlin
Merlin
elastic-outside5
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,136 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 7
8,495
500
4,762
12,411
7,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
CARTERRR
Amaterasu
17
10 / 6 / 1
10,517
619
14,736
15,959
12,756
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
8 / 4 / 2
10,207
600
6,593
9,219
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
15
8 / 3 / 1
9,938
585
8,000
10,769
3,668
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Vanter555
Hou Yi
14
5 / 5 / 2
8,543
503
9,108
12,101
3,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
7,819
460
9,392
11,490
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Gusto1400
Bellona
14
6 / 8 / 2
8,907
524
9,607
16,952
12,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Skylix36
Bakasura
17
10 / 7 / 1
10,654
627
11,463
14,712
7,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
11
3 / 8 / 3
7,266
427
6,688
11,736
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 9 / 6
6,612
389
1,948
8,187
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
37
33
Kills
22
23
Deaths
34
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
5
7
1.1
W
Amaterasu
CARTERRR
Amaterasu
10
6
1
1.75
W
8
4
2
2.25
L
3
2
3
2.25
L
Bellona
Gusto1400
Bellona
6
8
2
0.88
W
Sol
8
3
1
2.83
L
Bakasura
Skylix36
Bakasura
10
7
1
1.5
L
Thanatos
3
8
3
0.56
W
Hou Yi
Vanter555
Hou Yi
5
5
2
1.2
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,199
Damage
39,098
60,459
Taken
63,077
31,676
Mitigated
29,288
15,082
Healing
18,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,762
1,555
0
2,230
12,411
7,740
426
493
11,290
21,314
0
W
Amaterasu
CARTERRR
Amaterasu
14,736
8,141
0
3,650
15,959
12,756
700
0
15,526
0
48,623
W
6,593
2,178
0
1,310
9,219
4,026
0
96
8,856
0
65,206
L
9,392
6,605
0
6,125
11,490
3,142
0
2,477
9,013
0
45,986
L
Bellona
Gusto1400
Bellona
9,607
4,721
0
3,435
16,952
12,927
355
0
16,952
0
33,623
W
Sol
8,000
3,193
0
4,443
10,769
3,668
2,590
516
10,228
53,660
0
L
Bakasura
Skylix36
Bakasura
11,463
6,803
0
3,800
14,712
7,263
61
2,625
12,087
0
73,101
L
Thanatos
6,688
1,571
0
5,428
11,736
3,619
0
3,616
8,120
0
28,898
W
Hou Yi
Vanter555
Hou Yi
9,108
6,549
0
3,449
12,101
3,486
624
843
11,218
0
50,001
L
1,948
594
0
0
8,187
2,337
429
4,044
4,143
10,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,700
Gold Earned
41,258
404
Minions Killed
327
0
Camps Cleared
0
1,458,232
Distance Traveled
1,488,120
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,495
500
37
2
0
300,427
4
W
Amaterasu
10,517
619
84
5
0
269,603
1
W
Loki
10,207
600
108
6
0
322,885
1
L
Izanami
7,819
460
87
5
0
263,311
3
L
Bellona
8,907
524
57
3
0
320,509
2
W
Sol
9,938
585
102
6
0
285,010
0
L
Bakasura
10,654
627
131
8
0
330,782
1
L
Thanatos
7,266
427
38
2
0
306,131
5
W
Hou Yi
8,543
503
73
4
0
280,307
7
L
Merlin
6,612
389
14
1
0
267,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role