Player Matchup

Cerberus
Cerberus
BossBabyKevin
Cerberus
Level 3
God Stats
3W - 5L
1,500 SR
Queue Stats
27W - 25L
1,280 Elo+
Party 2
Nu Wa
Nu Wa
Constantine6411
Nu Wa
Level 29
God Stats
4W - 10L
1,317 SR
Queue Stats
97W - 147L
1,388 Elo+
Solo
Artemis
Artemis
Elgordosramsey
Artemis
Level 5
God Stats
3W - 4L
1,439 SR
Queue Stats
17W - 13L
1,451 Elo+
Party 2
Baron Samedi
Baron Samedi
Hatades
Baron Samedi
Level 19
God Stats
3W - 8L
1,293 SR
Queue Stats
98W - 114L
1,393 Elo+
Solo
Thor
Thor
RickFs
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,188 Elo+
Solo
Team Averages
Level 12
1,410 SR
1,340 Elo+

VS

Team Averages
Level 11
1,448 SR
1,479 Elo+
Yemoja
Yemoja
Bonequinhars
Yemoja
Level 5
God Stats
2W - 0L
1,560 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Thanatos
Thanatos
ClaudioACM
Thanatos
Level 5
God Stats
1W - 1L
1,312 SR
Queue Stats
5W - 7L
1,307 Elo+
Party 1
Izanami
Izanami
LanaDelReyVEVO
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,618 Elo+
Party 3
Nox
Nox
SoddenPandora1
Nox
Level 28
God Stats
6W - 3L
1,558 SR
Queue Stats
135W - 138L
1,477 Elo+
Solo
Anubis
Anubis
SuckTheDog45
Anubis
Level 4
God Stats
1W - 2L
1,312 SR
Queue Stats
5W - 4L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BossBabyKevin
Cerberus
9
0 / 1 / 2
6,529
408
4,521
9,362
4,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 5 / 0
7,457
466
7,950
8,892
2,401
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 1 / 1
6,892
431
2,941
4,574
907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Hatades
Baron Samedi
14
5 / 3 / 0
8,282
518
9,111
8,814
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thor
RickFs
Thor
7
1 / 9 / 0
5,680
355
2,081
9,492
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 1 / 5
6,734
421
1,974
6,216
2,934
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
ClaudioACM
Thanatos
13
4 / 1 / 2
8,437
527
3,049
10,109
3,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 3 / 1
8,222
514
6,368
9,780
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 0 / 1
8,382
524
5,889
5,356
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
15
7 / 2 / 3
9,021
564
9,439
9,878
4,619
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
19
19
Deaths
7
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
1
5
2.5
L
Cerberus
BossBabyKevin
Cerberus
0
1
2
1
W
Thanatos
ClaudioACM
Thanatos
4
1
2
5
L
1
5
0
0.2
L
0
1
1
0.5
L
Baron Samedi
Hatades
Baron Samedi
5
3
0
1.67
W
3
3
1
1.17
L
Thor
RickFs
Thor
1
9
0
0.11
W
5
0
1
5.5
W
Anubis
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,604
Damage
26,719
41,134
Taken
41,339
12,066
Mitigated
15,735
8,603
Healing
18,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
1,974
593
1,998
1,971
6,216
2,934
186
4,297
1,602
10,870
0
L
Cerberus
BossBabyKevin
Cerberus
4,521
184
0
2,178
9,362
4,364
0
2,941
6,222
24,405
0
W
Thanatos
ClaudioACM
Thanatos
3,049
502
0
8,627
10,109
3,313
142
3,121
6,924
0
30,630
L
7,950
2,003
0
1,970
8,892
2,401
466
2,125
6,767
43,440
0
L
2,941
1,203
0
1,121
4,574
907
496
2,669
1,775
0
35,002
L
Baron Samedi
Hatades
Baron Samedi
9,111
824
77
2,456
8,814
2,662
96
3,429
5,385
50,564
0
W
6,368
5,263
0
1,254
9,780
3,242
4,049
5,469
4,055
0
45,772
L
Thor
RickFs
Thor
2,081
930
0
801
9,492
1,732
464
5,649
3,683
0
9,240
W
5,889
592
0
707
5,356
1,627
1,080
1,631
3,701
33,825
0
W
Anubis
9,439
223
0
4,343
9,878
4,619
0
6,337
3,475
55,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,840
Gold Earned
40,796
298
Minions Killed
346
0
Camps Cleared
0
1,303,707
Distance Traveled
1,382,616
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,734
421
15
1
0
250,278
4
L
Cerberus
6,529
408
44
3
0
299,550
4
W
Thanatos
8,437
527
57
4
0
332,643
0
L
Nu Wa
7,457
466
65
4
0
234,408
0
L
Artemis
6,892
431
74
5
0
236,196
0
L
Baron Samedi
8,282
518
98
6
0
265,497
3
W
Izanami
8,222
514
93
6
0
271,752
0
L
Thor
5,680
355
17
1
0
268,056
0
W
Nox
8,382
524
83
5
0
237,550
4
W
Anubis
9,021
564
98
6
0
290,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role