Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Masters
Heavеnly
Hercules
Masters
Level 160
God Stats
1W - 1L
1,304 SR
Queue Stats
126W - 92L
2,745 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Xuhcute
Tsukuyomi
Masters
Level 87
God Stats
17W - 25L
1,640 SR
Queue Stats
320W - 289L
2,870 MMR
Solo
Cthulhu
Cthulhu
Masters
Yoffu
Cthulhu
Masters
Level 157
God Stats
25W - 19L
1,779 SR
Queue Stats
375W - 359L
2,760 MMR
Solo
Pele
Pele
Masters
sunniе
Pele
Masters
Level 160
God Stats
3W - 0L
1,936 SR
Queue Stats
120W - 51L
3,033 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 145
1,632 SR
2,582 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 125
1,704 SR
2,377 MMR
Chaac
Chaac
Masters
 
Chaac
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Masters
 
Medusa
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
KingOceanss
Ra
Masters
Level 160
God Stats
30W - 23L
1,707 SR
Queue Stats
719W - 573L
3,230 MMR
Solo
Cerberus
Cerberus
Masters
Poseidons Fate
Cerberus
Masters
Level 160
God Stats
64W - 44L
1,777 SR
Queue Stats
494W - 454L
2,594 MMR
Solo
Ao Kuang
Ao Kuang
Masters
VloneCat
Ao Kuang
Masters
Level 75
God Stats
7W - 3L
2,036 SR
Queue Stats
85W - 32L
3,060 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 1
3,633
727
925
1,331
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Heavеnly
Hercules
6
0 / 0 / 0
3,469
694
702
3,494
1,828
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Xuhcute
Tsukuyomi
5
0 / 1 / 1
3,387
677
732
2,168
610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Yoffu
Cthulhu
4
0 / 1 / 1
2,973
595
520
2,981
792
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
sunniе
Pele
5
2 / 0 / 0
3,606
721
2,440
1,782
600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
TiamatMorgan Le FayKaliZhong Kui

VS

Bans
OdinGilgameshArtemisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 0 / 0
3,537
707
2,066
2,622
1,190
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
 
Medusa
5
1 / 1 / 0
3,138
628
1,494
2,451
349
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 0 / 0
2,406
481
0
0
0
Cerberus
4
0 / 1 / 1
3,219
644
907
3,764
1,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
VloneCat
Ao Kuang
6
1 / 0 / 0
3,334
667
1,235
2,062
620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
2
Kills
2
2
Deaths
2
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
1
0.5
L
Chaac
 
Chaac
0
0
0
0
L
Medusa
 
Medusa
1
1
0
1
W
Hercules
Heavеnly
Hercules
0
0
0
0
L
0
0
0
0
L
Cerberus
0
1
1
0.5
L
Ao Kuang
VloneCat
Ao Kuang
1
0
0
1
W
Tsukuyomi
Xuhcute
Tsukuyomi
0
1
1
0.5
W
Cthulhu
Yoffu
Cthulhu
0
1
1
0.5
W
Pele
sunniе
Pele
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,319
Damage
5,702
11,756
Taken
10,899
4,223
Mitigated
3,416
4,972
Healing
4,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
925
82
0
342
1,331
393
0
554
777
16,006
0
L
Chaac
 
Chaac
2,066
794
0
1,982
2,622
1,190
0
0
2,622
0
17,161
L
Medusa
 
Medusa
1,494
1,043
0
782
2,451
349
0
186
2,187
0
12,200
W
Hercules
Heavеnly
Hercules
702
190
0
1,734
3,494
1,828
0
91
3,403
0
15,128
L
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
907
0
0
1,259
3,764
1,257
0
908
2,730
7,171
0
L
Ao Kuang
VloneCat
Ao Kuang
1,235
346
0
932
2,062
620
0
285
1,723
8,919
2,607
W
Tsukuyomi
Xuhcute
Tsukuyomi
732
358
0
835
2,168
610
0
783
1,338
0
13,172
W
Cthulhu
Yoffu
Cthulhu
520
100
21
867
2,981
792
0
241
2,740
6,598
0
W
Pele
sunniе
Pele
2,440
744
0
1,173
1,782
600
0
247
1,463
0
12,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,068
Gold Earned
15,634
150
Minions Killed
103
0
Camps Cleared
0
492,837
Distance Traveled
382,427
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,633
727
40
8
0
88,723
1
L
Chaac
3,537
707
32
6
0
111,364
0
L
Medusa
3,138
628
18
4
0
86,580
0
W
Hercules
3,469
694
37
7
0
102,874
2
L
Ra
2,406
481
0
0
0
0
0
L
Cerberus
3,219
644
25
5
0
88,888
2
L
Ao Kuang
3,334
667
28
6
0
95,595
1
W
Tsukuyomi
3,387
677
35
7
0
106,139
2
W
Cthulhu
2,973
595
15
3
0
101,309
1
W
Pele
3,606
721
23
5
0
93,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role