Player Matchup

Nemesis
Nemesis
Brandonias519
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,506 Elo+
Party 2
Baron Samedi
Baron Samedi
Tyrone519
Baron Samedi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,506 Elo+
Party 2
Cerberus
Cerberus
uSALTYBRo519
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,518 Elo+
Party 2
Team Averages
Level 42
1,500 SR
1,510 Elo+

VS

Team Averages
Level 72
1,505 SR
1,543 Elo+
He Bo
He Bo
Gioz462
He Bo
Level 29
God Stats
18W - 11L
1,816 SR
Queue Stats
41W - 40L
1,693 Elo+
Solo
Sobek
Sobek
Nishimura002
Sobek
Level 101
God Stats
3W - 3L
1,430 SR
Queue Stats
147W - 140L
1,487 Elo+
Party 1
Thanatos
Thanatos
thelegitgamer52
Thanatos
Level 86
God Stats
7W - 14L
1,268 SR
Queue Stats
95W - 108L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
7 / 12 / 4
13,312
783
9,249
19,198
8,404
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Tyrone519
Baron Samedi
16
5 / 11 / 6
12,122
713
12,158
18,167
7,321
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
uSALTYBRo519
Cerberus
14
1 / 6 / 11
10,945
644
4,368
24,129
15,377
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Gioz462
He Bo
18
11 / 3 / 13
13,662
804
21,366
9,114
2,966
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 4 / 18
12,438
732
9,275
19,603
23,177
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
16
12 / 6 / 9
13,007
765
18,525
18,835
7,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
13
Kills
28
29
Deaths
13
21
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nemesis
7
12
4
0.75
W
He Bo
Gioz462
He Bo
11
3
13
5.83
W
5
4
18
3.5
L
Baron Samedi
Tyrone519
Baron Samedi
5
11
6
0.73
W
Thanatos
12
6
9
2.75
L
Cerberus
uSALTYBRo519
Cerberus
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,775
Damage
49,166
61,494
Taken
47,552
31,102
Mitigated
33,359
8,386
Healing
18,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
9,249
4,931
0
1,326
19,198
8,404
236
7,085
12,113
0
35,743
W
He Bo
Gioz462
He Bo
21,366
2,087
542
457
9,114
2,966
1,435
2,874
6,240
56,538
0
W
9,275
738
517
6,568
19,603
23,177
510
6,800
12,803
22,686
0
L
Baron Samedi
Tyrone519
Baron Samedi
12,158
1,296
483
2,544
18,167
7,321
856
6,544
11,623
48,730
0
W
Thanatos
18,525
5,007
0
10,891
18,835
7,216
658
6,852
11,983
0
45,314
L
Cerberus
uSALTYBRo519
Cerberus
4,368
312
0
4,033
24,129
15,377
515
17,012
7,117
17,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,379
Gold Earned
39,107
137
Minions Killed
133
0
Camps Cleared
0
787,128
Distance Traveled
853,203
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,312
783
43
3
0
286,658
2
W
He Bo
13,662
804
56
3
0
288,127
0
W
Sobek
12,438
732
15
1
0
292,459
2
L
Baron Samedi
12,122
713
64
4
0
241,398
0
W
Thanatos
13,007
765
62
4
0
272,617
3
L
Cerberus
10,945
644
30
2
0
259,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role