Player Matchup

Janus
Janus
DuRoPR
Janus
Level 61
God Stats
3W - 2L
1,583 SR
Queue Stats
124W - 122L
1,575 Elo+
Party 1
Artio
Artio
MrDiabliito
Artio
Level 67
God Stats
2W - 2L
1,335 SR
Queue Stats
207W - 197L
1,542 Elo+
Party 1
Jormungandr
Jormungandr
RemedialAsh0
Jormungandr
Level 95
God Stats
3W - 4L
1,524 SR
Queue Stats
105W - 117L
1,455 Elo+
Solo
Nu Wa
Nu Wa
UK-REVOK-562
Nu Wa
Level 125
God Stats
6W - 3L
1,609 SR
Queue Stats
275W - 273L
1,551 Elo+
Solo
Ares
Ares
XzoM-MurderZ
Ares
Level 127
God Stats
3W - 2L
1,559 SR
Queue Stats
133W - 115L
1,552 Elo+
Party 1
Team Averages
Level 95
1,522 SR
1,535 Elo+

VS

Team Averages
Level 136
1,537 SR
1,502 Elo+
Cu Chulainn
Cu Chulainn
Eleven2Eleven
Cu Chulainn
Level 140
God Stats
3W - 3L
1,557 SR
Queue Stats
126W - 130L
1,508 Elo+
Solo
Jing Wei
Jing Wei
Qwiiky
Jing Wei
Level 113
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 82L
1,553 Elo+
Party 3
Scylla
Scylla
Tmoney198408
Scylla
Level 160
God Stats
21W - 12L
1,624 SR
Queue Stats
1,102W - 1,219L
1,444 Elo+
Party 2
Fenrir
Fenrir
Zënitsu
Fenrir
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,574 Elo+
Party 3
Awilix
Awilix
brandon1904
Awilix
Level 156
God Stats
11W - 25L
1,505 SR
Queue Stats
519W - 635L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DuRoPR
Janus
20
8 / 5 / 12
13,485
749
12,987
10,726
5,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 3 / 27
13,496
750
11,859
32,718
38,289
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
RemedialAsh0
Jormungandr
20
6 / 4 / 23
13,087
727
20,526
22,185
32,063
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
11 / 5 / 23
14,313
795
30,766
25,066
14,720
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 4 / 26
14,394
800
14,797
26,794
43,645
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Eleven2Eleven
Cu Chulainn
19
2 / 9 / 18
11,886
660
21,290
25,852
36,170
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Qwiiky
Jing Wei
20
10 / 8 / 9
13,919
773
33,160
20,928
7,374
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
20
3 / 6 / 12
12,582
699
23,375
15,192
5,028
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Zënitsu
Fenrir
20
3 / 7 / 13
12,286
683
8,997
21,685
31,301
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
18
3 / 9 / 11
11,911
662
12,249
21,050
11,007
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
84
39
Kills
21
21
Deaths
39
111
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Janus
DuRoPR
Janus
8
5
12
2.8
L
Cu Chulainn
Eleven2Eleven
Cu Chulainn
2
9
18
1.22
W
7
3
27
6.83
L
Jing Wei
Qwiiky
Jing Wei
10
8
9
1.81
W
Jormungandr
RemedialAsh0
Jormungandr
6
4
23
4.38
L
Scylla
3
6
12
1.5
W
11
5
23
4.5
W
7
4
26
5
L
Fenrir
Zënitsu
Fenrir
3
7
13
1.36
L
Awilix
3
9
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,935
Damage
99,071
117,489
Taken
104,707
134,115
Mitigated
90,880
41,159
Healing
23,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
DuRoPR
Janus
12,987
62
2,931
329
10,726
5,398
713
1,288
9,438
42,991
0
L
Cu Chulainn
Eleven2Eleven
Cu Chulainn
21,290
2,162
1,762
2,520
25,852
36,170
309
21,302
4,550
0
45,866
W
11,859
1,725
8,043
11,947
32,718
38,289
733
6,982
25,736
23,888
0
L
Jing Wei
Qwiiky
Jing Wei
33,160
17,094
2,618
1,857
20,928
7,374
2,622
18,955
1,973
5,378
66,025
W
Jormungandr
RemedialAsh0
Jormungandr
20,526
3,956
2,313
4,084
22,185
32,063
961
4,884
17,301
44,301
0
L
Scylla
23,375
1,899
2,905
4,014
15,192
5,028
2,102
12,622
2,570
59,311
0
W
30,766
9,377
2,863
5,403
25,066
14,720
2,025
7,186
17,880
53,914
0
W
14,797
955
549
2,697
26,794
43,645
1,109
5,631
21,163
26,130
0
L
Fenrir
Zënitsu
Fenrir
8,997
1,607
1,945
3,403
21,685
31,301
1,153
19,260
2,425
0
14,853
L
Awilix
12,249
3,623
987
1,603
21,050
11,007
213
18,796
2,254
0
16,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,775
Gold Earned
62,584
180
Minions Killed
195
0
Camps Cleared
0
1,583,351
Distance Traveled
1,422,147
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,485
749
63
4
0
322,413
0
L
Cu Chulainn
11,886
660
26
1
0
276,157
0
W
Artio
13,496
750
22
1
0
364,930
4
L
Jing Wei
13,919
773
73
4
0
271,554
0
W
Jormungandr
13,087
727
36
2
0
314,906
0
L
Scylla
12,582
699
80
4
0
263,250
3
W
Nu Wa
14,313
795
48
3
0
291,255
2
W
Ares
14,394
800
11
1
0
289,847
0
L
Fenrir
12,286
683
8
0
0
314,905
3
L
Awilix
11,911
662
8
0
0
296,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role