Player Matchup

Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
BetoBotanas
Ne Zha
Gold III
Level 129
God Stats
4W - 2L
1,530 SR
Queue Stats
79W - 68L
1,467 MMR
Solo
Fenrir
Fenrir
Gold IV
Mastangel
Fenrir
Gold IV
Level 98
God Stats
18W - 24L
1,532 SR
Queue Stats
441W - 453L
1,387 MMR
Solo
Hercules
Hercules
Gold V
RYCON1134
Hercules
Gold V
Level 121
God Stats
41W - 53L
1,565 SR
Queue Stats
163W - 167L
1,371 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Shichibii
Hou Yi
Gold IV
Level 159
God Stats
8W - 11L
1,594 SR
Queue Stats
207W - 212L
1,472 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,544 SR
1,439 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,569 SR
1,441 MMR
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
ESTEBAN9812
Neith
Silver I
Level 149
God Stats
6W - 10L
1,476 SR
Queue Stats
36W - 43L
1,518 MMR
Party 1
Awilix
Awilix
Gold IV
ShowmoPlay
Awilix
Gold IV
Level 149
God Stats
1W - 6L
1,409 SR
Queue Stats
202W - 203L
1,429 MMR
Solo
Agni
Agni
Bronze III
TastyTenders
Agni
Bronze III
Level 109
God Stats
0W - 1L
1,734 SR
Queue Stats
7W - 17L
1,376 MMR
Solo
Bacchus
Bacchus
Silver I
kamilo2299
Bacchus
Silver I
Level 145
God Stats
2W - 4L
1,727 SR
Queue Stats
36W - 47L
1,380 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
6 / 0 / 2
9,168
611
8,235
4,814
2,129
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
16
4 / 1 / 2
9,438
629
10,986
9,779
9,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Mastangel
Fenrir
14
5 / 2 / 6
8,848
590
8,917
11,188
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
RYCON1134
Hercules
10
1 / 0 / 4
6,970
465
3,760
9,828
5,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
Shichibii
Hou Yi
13
1 / 1 / 1
7,590
506
2,605
7,712
2,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FayGilgameshTiamatAthenaTsukuyomi

VS

Bans
SetScyllaCu ChulainnCabrakanKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 2 / 0
6,707
447
4,194
10,856
8,239
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
0 / 2 / 1
5,996
400
5,089
8,183
2,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
ShowmoPlay
Awilix
13
3 / 7 / 0
7,562
504
4,602
13,605
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 1
7,557
504
7,853
8,356
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
kamilo2299
Bacchus
9
0 / 3 / 2
6,293
420
2,874
10,499
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
17
Kills
4
4
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
0
2
7
L
Tyr
 
Tyr
0
2
0
0
W
Ne Zha
4
1
2
5
L
0
2
1
0.25
W
Fenrir
Mastangel
Fenrir
5
2
6
4
W
Hercules
RYCON1134
Hercules
1
0
4
3
W
Hou Yi
Shichibii
Hou Yi
1
1
1
1.5
L
Awilix
ShowmoPlay
Awilix
3
7
0
0.43
L
1
4
1
0.38
L
Bacchus
kamilo2299
Bacchus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,503
Damage
24,612
43,321
Taken
51,499
24,011
Mitigated
25,387
13,713
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,235
2,459
0
2,562
4,814
2,129
0
1,577
3,119
70,293
0
L
Tyr
 
Tyr
4,194
696
0
2,203
10,856
8,239
0
0
10,856
0
39,801
W
Ne Zha
10,986
4,874
0
4,260
9,779
9,167
536
176
9,603
0
61,624
L
5,089
1,428
0
1,136
8,183
2,003
0
1,627
6,556
0
35,965
W
Fenrir
Mastangel
Fenrir
8,917
1,212
0
2,008
11,188
5,056
342
3,965
6,975
0
57,136
W
Hercules
RYCON1134
Hercules
3,760
1,268
0
2,709
9,828
5,494
73
2,845
6,871
0
11,632
W
Hou Yi
Shichibii
Hou Yi
2,605
1,133
0
2,174
7,712
2,165
352
1,776
5,850
0
52,742
L
Awilix
ShowmoPlay
Awilix
4,602
1,736
0
3,395
13,605
4,143
0
1,860
11,745
0
48,383
L
7,853
686
0
1,616
8,356
2,459
0
1,677
6,679
54,240
0
L
Bacchus
kamilo2299
Bacchus
2,874
330
0
2,245
10,499
8,543
0
3,406
7,093
20,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,014
Gold Earned
34,115
427
Minions Killed
356
0
Camps Cleared
0
1,497,099
Distance Traveled
1,410,510
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,168
611
115
8
0
309,634
4
L
Tyr
6,707
447
71
5
0
277,972
2
W
Ne Zha
9,438
629
116
8
0
270,540
3
L
Neith
5,996
400
62
4
0
268,336
2
W
Fenrir
8,848
590
83
6
0
342,289
3
W
Hercules
6,970
465
16
1
0
303,238
8
W
Hou Yi
7,590
506
97
6
0
271,398
3
L
Awilix
7,562
504
93
6
0
291,058
1
L
Agni
7,557
504
103
7
0
282,082
5
L
Bacchus
6,293
420
27
2
0
291,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role