Player Matchup

Merlin
Merlin
 
Merlin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DarkQueen19921
Mulan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ahmadraed
Tiamat
Level 86
God Stats
5W - 7L
1,647 SR
Queue Stats
261W - 270L
1,397 Elo+
Solo
Kumbhakarna
Kumbhakarna
hollefar
Kumbhakarna
Level 75
God Stats
3W - 5L
1,519 SR
Queue Stats
222W - 231L
1,501 Elo+
Solo
Olorun
Olorun
sfdragon
Olorun
Level 85
God Stats
5W - 3L
1,562 SR
Queue Stats
95W - 91L
1,474 Elo+
Solo
Team Averages
Level 70
1,545 SR
1,474 Elo+

VS

Team Averages
Level 130
1,484 SR
1,447 Elo+
Poseidon
Poseidon
 
Poseidon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
TheWonderBucket
Pele
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 158L
1,482 Elo+
Solo
Nemesis
Nemesis
Torgiim
Nemesis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 191L
1,446 Elo+
Solo
Hou Yi
Hou Yi
killer990
Hou Yi
Level 125
God Stats
3W - 4L
1,638 SR
Queue Stats
549W - 574L
1,378 Elo+
Solo
Sobek
Sobek
rabavieira
Sobek
Level 112
God Stats
0W - 1L
1,284 SR
Queue Stats
84W - 71L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 4 / 10
10,299
792
16,888
9,235
3,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 10 / 1
7,949
611
1,826
12,822
9,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
ahmadraed
Tiamat
18
4 / 1 / 8
10,400
800
9,404
8,235
6,447
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
hollefar
Kumbhakarna
18
3 / 2 / 11
10,029
771
4,473
22,898
16,830
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
sfdragon
Olorun
20
7 / 2 / 9
11,452
881
11,514
15,338
7,243
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
20
7 / 2 / 8
10,699
823
20,076
8,198
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 6 / 6
10,007
770
16,233
16,728
7,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Torgiim
Nemesis
6
0 / 0 / 0
6,820
525
0
0
0
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hou Yi
killer990
Hou Yi
15
3 / 4 / 6
9,426
725
12,608
7,978
5,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
15
2 / 6 / 8
8,469
651
7,945
20,086
31,633
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
47
17
Kills
19
19
Deaths
18
39
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
4
10
1.75
L
Poseidon
 
Poseidon
7
2
8
5.5
W
1
10
1
0.15
L
7
6
6
1.67
L
Nemesis
Torgiim
Nemesis
0
0
0
0
W
Tiamat
ahmadraed
Tiamat
4
1
8
8
W
Kumbhakarna
hollefar
Kumbhakarna
3
2
11
4.25
L
Hou Yi
killer990
Hou Yi
3
4
6
1.5
L
Sobek
2
6
8
1
W
Olorun
sfdragon
Olorun
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,105
Damage
56,862
68,528
Taken
52,990
43,405
Mitigated
49,010
30,074
Healing
17,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,888
2,318
1,292
472
9,235
3,639
604
3,252
5,983
33,918
0
L
Poseidon
 
Poseidon
20,076
2,344
538
1,965
8,198
4,295
132
6,321
1,751
44,500
0
W
1,826
482
0
0
12,822
9,246
0
6,741
6,081
0
4,253
L
16,233
2,260
790
5,572
16,728
7,930
120
13,178
3,242
0
29,766
L
Nemesis
Torgiim
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
ahmadraed
Tiamat
9,404
1,391
3,620
2,775
8,235
6,447
244
3,336
4,899
21,517
0
W
Kumbhakarna
hollefar
Kumbhakarna
4,473
711
1,599
9,312
22,898
16,830
675
8,053
14,845
10,129
0
L
Hou Yi
killer990
Hou Yi
12,608
4,676
1,694
588
7,978
5,152
570
6,433
1,443
0
24,160
L
Sobek
7,945
421
984
5,335
20,086
31,633
306
15,487
4,275
16,511
0
W
Olorun
sfdragon
Olorun
11,514
5,786
3,679
7,325
15,338
7,243
3,500
6,639
8,699
40,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,129
Gold Earned
45,421
133
Minions Killed
149
0
Camps Cleared
0
1,118,725
Distance Traveled
798,173
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,299
792
47
4
0
212,725
0
L
Poseidon
10,699
823
75
6
0
220,883
5
W
Mulan
7,949
611
0
0
0
167,390
4
L
Pele
10,007
770
22
2
0
218,099
0
L
Nemesis
6,820
525
0
0
0
12,946
0
W
Tiamat
10,400
800
21
2
0
211,986
3
W
Kumbhakarna
10,029
771
7
1
0
275,959
0
L
Hou Yi
9,426
725
40
3
0
154,205
1
L
Sobek
8,469
651
12
1
0
192,040
0
W
Olorun
11,452
881
58
4
0
250,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role