Player Matchup

Chronos
Chronos
GODofSweetrolls
Chronos
Level 26
God Stats
12W - 19L
1,373 SR
Queue Stats
70W - 143L
1,238 Elo+
Party 3
Sun Wukong
Sun Wukong
Ghstrdr562
Sun Wukong
Level 55
God Stats
25W - 39L
1,371 SR
Queue Stats
44W - 70L
1,321 Elo+
Party 1
Danzaburou
Danzaburou
Ninjanuity-
Danzaburou
Level 18
God Stats
0W - 2L
1,275 SR
Queue Stats
14W - 29L
1,188 Elo+
Party 1
Sobek
Sobek
Squidsoldier6
Sobek
Level 33
God Stats
13W - 34L
1,122 SR
Queue Stats
98W - 208L
1,201 Elo+
Party 3
Fenrir
Fenrir
omega gaming91
Fenrir
Level 62
God Stats
1W - 2L
1,517 SR
Queue Stats
131W - 251L
1,185 Elo+
Party 3
Team Averages
Level 39
1,332 SR
1,227 Elo+

VS

Team Averages
Level 59
1,441 SR
1,302 Elo+
Serqet
Serqet
Irookie5
Serqet
Level 89
God Stats
10W - 7L
1,544 SR
Queue Stats
70W - 88L
1,358 Elo+
Party 2
Ymir
Ymir
Krisibebe
Ymir
Level 43
God Stats
1W - 0L
1,269 SR
Queue Stats
27W - 38L
1,170 Elo+
Solo
Izanami
Izanami
Okneesama
Izanami
Level 47
God Stats
52W - 36L
1,476 SR
Queue Stats
468W - 490L
1,373 Elo+
Solo
Achilles
Achilles
SilhouetteMonkey
Achilles
Level 87
God Stats
1W - 0L
1,493 SR
Queue Stats
36W - 50L
1,288 Elo+
Party 2
Hera
Hera
culmnerhulk359
Hera
Level 27
God Stats
8W - 6L
1,424 SR
Queue Stats
16W - 13L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
8,003
445
3,834
13,470
3,980
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Ghstrdr562
Sun Wukong
14
0 / 3 / 0
8,136
452
8,458
15,973
14,312
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Ninjanuity-
Danzaburou
10
0 / 6 / 0
6,611
367
5,974
11,735
4,995
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 7 / 0
6,648
369
4,946
19,090
9,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 7 / 0
8,686
483
5,670
15,304
7,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Irookie5
Serqet
16
7 / 2 / 6
10,396
578
10,749
10,965
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
13
2 / 0 / 8
8,641
480
6,567
12,059
9,646
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Okneesama
Izanami
17
10 / 0 / 3
11,281
627
13,908
9,679
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 0 / 3
10,191
566
9,633
11,859
13,377
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
9 / 2 / 4
11,727
652
13,701
8,731
3,902
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
54
3
Kills
30
30
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Sun Wukong
Ghstrdr562
Sun Wukong
0
3
0
0
W
Serqet
Irookie5
Serqet
7
2
6
5
W
Ymir
2
0
8
6
L
Danzaburou
Ninjanuity-
Danzaburou
0
6
0
0
W
Izanami
Okneesama
Izanami
10
0
3
11.5
W
2
0
3
3.5
L
0
7
0
0
W
9
2
4
5.5
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,882
Damage
54,558
75,572
Taken
53,293
40,268
Mitigated
35,440
19,037
Healing
14,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,834
901
0
3,135
13,470
3,980
1,516
6,795
6,477
54,977
0
L
Sun Wukong
Ghstrdr562
Sun Wukong
8,458
3,639
0
6,918
15,973
14,312
86
138
15,443
0
47,391
W
Serqet
Irookie5
Serqet
10,749
2,391
0
1,713
10,965
4,172
691
842
10,080
0
63,671
W
Ymir
6,567
554
0
284
12,059
9,646
643
3,190
8,668
19,717
0
L
Danzaburou
Ninjanuity-
Danzaburou
5,974
2,501
0
2,212
11,735
4,995
0
2,903
8,670
0
26,760
W
Izanami
Okneesama
Izanami
13,908
9,621
0
5,728
9,679
4,343
2,580
1,728
7,872
0
85,989
W
9,633
4,042
0
3,237
11,859
13,377
937
0
10,946
0
56,441
L
4,946
359
0
3,541
19,090
9,780
0
5,545
13,545
16,644
0
W
13,701
3,384
235
3,084
8,731
3,902
3,686
3,025
5,661
78,946
0
L
5,670
1,492
0
3,231
15,304
7,201
0
4,887
10,417
0
54,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,084
Gold Earned
52,236
322
Minions Killed
526
0
Camps Cleared
0
1,552,227
Distance Traveled
1,765,982
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,003
445
98
5
0
296,372
0
L
Sun Wukong
8,136
452
73
4
0
333,950
0
W
Serqet
10,396
578
93
5
0
409,229
2
W
Ymir
8,641
480
22
1
0
323,963
0
L
Danzaburou
6,611
367
36
2
0
292,077
0
W
Izanami
11,281
627
154
9
0
317,220
0
W
Achilles
10,191
566
103
6
0
368,517
2
L
Sobek
6,648
369
22
1
0
306,973
0
W
Hera
11,727
652
154
9
0
347,053
0
L
Fenrir
8,686
483
93
5
0
322,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role