Player Matchup

Cthulhu
Cthulhu
HydroMarine
Cthulhu
Level 140
God Stats
15W - 9L
1,500 SR
Queue Stats
708W - 366L
1,716 Elo+
Solo
Tsukuyomi
Tsukuyomi
Supremekage
Tsukuyomi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
257W - 248L
1,641 Elo+
Solo
Agni
Agni
TakeThePenny
Agni
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,592 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,650 Elo+

VS

Team Averages
Level 126
1,476 SR
1,594 Elo+
Gilgamesh
Gilgamesh
BigHaloGod
Gilgamesh
Level 128
God Stats
32W - 23L
1,568 SR
Queue Stats
325W - 296L
1,566 Elo+
Party 1
Janus
Janus
MrSlith
Janus
Level 133
God Stats
4W - 12L
1,286 SR
Queue Stats
482W - 396L
1,613 Elo+
Party 1
Hou Yi
Hou Yi
sooprfreak
Hou Yi
Level 116
God Stats
36W - 36L
1,574 SR
Queue Stats
413W - 338L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HydroMarine
Cthulhu
13
7 / 0 / 7
9,311
846
10,196
9,167
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
Supremekage
Tsukuyomi
11
3 / 1 / 8
8,023
729
4,698
8,731
6,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 2 / 3
7,789
708
6,401
5,870
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigHaloGod
Gilgamesh
9
2 / 4 / 1
6,727
612
5,213
12,018
8,207
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
MrSlith
Janus
10
0 / 6 / 1
6,481
589
7,421
7,355
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
sooprfreak
Hou Yi
9
1 / 4 / 1
6,693
608
4,551
7,809
2,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
14
Kills
3
3
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BigHaloGod
Gilgamesh
2
4
1
0.63
W
Cthulhu
HydroMarine
Cthulhu
7
0
7
10.5
L
Janus
MrSlith
Janus
0
6
1
0.08
W
Tsukuyomi
Supremekage
Tsukuyomi
3
1
8
7
W
4
2
3
2.75
L
Hou Yi
sooprfreak
Hou Yi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,295
Damage
17,185
23,768
Taken
27,182
18,656
Mitigated
12,747
6,770
Healing
2,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BigHaloGod
Gilgamesh
5,213
496
604
870
12,018
8,207
0
5,931
5,417
0
13,530
W
Cthulhu
HydroMarine
Cthulhu
10,196
966
474
3,246
9,167
9,822
128
1,749
7,418
31,513
0
L
Janus
MrSlith
Janus
7,421
100
0
250
7,355
2,068
0
4,405
2,394
23,821
0
W
Tsukuyomi
Supremekage
Tsukuyomi
4,698
1,021
0
2,188
8,731
6,910
23
3,267
5,464
0
16,379
W
6,401
496
0
862
5,870
1,924
792
2,405
3,465
21,472
0
L
Hou Yi
sooprfreak
Hou Yi
4,551
1,901
0
652
7,809
2,472
108
5,396
2,056
0
14,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,123
Gold Earned
19,901
98
Minions Killed
72
0
Camps Cleared
0
674,768
Distance Traveled
631,527
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,727
612
16
1
0
230,249
4
W
Cthulhu
9,311
846
50
5
0
235,387
4
L
Janus
6,481
589
29
3
0
197,993
1
W
Tsukuyomi
8,023
729
21
2
0
218,898
3
W
Agni
7,789
708
27
2
0
220,483
0
L
Hou Yi
6,693
608
27
2
0
203,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role