Player Matchup

Guan Yu
Guan Yu
ImBrittKid
Guan Yu
Level 20
God Stats
2W - 1L
1,728 SR
Queue Stats
2W - 1L
1,746 Elo+
Party 2
Poseidon
Poseidon
Pvncke
Poseidon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 2L
1,746 Elo+
Party 2
Kuzenbo
Kuzenbo
Qinsaiz
Kuzenbo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 3L
1,746 Elo+
Party 2
Team Averages
Level 14
1,576 SR
1,746 Elo+

VS

Team Averages
Level 113
1,497 SR
1,534 Elo+
Ymir
Ymir
BBG Wheat thinz
Ymir
Level 108
God Stats
6W - 6L
1,530 SR
Queue Stats
171W - 182L
1,517 Elo+
Party 1
Hun Batz
Hun Batz
Desoto88
Hun Batz
Level 129
God Stats
14W - 13L
1,461 SR
Queue Stats
92W - 114L
1,529 Elo+
Solo
Hel
Hel
GRMsy6396
Hel
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
499W - 446L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ImBrittKid
Guan Yu
13
1 / 13 / 5
10,644
560
8,995
22,768
20,750
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Poseidon
Pvncke
Poseidon
16
2 / 6 / 2
11,446
602
14,679
13,869
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Qinsaiz
Kuzenbo
15
3 / 3 / 3
11,198
589
12,701
22,570
33,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 15
13,482
710
11,846
21,298
25,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Desoto88
Hun Batz
19
13 / 0 / 9
14,606
769
24,122
19,071
9,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 3 / 11
12,743
671
15,905
18,147
7,829
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
6
Kills
22
22
Deaths
6
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
3
15
3.83
W
Hun Batz
Desoto88
Hun Batz
13
0
9
17.5
W
5
3
11
3.5
L
Guan Yu
ImBrittKid
Guan Yu
1
13
5
0.27
L
Poseidon
Pvncke
Poseidon
2
6
2
0.5
L
Kuzenbo
Qinsaiz
Kuzenbo
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,375
Damage
51,873
59,207
Taken
58,516
58,709
Mitigated
42,473
5,915
Healing
24,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,846
1,991
0
4,448
21,298
25,556
123
8,374
12,298
34,760
0
W
Hun Batz
Desoto88
Hun Batz
24,122
4,996
0
3,028
19,071
9,088
1,125
6,976
11,771
0
98,234
W
15,905
944
7,310
10,067
18,147
7,829
1,834
10,610
7,067
55,134
0
L
Guan Yu
ImBrittKid
Guan Yu
8,995
289
1,988
2,269
22,768
20,750
0
12,732
10,036
0
16,922
L
Poseidon
Pvncke
Poseidon
14,679
1,335
0
544
13,869
4,573
0
5,499
8,370
78,783
0
L
Kuzenbo
Qinsaiz
Kuzenbo
12,701
5,500
0
1,114
22,570
33,386
9
9,520
13,050
26,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,288
Gold Earned
40,831
168
Minions Killed
234
0
Camps Cleared
0
1,017,048
Distance Traveled
1,089,709
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,482
710
31
2
0
316,209
0
W
Hun Batz
14,606
769
102
5
0
412,527
0
W
Hel
12,743
671
101
5
0
360,973
0
L
Guan Yu
10,644
560
16
1
0
308,928
0
L
Poseidon
11,446
602
123
6
0
341,657
4
L
Kuzenbo
11,198
589
29
2
0
366,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role