Player Matchup

Arachne
Arachne
BlvckSkunk
Arachne
Level 27
God Stats
18W - 23L
1,382 SR
Queue Stats
103W - 134L
1,357 Elo+
Solo
Cabrakan
Cabrakan
Mexicorn77
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,143 Elo+
Party 1
Tiamat
Tiamat
Rookey
Tiamat
Level 18
God Stats
10W - 6L
1,579 SR
Queue Stats
24W - 15L
1,651 Elo+
Party 2
Hachiman
Hachiman
SENPapyrus
Hachiman
Level 4
God Stats
0W - 2L
1,525 SR
Queue Stats
0W - 3L
1,056 Elo+
Party 1
Bellona
Bellona
paddelborusse
Bellona
Level 24
God Stats
2W - 1L
1,917 SR
Queue Stats
34W - 26L
1,522 Elo+
Party 2
Team Averages
Level 16
1,580 SR
1,346 Elo+

VS

Team Averages
Level 26
1,448 SR
1,451 Elo+
Morgan Le Fay
Morgan Le Fay
Dizastrux
Morgan Le Fay
Level 25
God Stats
6W - 3L
1,360 SR
Queue Stats
92W - 125L
1,309 Elo+
Solo
Jormungandr
Jormungandr
DragnoPL
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,564 Elo+
Party 3
Kali
Kali
RddV
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,564 Elo+
Party 3
Izanami
Izanami
conquest999
Izanami
Level 23
God Stats
8W - 11L
1,379 SR
Queue Stats
46W - 58L
1,314 Elo+
Solo
Ravana
Ravana
skinnynerd30kg
Ravana
Level 24
God Stats
9W - 10L
1,500 SR
Queue Stats
96W - 95L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BlvckSkunk
Arachne
11
2 / 1 / 4
6,640
553
3,198
8,954
3,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
Mexicorn77
Cabrakan
8
0 / 6 / 0
4,843
404
2,698
7,771
6,418
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Rookey
Tiamat
12
10 / 4 / 1
7,537
628
13,093
11,772
9,111
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
SENPapyrus
Hachiman
8
0 / 6 / 0
4,800
400
1,203
8,060
2,777
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
10
3 / 3 / 2
6,004
500
9,354
9,330
6,009
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dizastrux
Morgan Le Fay
9
1 / 5 / 0
5,787
482
3,473
6,159
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
DragnoPL
Jormungandr
11
2 / 2 / 4
6,936
578
5,572
10,812
7,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kali
RddV
Kali
12
5 / 3 / 4
7,809
651
5,755
10,653
4,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
conquest999
Izanami
10
1 / 6 / 3
6,583
549
4,019
8,795
2,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
11 / 0 / 2
9,133
761
12,003
5,923
4,043
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
15
Kills
20
20
Deaths
16
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
BlvckSkunk
Arachne
2
1
4
4
W
Morgan Le Fay
Dizastrux
Morgan Le Fay
1
5
0
0.2
W
Jormungandr
DragnoPL
Jormungandr
2
2
4
2
L
Cabrakan
Mexicorn77
Cabrakan
0
6
0
0
W
Kali
RddV
Kali
5
3
4
2.33
L
Tiamat
Rookey
Tiamat
10
4
1
2.63
L
Hachiman
SENPapyrus
Hachiman
0
6
0
0
W
Izanami
conquest999
Izanami
1
6
3
0.42
L
Bellona
3
3
2
1.33
W
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,546
Damage
30,822
45,887
Taken
42,342
27,874
Mitigated
20,765
11,983
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BlvckSkunk
Arachne
3,198
2,380
195
4,491
8,954
3,559
0
2,233
6,721
0
34,090
W
Morgan Le Fay
Dizastrux
Morgan Le Fay
3,473
975
0
750
6,159
2,218
422
4,503
1,656
17,555
0
W
Jormungandr
DragnoPL
Jormungandr
5,572
2,291
0
1,960
10,812
7,263
88
3,398
7,414
20,438
0
L
Cabrakan
Mexicorn77
Cabrakan
2,698
380
124
430
7,771
6,418
0
1,632
6,139
14,634
0
W
Kali
RddV
Kali
5,755
2,952
0
3,916
10,653
4,409
126
3,481
7,172
0
36,062
L
Tiamat
Rookey
Tiamat
13,093
1,768
0
5,030
11,772
9,111
601
3,723
8,049
38,669
0
L
Hachiman
SENPapyrus
Hachiman
1,203
829
0
0
8,060
2,777
0
1,027
7,033
0
13,729
W
Izanami
conquest999
Izanami
4,019
2,326
0
1,146
8,795
2,832
1,196
1,923
6,872
0
37,736
L
Bellona
9,354
3,979
0
1,713
9,330
6,009
0
3,257
6,073
0
27,145
W
12,003
2,746
0
2,671
5,923
4,043
282
2,486
3,437
12,480
40,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,824
Gold Earned
36,248
220
Minions Killed
327
0
Camps Cleared
0
1,099,327
Distance Traveled
1,084,848
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,640
553
67
6
0
241,214
3
W
Morgan Le Fay
5,787
482
42
4
0
166,449
2
W
Jormungandr
6,936
578
29
2
0
236,801
1
L
Cabrakan
4,843
404
29
2
0
219,486
0
W
Kali
7,809
651
59
5
0
231,907
1
L
Tiamat
7,537
628
63
5
0
230,842
3
L
Hachiman
4,800
400
21
2
0
171,425
0
W
Izanami
6,583
549
74
6
0
201,983
1
L
Bellona
6,004
500
40
3
0
236,360
0
W
Ravana
9,133
761
123
10
0
247,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role