Player Matchup

Amaterasu
Amaterasu
Ramarsal
Amaterasu
Level 8
God Stats
0W - 2L
1,213 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 2
Cthulhu
Cthulhu
SPINNAHHH
Cthulhu
Level 7
God Stats
2W - 3L
1,576 SR
Queue Stats
4W - 5L
1,498 Elo+
Party 2
Ra
Ra
gcghgb
Ra
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,405 Elo+
Solo
Olorun
Olorun
holyfeels
Olorun
Level 4
God Stats
1W - 2L
1,245 SR
Queue Stats
2W - 4L
1,417 Elo+
Solo
Medusa
Medusa
暮雨幽魂
Medusa
Level 27
God Stats
0W - 3L
1,271 SR
Queue Stats
27W - 30L
1,475 Elo+
Solo
Team Averages
Level 10
1,361 SR
1,415 Elo+

VS

Team Averages
Level 17
1,514 SR
1,500 Elo+
Ravana
Ravana
Dawnguardforever
Ravana
Level 27
God Stats
8W - 6L
1,309 SR
Queue Stats
69W - 81L
1,413 Elo+
Solo
Thor
Thor
Drag785
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,463 Elo+
Party 1
Izanami
Izanami
Duava
Izanami
Level 16
God Stats
7W - 4L
1,703 SR
Queue Stats
61W - 62L
1,361 Elo+
Party 1
Amaterasu
Amaterasu
KyruGs
Amaterasu
Level 16
God Stats
3W - 8L
1,560 SR
Queue Stats
5W - 9L
1,765 Elo+
Solo
Cupid
Cupid
ZEMPHlPU
Cupid
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ramarsal
Amaterasu
13
0 / 5 / 4
8,898
356
4,458
17,182
14,974
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
SPINNAHHH
Cthulhu
13
3 / 9 / 4
9,994
400
6,104
25,679
18,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
15
3 / 3 / 3
10,057
402
4,985
9,176
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Olorun
holyfeels
Olorun
15
2 / 5 / 5
9,776
391
9,388
15,653
15,296
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
13
3 / 12 / 2
9,263
371
8,912
16,968
4,134
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 3 / 5
14,418
577
24,429
12,433
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
Drag785
Thor
17
1 / 3 / 6
10,933
437
3,522
14,120
5,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Duava
Izanami
20
8 / 2 / 11
13,551
542
17,836
16,937
6,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
KyruGs
Amaterasu
17
3 / 1 / 12
11,637
465
9,050
10,262
8,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cupid
ZEMPHlPU
Cupid
16
4 / 2 / 15
10,987
439
13,785
11,737
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
83
11
Kills
34
34
Deaths
11
18
Assists
49
Player
Kills
Deaths
Assists
KDA
W
18
3
5
6.83
W
Thor
Drag785
Thor
1
3
6
1.33
W
Izanami
Duava
Izanami
8
2
11
6.75
W
Amaterasu
KyruGs
Amaterasu
3
1
12
9
L
Amaterasu
Ramarsal
Amaterasu
0
5
4
0.4
L
Cthulhu
SPINNAHHH
Cthulhu
3
9
4
0.56
W
Cupid
ZEMPHlPU
Cupid
4
2
15
5.75
L
Ra
3
3
3
1.5
L
Olorun
holyfeels
Olorun
2
5
5
0.9
L
Medusa
3
12
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,847
Damage
68,622
84,658
Taken
65,489
56,038
Mitigated
33,669
8,858
Healing
29,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,429
9,932
0
3,841
12,433
7,979
1,974
1,947
10,486
0
139,024
W
Thor
Drag785
Thor
3,522
674
0
5,203
14,120
5,770
901
3,466
10,654
0
70,492
W
Izanami
Duava
Izanami
17,836
14,687
0
10,213
16,937
6,755
4,841
5,920
11,017
0
112,114
W
Amaterasu
KyruGs
Amaterasu
9,050
4,138
0
3,610
10,262
8,508
2,877
4,111
6,151
0
52,447
L
Amaterasu
Ramarsal
Amaterasu
4,458
1,307
0
2,577
17,182
14,974
0
0
17,182
0
40,074
L
Cthulhu
SPINNAHHH
Cthulhu
6,104
694
80
1,010
25,679
18,988
427
0
25,679
22,653
0
W
Cupid
ZEMPHlPU
Cupid
13,785
7,659
1,270
5,746
11,737
4,657
1,240
5,033
6,704
0
39,581
L
Ra
4,985
460
610
512
9,176
2,646
329
0
9,176
43,342
0
L
Olorun
holyfeels
Olorun
9,388
3,798
788
2,226
15,653
15,296
457
0
15,653
32,653
0
L
Medusa
8,912
5,965
0
1,055
16,968
4,134
1,011
0
16,968
0
29,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,988
Gold Earned
61,526
297
Minions Killed
587
0
Camps Cleared
0
1,864,839
Distance Traveled
2,375,586
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
14,418
577
166
7
0
509,402
0
W
Thor
10,933
437
102
4
0
479,749
0
W
Izanami
13,551
542
188
8
0
397,885
1
W
Amaterasu
11,637
465
94
4
0
528,105
2
L
Amaterasu
8,898
356
76
3
0
332,299
0
L
Cthulhu
9,994
400
43
2
0
365,982
4
W
Cupid
10,987
439
37
1
0
460,445
0
L
Ra
10,057
402
99
4
0
416,035
0
L
Olorun
9,776
391
30
1
0
401,488
1
L
Medusa
9,263
371
49
2
0
349,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role