Player Matchup

Bastet
Bastet
Clipperking93
Bastet
Level 5
God Stats
23W - 19L
1,485 SR
Queue Stats
124W - 119L
1,372 Elo+
Solo
Cthulhu
Cthulhu
KappaK1ng
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,497 Elo+
Party 1
Medusa
Medusa
TheFoolTarot
Medusa
Level 17
God Stats
2W - 7L
1,378 SR
Queue Stats
33W - 30L
1,482 Elo+
Party 1
Ra
Ra
Tridlem
Ra
Level 28
God Stats
1W - 1L
1,764 SR
Queue Stats
42W - 32L
1,482 Elo+
Party 1
Gilgamesh
Gilgamesh
Wrryyypun
Gilgamesh
Level 29
God Stats
1W - 2L
1,644 SR
Queue Stats
105W - 105L
1,506 Elo+
Solo
Team Averages
Level 21
1,554 SR
1,468 Elo+

VS

Team Averages
Level 25
1,400 SR
1,454 Elo+
Raijin
Raijin
JuncleDoc
Raijin
Level 27
God Stats
1W - 3L
1,064 SR
Queue Stats
70W - 112L
1,163 Elo+
Solo
Khepri
Khepri
Marusho
Khepri
Level 29
God Stats
35W - 22L
1,549 SR
Queue Stats
131W - 125L
1,400 Elo+
Solo
Medusa
Medusa
Tytan131313
Medusa
Level 24
God Stats
25W - 17L
1,625 SR
Queue Stats
810W - 700L
1,629 Elo+
Solo
Cupid
Cupid
UliRod59
Cupid
Level 29
God Stats
1W - 0L
1,091 SR
Queue Stats
22W - 17L
1,574 Elo+
Solo
Loki
Loki
V9-iiBallistic
Loki
Level 18
God Stats
66W - 47L
1,669 SR
Queue Stats
198W - 184L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 5 / 1
7,760
517
9,959
13,883
4,310
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
KappaK1ng
Cthulhu
13
3 / 0 / 1
7,570
505
4,918
6,709
4,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
12
2 / 0 / 5
7,102
473
6,741
4,648
1,321
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 1 / 5
8,732
582
4,886
8,559
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Wrryyypun
Gilgamesh
11
0 / 5 / 1
6,859
457
3,550
9,338
6,937
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
JuncleDoc
Raijin
11
1 / 9 / 0
7,541
503
7,342
9,950
4,243
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Khepri
Marusho
Khepri
10
0 / 2 / 0
6,942
463
796
6,881
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
18
6 / 1 / 3
10,847
723
13,170
11,395
5,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
UliRod59
Cupid
11
0 / 3 / 0
6,806
454
2,632
9,071
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
4 / 1 / 0
8,400
560
3,306
8,731
3,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
16
Kills
11
11
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
9
5
1
1.9
W
Raijin
JuncleDoc
Raijin
1
9
0
0.11
L
Cthulhu
KappaK1ng
Cthulhu
3
0
1
3.5
W
Khepri
Marusho
Khepri
0
2
0
0
L
Medusa
2
0
5
4.5
L
2
1
5
4.5
W
Medusa
6
1
3
7.5
W
Cupid
UliRod59
Cupid
0
3
0
0
W
4
1
0
4
L
Gilgamesh
Wrryyypun
Gilgamesh
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,054
Damage
27,246
43,137
Taken
46,028
20,505
Mitigated
19,935
9,114
Healing
16,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,959
5,286
0
1,938
13,883
4,310
0
2,173
11,710
0
34,547
W
Raijin
JuncleDoc
Raijin
7,342
752
0
0
9,950
4,243
167
3,229
6,433
39,223
0
L
Cthulhu
KappaK1ng
Cthulhu
4,918
813
68
2,736
6,709
4,983
412
914
5,795
31,202
0
W
Khepri
Marusho
Khepri
796
202
0
1,584
6,881
4,308
0
2,426
4,443
22,126
0
L
Medusa
6,741
3,079
0
866
4,648
1,321
450
795
3,853
0
41,666
L
4,886
106
366
2,489
8,559
2,954
780
4,403
4,156
52,478
0
W
Medusa
13,170
5,974
0
8,584
11,395
5,754
4,932
979
10,330
0
79,132
W
Cupid
UliRod59
Cupid
2,632
1,155
24
2,387
9,071
2,606
0
2,698
6,373
0
34,938
W
3,306
547
0
3,506
8,731
3,024
0
547
8,124
0
47,914
L
Gilgamesh
Wrryyypun
Gilgamesh
3,550
498
0
651
9,338
6,937
0
0
9,338
0
32,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,023
Gold Earned
40,536
358
Minions Killed
405
0
Camps Cleared
0
1,413,750
Distance Traveled
1,323,803
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,760
517
44
3
0
313,109
2
W
Raijin
7,541
503
76
5
0
193,462
0
L
Cthulhu
7,570
505
47
3
0
309,586
0
W
Khepri
6,942
463
47
3
0
290,509
3
L
Medusa
7,102
473
75
5
0
277,607
1
L
Ra
8,732
582
113
8
0
273,150
1
W
Medusa
10,847
723
140
9
0
244,329
8
W
Cupid
6,806
454
57
4
0
274,537
0
W
Loki
8,400
560
85
6
0
320,966
2
L
Gilgamesh
6,859
457
79
5
0
240,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role