Player Matchup

Pele
Pele
Amin_diOne
Pele
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,424 Elo+
Party 1
Chaac
Chaac
Fedor3233
Chaac
Level 17
God Stats
3W - 6L
1,579 SR
Queue Stats
117W - 148L
1,429 Elo+
Party 1
Scylla
Scylla
Gillyboy_V2
Scylla
Level 17
God Stats
2W - 0L
1,871 SR
Queue Stats
36W - 7L
1,876 Elo+
Solo
Ymir
Ymir
Tijuana-Djeezus
Ymir
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 37L
1,501 Elo+
Solo
Hou Yi
Hou Yi
biba-2000
Hou Yi
Level 26
God Stats
17W - 25L
1,416 SR
Queue Stats
26W - 45L
1,289 Elo+
Party 1
Team Averages
Level 24
1,573 SR
1,504 Elo+

VS

Team Averages
Level 27
1,606 SR
1,474 Elo+
Agni
Agni
ByRaullllll_
Agni
Level 23
God Stats
2W - 4L
1,751 SR
Queue Stats
205W - 242L
1,466 Elo+
Solo
Tiamat
Tiamat
Deer Tico
Tiamat
Level 27
God Stats
2W - 1L
1,922 SR
Queue Stats
116W - 102L
1,530 Elo+
Solo
Skadi
Skadi
Sheytankiller72
Skadi
Level 29
God Stats
1W - 5L
1,355 SR
Queue Stats
100W - 100L
1,507 Elo+
Solo
Ne Zha
Ne Zha
Towny197
Ne Zha
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 126L
1,519 Elo+
Solo
Bellona
Bellona
karlheinz28
Bellona
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 72L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 5
9,233
513
7,968
15,815
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Fedor3233
Chaac
14
3 / 2 / 3
8,736
485
5,169
14,919
11,669
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
19
16 / 3 / 4
12,428
690
17,415
11,512
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 8
8,587
477
5,019
14,265
11,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
biba-2000
Hou Yi
11
1 / 9 / 5
7,372
410
5,012
14,738
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
8,188
455
5,358
10,873
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Deer Tico
Tiamat
11
2 / 8 / 4
7,463
415
8,388
11,588
5,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
9 / 3 / 3
9,701
539
19,783
12,709
3,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Towny197
Ne Zha
14
6 / 5 / 3
9,182
510
12,388
15,965
6,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
karlheinz28
Bellona
11
1 / 4 / 1
7,310
406
1,974
8,464
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
27
Kills
19
19
Deaths
27
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
L
1
7
1
0.21
L
Tiamat
Deer Tico
Tiamat
2
8
4
0.5
W
Chaac
Fedor3233
Chaac
3
2
3
2.25
W
Scylla
16
3
4
6
L
9
3
3
3.5
W
1
1
8
5
L
Ne Zha
Towny197
Ne Zha
6
5
3
1.5
W
Hou Yi
biba-2000
Hou Yi
1
9
5
0.39
L
Bellona
karlheinz28
Bellona
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,583
Damage
47,891
71,249
Taken
59,599
35,490
Mitigated
23,550
22,471
Healing
13,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,968
1,577
0
5,973
15,815
4,836
776
3,084
12,689
0
51,133
L
5,358
754
0
222
10,873
3,254
658
5,009
5,781
52,955
0
L
Tiamat
Deer Tico
Tiamat
8,388
715
0
1,608
11,588
5,118
100
3,779
7,733
39,729
0
W
Chaac
Fedor3233
Chaac
5,169
1,445
0
5,398
14,919
11,669
1,129
1,048
13,836
0
36,987
W
Scylla
17,415
1,598
0
4,436
11,512
3,792
0
2,214
9,156
96,999
0
L
19,783
10,316
0
4,248
12,709
3,670
593
6,928
5,626
0
54,329
W
5,019
753
0
3,196
14,265
11,669
290
1,738
12,239
39,968
0
L
Ne Zha
Towny197
Ne Zha
12,388
3,713
0
5,991
15,965
6,074
0
4,065
11,900
0
50,427
W
Hou Yi
biba-2000
Hou Yi
5,012
1,914
0
3,468
14,738
3,524
228
4,725
9,583
0
28,189
L
Bellona
karlheinz28
Bellona
1,974
343
0
1,892
8,464
5,434
0
2,653
5,709
0
13,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,356
Gold Earned
41,844
446
Minions Killed
347
0
Camps Cleared
0
1,699,207
Distance Traveled
1,440,812
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,233
513
93
5
0
372,547
1
L
Agni
8,188
455
103
6
0
316,175
5
L
Tiamat
7,463
415
62
3
0
316,705
0
W
Chaac
8,736
485
62
3
0
348,128
1
W
Scylla
12,428
690
182
10
0
358,039
6
L
Skadi
9,701
539
75
4
0
343,939
3
W
Ymir
8,587
477
56
3
0
308,724
0
L
Ne Zha
9,182
510
76
4
0
309,231
1
W
Hou Yi
7,372
410
53
3
0
311,769
5
L
Bellona
7,310
406
31
2
0
154,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role