Player Matchup

Ymir
Ymir
Angel 8v5027
Ymir
Level 12
God Stats
21W - 10L
1,693 SR
Queue Stats
64W - 55L
1,426 Elo+
Party 1
Izanami
Izanami
Caspdonitas
Izanami
Level 15
God Stats
54W - 44L
1,488 SR
Queue Stats
68W - 56L
1,315 Elo+
Party 1
Loki
Loki
InwardBog649377
Loki
Level 25
God Stats
61W - 44L
1,586 SR
Queue Stats
384W - 399L
1,489 Elo+
Party 1
Raijin
Raijin
ishootAlotYT
Raijin
Level 19
God Stats
12W - 13L
1,853 SR
Queue Stats
49W - 34L
1,565 Elo+
Solo
Sun Wukong
Sun Wukong
marroukii
Sun Wukong
Level 16
God Stats
5W - 3L
1,581 SR
Queue Stats
12W - 12L
1,369 Elo+
Solo
Team Averages
Level 17
1,640 SR
1,433 Elo+

VS

Team Averages
Level 15
1,476 SR
1,490 Elo+
Yemoja
Yemoja
AllM1ght03
Yemoja
Level 18
God Stats
1W - 6L
1,342 SR
Queue Stats
147W - 186L
1,359 Elo+
Solo
Ra
Ra
Altair_IbnLahad
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,500 Elo+
Party 2
Olorun
Olorun
Codster84
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,632 Elo+
Solo
Nike
Nike
TatsukiXArisawa
Nike
Level 28
God Stats
13W - 16L
1,539 SR
Queue Stats
48W - 56L
1,458 Elo+
Solo
Nemesis
Nemesis
Yaha_97
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 19
11,603
553
12,107
23,106
29,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Caspdonitas
Izanami
18
26 / 3 / 6
13,812
658
31,529
17,860
6,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 7 / 8
11,644
554
13,089
15,981
7,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
17
7 / 7 / 5
11,503
548
16,309
15,227
5,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
marroukii
Sun Wukong
15
7 / 3 / 10
11,044
526
14,808
16,249
17,226
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AllM1ght03
Yemoja
15
4 / 7 / 10
10,054
479
8,675
19,091
13,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 15 / 8
9,457
450
7,615
18,278
13,624
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
Codster84
Olorun
12
2 / 12 / 4
8,197
390
8,026
19,377
7,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
10 / 3 / 6
11,616
553
15,729
20,687
18,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Yaha_97
Nemesis
13
3 / 19 / 5
8,563
408
9,015
23,855
9,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
57
56
Kills
24
26
Deaths
56
48
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AllM1ght03
Yemoja
4
7
10
1.29
L
5
15
8
0.6
W
8
6
19
2.92
W
Izanami
Caspdonitas
Izanami
26
3
6
9.67
L
Olorun
Codster84
Olorun
2
12
4
0.33
W
8
7
8
1.71
L
10
3
6
4.33
L
Nemesis
Yaha_97
Nemesis
3
19
5
0.29
W
Raijin
7
7
5
1.36
W
Sun Wukong
marroukii
Sun Wukong
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,842
Damage
49,060
88,423
Taken
101,288
65,838
Mitigated
62,364
19,010
Healing
17,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AllM1ght03
Yemoja
8,675
2,716
3,083
1,715
19,091
13,889
352
7,131
11,792
30,506
0
L
7,615
1,557
1,118
606
18,278
13,624
0
2,746
15,430
26,588
0
W
12,107
2,852
704
1,756
23,106
29,140
549
7,806
13,203
29,302
0
W
Izanami
Caspdonitas
Izanami
31,529
24,163
0
7,202
17,860
6,642
4,716
6,421
10,906
0
102,513
L
Olorun
Codster84
Olorun
8,026
5,105
792
3,970
19,377
7,745
748
6,276
12,955
28,504
0
W
13,089
4,257
986
3,101
15,981
7,007
2,233
2,343
13,374
0
66,538
L
15,729
1,365
0
5,566
20,687
18,084
0
6,938
13,197
9,643
44,065
L
Nemesis
Yaha_97
Nemesis
9,015
5,088
0
904
23,855
9,022
0
4,271
19,498
0
22,476
W
Raijin
16,309
638
583
2,181
15,227
5,823
4,104
2,655
11,724
65,873
0
W
Sun Wukong
marroukii
Sun Wukong
14,808
3,472
0
2,497
16,249
17,226
3,472
6,835
8,932
0
48,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,606
Gold Earned
47,887
440
Minions Killed
222
0
Camps Cleared
0
1,779,113
Distance Traveled
1,601,902
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,054
479
46
2
0
302,990
0
L
Ra
9,457
450
33
2
0
280,645
3
W
Ymir
11,603
553
42
2
0
359,556
4
W
Izanami
13,812
658
127
6
0
344,632
1
L
Olorun
8,197
390
38
2
0
252,130
0
W
Loki
11,644
554
101
5
0
368,382
0
L
Nike
11,616
553
87
4
0
399,073
1
L
Nemesis
8,563
408
18
1
0
367,064
2
W
Raijin
11,503
548
109
5
0
301,145
0
W
Sun Wukong
11,044
526
61
3
0
405,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role