Player Matchup

Artio
Artio
 
Artio
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Logro09
Artemis
Level 43
God Stats
4W - 16L
1,126 SR
Queue Stats
38W - 90L
1,269 Elo+
Party 3
Anubis
Anubis
Mikhaelus
Anubis
Level 129
God Stats
34W - 32L
1,532 SR
Queue Stats
127W - 117L
1,503 Elo+
Solo
Osiris
Osiris
RauloCA10
Osiris
Level 87
God Stats
14W - 16L
1,419 SR
Queue Stats
204W - 333L
1,351 Elo+
Party 3
Thor
Thor
Vernner
Thor
Level 24
God Stats
1W - 0L
1,355 SR
Queue Stats
32W - 27L
1,509 Elo+
Party 1
Team Averages
Level 81
1,387 SR
1,426 Elo+

VS

Team Averages
Level 63
1,515 SR
1,402 Elo+
Thanatos
Thanatos
BLACKRIVOTRIL
Thanatos
Level 29
God Stats
4W - 6L
1,577 SR
Queue Stats
283W - 348L
1,408 Elo+
Party 2
Discordia
Discordia
Jahiminho
Discordia
Level 54
God Stats
38W - 33L
1,500 SR
Queue Stats
165W - 205L
1,372 Elo+
Party 2
Ares
Ares
Jgoia23
Ares
Level 89
God Stats
2W - 5L
1,506 SR
Queue Stats
579W - 613L
1,475 Elo+
Solo
Neith
Neith
Nocatu
Neith
Level 120
God Stats
17W - 15L
1,475 SR
Queue Stats
476W - 600L
1,399 Elo+
Party 2
Bellona
Bellona
jackwalkers
Bellona
Level 22
God Stats
36W - 50L
1,518 SR
Queue Stats
120W - 163L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 3 / 9
7,241
483
7,202
16,473
13,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Logro09
Artemis
14
8 / 1 / 5
8,605
574
10,549
9,618
2,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Mikhaelus
Anubis
14
3 / 1 / 6
8,063
538
7,809
4,840
2,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
RauloCA10
Osiris
15
3 / 2 / 0
8,605
574
7,003
9,941
11,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
Vernner
Thor
12
1 / 3 / 0
7,041
469
1,862
10,617
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BLACKRIVOTRIL
Thanatos
9
4 / 3 / 1
6,818
455
5,365
6,766
1,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
Jahiminho
Discordia
12
5 / 4 / 1
7,825
522
8,912
8,748
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Jgoia23
Ares
9
1 / 3 / 4
6,501
433
3,978
10,919
7,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Nocatu
Neith
10
0 / 5 / 3
6,580
439
8,063
10,132
3,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
jackwalkers
Bellona
13
0 / 3 / 2
7,300
487
5,090
11,556
10,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
18
Kills
10
10
Deaths
18
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
3
9
2.5
L
Thanatos
BLACKRIVOTRIL
Thanatos
4
3
1
1.5
L
Discordia
Jahiminho
Discordia
5
4
1
1.38
L
Ares
Jgoia23
Ares
1
3
4
1
W
Artemis
Logro09
Artemis
8
1
5
10.5
W
Anubis
Mikhaelus
Anubis
3
1
6
6
L
Neith
Nocatu
Neith
0
5
3
0.3
W
Osiris
RauloCA10
Osiris
3
2
0
1.5
W
Thor
Vernner
Thor
1
3
0
0.33
L
Bellona
jackwalkers
Bellona
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,425
Damage
31,408
51,489
Taken
48,121
33,080
Mitigated
26,310
19,912
Healing
9,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,202
602
779
6,491
16,473
13,543
0
4,986
11,245
20,771
0
L
Thanatos
BLACKRIVOTRIL
Thanatos
5,365
2,223
0
3,596
6,766
1,684
0
2,091
4,675
0
26,052
L
Discordia
Jahiminho
Discordia
8,912
623
0
836
8,748
2,628
494
4,553
4,195
37,756
0
L
Ares
Jgoia23
Ares
3,978
431
0
400
10,919
7,935
234
4,186
6,733
13,185
0
W
Artemis
Logro09
Artemis
10,549
4,838
0
3,276
9,618
2,757
70
2,058
7,482
0
35,549
W
Anubis
Mikhaelus
Anubis
7,809
460
0
2,835
4,840
2,422
1,171
1,474
3,064
52,463
0
L
Neith
Nocatu
Neith
8,063
3,364
0
1,580
10,132
3,344
1,260
4,181
5,951
0
37,081
W
Osiris
RauloCA10
Osiris
7,003
2,718
0
2,031
9,941
11,052
0
1,254
8,611
0
61,462
W
Thor
Vernner
Thor
1,862
582
0
4,500
10,617
3,306
378
2,256
8,197
0
43,276
L
Bellona
jackwalkers
Bellona
5,090
2,608
0
3,067
11,556
10,719
171
0
11,556
0
38,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,555
Gold Earned
35,024
367
Minions Killed
283
0
Camps Cleared
0
1,409,367
Distance Traveled
1,226,946
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,241
483
17
1
0
289,701
6
L
Thanatos
6,818
455
41
3
0
218,587
0
L
Discordia
7,825
522
70
5
0
272,524
4
L
Ares
6,501
433
22
1
0
246,389
5
W
Artemis
8,605
574
47
3
0
284,052
0
W
Anubis
8,063
538
100
7
0
265,277
4
L
Neith
6,580
439
57
4
0
245,037
2
W
Osiris
8,605
574
117
8
0
291,539
5
W
Thor
7,041
469
86
6
0
278,798
2
L
Bellona
7,300
487
93
6
0
244,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role