Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
MitraMano
Khepri
Level 94
God Stats
10W - 6L
1,474 SR
Queue Stats
144W - 129L
1,484 Elo+
Party 1
Fenrir
Fenrir
grimreaperhoodie
Fenrir
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 123L
1,439 Elo+
Party 1
Team Averages
Level 59
1,491 SR
1,474 Elo+

VS

Team Averages
Level 17
1,440 SR
1,407 Elo+
Cupid
Cupid
HavokSlayton
Cupid
Level 9
God Stats
0W - 1L
1,319 SR
Queue Stats
1W - 3L
1,283 Elo+
Solo
Cerberus
Cerberus
PapaCap
Cerberus
Level 26
God Stats
0W - 1L
1,609 SR
Queue Stats
3W - 8L
1,376 Elo+
Solo
Discordia
Discordia
jsprimo
Discordia
Level 17
God Stats
0W - 3L
1,392 SR
Queue Stats
21W - 13L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
7 / 1 / 13
9,300
845
17,568
7,895
2,898
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
MitraMano
Khepri
12
4 / 1 / 15
8,949
814
7,235
11,480
12,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
11 / 0 / 6
9,537
867
6,301
8,309
3,616
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
6,725
611
8,328
11,800
3,403
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
PapaCap
Cerberus
9
0 / 7 / 0
6,142
558
2,333
12,910
6,538
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
jsprimo
Discordia
9
1 / 7 / 1
6,743
613
5,140
10,149
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
22
Kills
2
2
Deaths
22
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
13
13.5
L
1
8
1
0.19
W
Khepri
MitraMano
Khepri
4
1
15
11.5
L
Cerberus
PapaCap
Cerberus
0
7
0
0
W
11
0
6
14
L
Discordia
jsprimo
Discordia
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,104
Damage
15,801
27,684
Taken
34,859
18,843
Mitigated
12,888
5,950
Healing
5,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
17,568
8,191
0
1,973
7,895
2,898
1,394
2,552
5,033
0
46,182
L
8,328
5,379
0
2,593
11,800
3,403
0
2,641
9,159
0
22,087
W
Khepri
MitraMano
Khepri
7,235
596
224
1,653
11,480
12,329
223
3,160
7,962
18,558
0
L
Cerberus
PapaCap
Cerberus
2,333
182
282
1,787
12,910
6,538
0
1,229
11,681
10,616
0
W
6,301
1,434
0
2,100
8,309
3,616
517
1,029
7,216
0
21,584
L
Discordia
jsprimo
Discordia
5,140
687
144
876
10,149
2,947
0
3,365
6,784
18,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,786
Gold Earned
19,610
119
Minions Killed
98
0
Camps Cleared
0
615,141
Distance Traveled
497,882
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,300
845
67
6
0
191,790
0
L
Cupid
6,725
611
31
3
0
154,497
2
W
Khepri
8,949
814
18
2
0
203,054
0
L
Cerberus
6,142
558
34
3
0
182,690
0
W
Fenrir
9,537
867
34
3
0
220,297
0
L
Discordia
6,743
613
33
3
0
160,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role