Player Matchup

Freya
Freya
Astraley
Freya
Level 154
God Stats
0W - 4L
1,261 SR
Queue Stats
429W - 436L
1,578 Elo+
Solo
Ares
Ares
Synkr0n
Ares
Level 160
God Stats
3W - 2L
1,814 SR
Queue Stats
178W - 183L
1,580 Elo+
Solo
Ne Zha
Ne Zha
santosh26
Ne Zha
Level 148
God Stats
8W - 8L
1,639 SR
Queue Stats
132W - 134L
1,592 Elo+
Solo
Team Averages
Level 154
1,571 SR
1,584 Elo+

VS

Team Averages
Level 134
1,557 SR
1,548 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Cuanit
Gilgamesh
Level 129
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 75L
1,565 Elo+
Party 1
Danzaburou
Danzaburou
TiiSTz
Danzaburou
Level 129
God Stats
2W - 1L
1,671 SR
Queue Stats
136W - 101L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Astraley
Freya
13
2 / 8 / 2
8,986
749
7,607
16,108
8,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ares
Synkr0n
Ares
11
1 / 6 / 3
8,706
726
6,255
15,923
17,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
santosh26
Ne Zha
12
3 / 5 / 1
8,622
719
7,197
12,391
14,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
8 / 2 / 7
10,162
847
16,596
12,913
5,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Cuanit
Gilgamesh
14
3 / 1 / 14
9,772
814
8,506
16,572
12,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
TiiSTz
Danzaburou
13
8 / 4 / 7
10,121
843
12,129
8,703
3,376
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
6
Kills
19
19
Deaths
7
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
2
7
5.75
L
Freya
Astraley
Freya
2
8
2
0.38
W
Gilgamesh
Cuanit
Gilgamesh
3
1
14
10
L
Ares
Synkr0n
Ares
1
6
3
0.42
W
Danzaburou
TiiSTz
Danzaburou
8
4
7
2.88
L
Ne Zha
santosh26
Ne Zha
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,059
Damage
37,231
44,422
Taken
38,188
40,546
Mitigated
21,584
5,294
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,596
7,675
0
6,266
12,913
5,697
1,740
6,282
6,631
47,683
4,262
L
Freya
Astraley
Freya
7,607
2,010
0
3,020
16,108
8,870
0
5,907
10,201
32,652
3,773
W
Gilgamesh
Cuanit
Gilgamesh
8,506
2,057
385
3,443
16,572
12,511
162
4,204
12,368
0
21,858
L
Ares
Synkr0n
Ares
6,255
165
0
738
15,923
17,586
0
6,880
9,043
14,756
0
W
Danzaburou
TiiSTz
Danzaburou
12,129
5,851
0
2,045
8,703
3,376
758
2,592
6,111
0
36,282
L
Ne Zha
santosh26
Ne Zha
7,197
1,506
0
1,536
12,391
14,090
0
1,968
10,423
0
26,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,314
Gold Earned
30,055
108
Minions Killed
148
0
Camps Cleared
0
604,329
Distance Traveled
645,794
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,162
847
76
6
0
204,753
2
L
Freya
8,986
749
60
5
0
189,392
3
W
Gilgamesh
9,772
814
26
2
0
251,244
1
L
Ares
8,706
726
20
2
0
203,123
1
W
Danzaburou
10,121
843
46
4
0
189,797
4
L
Ne Zha
8,622
719
28
2
0
211,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role