Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
I I BLAKEY
Medusa
Level 141
God Stats
3W - 3L
1,325 SR
Queue Stats
411W - 456L
1,515 Elo+
Solo
Da Ji
Da Ji
Nanamoe
Da Ji
Level 113
God Stats
7W - 5L
1,915 SR
Queue Stats
392W - 400L
1,525 Elo+
Solo
Xing Tian
Xing Tian
ShotsFired237
Xing Tian
Level 85
God Stats
3W - 4L
1,688 SR
Queue Stats
9W - 14L
1,440 Elo+
Solo
Team Averages
Level 123
1,586 SR
1,496 Elo+

VS

Team Averages
Level 74
1,486 SR
1,339 Elo+
Fafnir
Fafnir
Arthole
Fafnir
Level 122
God Stats
0W - 6L
1,430 SR
Queue Stats
18W - 51L
1,313 Elo+
Party 1
Thor
Thor
DontSmokeMyWeed
Thor
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 182L
1,258 Elo+
Party 1
Kukulkan
Kukulkan
danoobzy
Kukulkan
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,313 Elo+
Party 1
Achilles
Achilles
killthehunt
Achilles
Level 28
God Stats
3W - 6L
1,500 SR
Queue Stats
29W - 94L
1,500 Elo+
Party 1
Izanami
Izanami
smokecones
Izanami
Level 105
God Stats
15W - 21L
1,500 SR
Queue Stats
140W - 212L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
5 / 0 / 1
7,521
752
5,589
6,069
2,131
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
 
Merlin
11
2 / 0 / 2
6,441
644
4,316
2,921
1,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
I I BLAKEY
Medusa
11
2 / 0 / 2
6,326
633
3,465
2,701
751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Nanamoe
Da Ji
11
5 / 0 / 4
6,553
655
4,684
4,534
1,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
ShotsFired237
Xing Tian
9
0 / 2 / 2
5,418
542
1,342
6,550
3,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Arthole
Fafnir
7
0 / 1 / 2
4,691
469
1,787
4,670
3,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 5 / 0
5,066
507
1,408
7,957
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kukulkan
danoobzy
Kukulkan
9
0 / 2 / 1
4,510
451
1,699
3,188
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Achilles
killthehunt
Achilles
7
0 / 3 / 0
4,261
426
1,179
5,245
3,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
smokecones
Izanami
9
1 / 3 / 1
5,081
508
3,344
6,044
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
2
2
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
0
1
5.5
W
Merlin
 
Merlin
2
0
2
3
L
Fafnir
Arthole
Fafnir
0
1
2
1
L
1
5
0
0.2
W
Medusa
I I BLAKEY
Medusa
2
0
2
3
W
Da Ji
Nanamoe
Da Ji
5
0
4
7
W
Xing Tian
ShotsFired237
Xing Tian
0
2
2
0.5
L
Kukulkan
danoobzy
Kukulkan
0
2
1
0.25
L
Achilles
killthehunt
Achilles
0
3
0
0
L
Izanami
smokecones
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,396
Damage
9,417
22,775
Taken
27,104
9,226
Mitigated
11,120
7,404
Healing
6,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
5,589
2,722
0
4,815
6,069
2,131
504
0
5,830
0
50,778
W
Merlin
 
Merlin
4,316
225
0
250
2,921
1,044
114
1,372
1,549
38,870
0
L
Fafnir
Arthole
Fafnir
1,787
619
0
804
4,670
3,004
0
1,896
2,774
8,307
0
L
1,408
150
0
2,362
7,957
2,082
0
291
7,666
0
25,633
W
Medusa
I I BLAKEY
Medusa
3,465
831
0
500
2,701
751
0
163
2,538
0
35,927
W
Da Ji
Nanamoe
Da Ji
4,684
1,485
0
190
4,534
1,398
0
374
4,123
0
34,288
W
Xing Tian
ShotsFired237
Xing Tian
1,342
133
0
1,649
6,550
3,902
84
1,577
4,973
14,436
0
L
Kukulkan
danoobzy
Kukulkan
1,699
94
0
420
3,188
1,034
0
2,857
331
18,557
0
L
Achilles
killthehunt
Achilles
1,179
251
0
776
5,245
3,487
0
0
5,245
0
11,435
L
Izanami
smokecones
Izanami
3,344
2,469
0
1,801
6,044
1,513
0
614
5,430
0
34,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,259
Gold Earned
23,609
337
Minions Killed
219
0
Camps Cleared
0
979,766
Distance Traveled
865,344
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,521
752
95
10
0
214,593
1
W
Merlin
6,441
644
78
8
0
178,161
5
L
Fafnir
4,691
469
10
1
0
205,463
3
L
Thor
5,066
507
67
7
0
147,705
7
W
Medusa
6,326
633
87
9
0
177,211
2
W
Da Ji
6,553
655
59
6
0
212,986
5
W
Xing Tian
5,418
542
18
2
0
196,815
3
L
Kukulkan
4,510
451
39
4
0
160,962
0
L
Achilles
4,261
426
31
3
0
176,656
1
L
Izanami
5,081
508
72
7
0
174,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role