Player Matchup

Ares
Ares
El_invasor77
Ares
Level 43
God Stats
6W - 13L
1,422 SR
Queue Stats
92W - 109L
1,368 Elo+
Party 2
Hachiman
Hachiman
EloyKun21
Hachiman
Level 5
God Stats
4W - 5L
1,397 SR
Queue Stats
5W - 6L
1,281 Elo+
Party 2
Achilles
Achilles
Xaafpio
Achilles
Level 28
God Stats
8W - 1L
1,500 SR
Queue Stats
35W - 36L
1,654 Elo+
Solo
Sun Wukong
Sun Wukong
lilko037
Sun Wukong
Level 23
God Stats
1W - 0L
1,780 SR
Queue Stats
2W - 4L
1,128 Elo+
Solo
Izanami
Izanami
rezingeur
Izanami
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 27L
1,370 Elo+
Solo
Team Averages
Level 23
1,520 SR
1,360 Elo+

VS

Team Averages
Level 18
1,510 SR
1,346 Elo+
Cthulhu
Cthulhu
Insuo
Cthulhu
Level 22
God Stats
8W - 5L
1,594 SR
Queue Stats
44W - 33L
1,397 Elo+
Solo
Susano
Susano
MeEz3r1010
Susano
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,205 Elo+
Solo
Fenrir
Fenrir
Muhterika
Fenrir
Level 25
God Stats
13W - 10L
1,522 SR
Queue Stats
31W - 23L
1,432 Elo+
Party 1
Izanami
Izanami
NemanjaNece444
Izanami
Level 23
God Stats
1W - 2L
1,515 SR
Queue Stats
37W - 39L
1,394 Elo+
Party 1
Osiris
Osiris
j0tate
Osiris
Level 18
God Stats
8W - 15L
1,421 SR
Queue Stats
174W - 199L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 15
10,556
480
9,271
23,551
16,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
EloyKun21
Hachiman
15
7 / 2 / 6
10,296
468
7,930
10,133
3,845
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Xaafpio
Achilles
17
4 / 5 / 5
10,937
497
10,099
15,697
17,834
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
lilko037
Sun Wukong
15
1 / 2 / 7
10,058
457
6,525
15,314
7,341
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
rezingeur
Izanami
20
24 / 4 / 3
14,882
676
25,815
15,450
7,155
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Insuo
Cthulhu
16
3 / 6 / 2
10,887
495
13,984
20,049
19,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
MeEz3r1010
Susano
15
2 / 14 / 3
9,678
440
7,010
18,063
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Muhterika
Fenrir
17
7 / 5 / 1
11,010
500
8,072
17,700
6,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 9 / 3
9,784
445
5,649
16,426
4,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
j0tate
Osiris
16
1 / 2 / 1
9,948
452
6,798
13,799
11,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
36
Kills
14
14
Deaths
36
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
15
7.5
W
Hachiman
EloyKun21
Hachiman
7
2
6
5
L
Cthulhu
Insuo
Cthulhu
3
6
2
0.67
L
Susano
MeEz3r1010
Susano
2
14
3
0.25
L
Fenrir
Muhterika
Fenrir
7
5
1
1.5
L
1
9
3
0.28
W
Achilles
Xaafpio
Achilles
4
5
5
1.3
L
Osiris
j0tate
Osiris
1
2
1
0.75
W
Sun Wukong
lilko037
Sun Wukong
1
2
7
2.25
W
Izanami
rezingeur
Izanami
24
4
3
6.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,640
Damage
41,513
80,145
Taken
86,037
52,902
Mitigated
48,091
26,695
Healing
17,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,271
714
637
11,418
23,551
16,727
359
7,480
16,021
37,677
0
W
Hachiman
EloyKun21
Hachiman
7,930
5,092
0
4,802
10,133
3,845
1,092
4,719
5,414
0
58,210
L
Cthulhu
Insuo
Cthulhu
13,984
906
262
2,996
20,049
19,648
0
5,120
14,929
58,610
0
L
Susano
MeEz3r1010
Susano
7,010
1,400
0
0
18,063
5,508
889
86
17,743
0
33,264
L
Fenrir
Muhterika
Fenrir
8,072
2,883
0
7,825
17,700
6,274
0
158
17,352
0
65,196
L
5,649
3,585
0
1,949
16,426
4,981
0
3,802
12,573
0
50,116
W
Achilles
Xaafpio
Achilles
10,099
3,776
0
2,171
15,697
17,834
1,711
0
15,041
0
49,434
L
Osiris
j0tate
Osiris
6,798
1,888
0
4,836
13,799
11,680
0
179
13,321
0
55,054
W
Sun Wukong
lilko037
Sun Wukong
6,525
1,604
0
3,845
15,314
7,341
0
2,015
13,261
0
69,782
W
Izanami
rezingeur
Izanami
25,815
19,967
0
3,822
15,450
7,155
3,398
750
14,502
0
104,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,729
Gold Earned
51,307
467
Minions Killed
425
0
Camps Cleared
0
1,969,224
Distance Traveled
1,833,853
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,556
480
37
2
0
400,803
7
W
Hachiman
10,296
468
78
4
0
410,608
4
L
Cthulhu
10,887
495
82
4
0
398,405
4
L
Susano
9,678
440
40
2
0
328,065
2
L
Fenrir
11,010
500
106
5
0
403,796
1
L
Izanami
9,784
445
83
4
0
332,283
1
W
Achilles
10,937
497
89
4
0
399,730
2
L
Osiris
9,948
452
114
5
0
371,304
2
W
Sun Wukong
10,058
457
90
4
0
380,619
3
W
Izanami
14,882
676
173
8
0
377,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role