Player Matchup

Fafnir
Fafnir
MomoMochi__
Fafnir
Level 65
God Stats
15W - 15L
1,542 SR
Queue Stats
163W - 169L
1,442 Elo+
Party 1
Merlin
Merlin
TTV-Tythaballer
Merlin
Level 8
God Stats
8W - 10L
1,426 SR
Queue Stats
16W - 20L
1,700 Elo+
Party 1
Gilgamesh
Gilgamesh
WillDabbyMac
Gilgamesh
Level 109
God Stats
36W - 45L
1,483 SR
Queue Stats
310W - 304L
1,475 Elo+
Party 1
Heimdallr
Heimdallr
Xo_Bleedem
Heimdallr
Level 25
God Stats
2W - 5L
1,364 SR
Queue Stats
106W - 147L
1,384 Elo+
Party 1
King Arthur
King Arthur
YuNgMaEstRo-_-
King Arthur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
330W - 358L
1,338 Elo+
Party 1
Team Averages
Level 46
1,463 SR
1,468 Elo+

VS

Team Averages
Level 73
1,515 SR
1,413 Elo+
Sol
Sol
AMcGee007
Sol
Level 105
God Stats
59W - 39L
1,491 SR
Queue Stats
247W - 258L
1,451 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Barokin
Ah Muzen Cab
Level 37
God Stats
7W - 8L
1,500 SR
Queue Stats
59W - 84L
1,383 Elo+
Party 2
Jormungandr
Jormungandr
alex_bmb
Jormungandr
Level 67
God Stats
14W - 10L
1,521 SR
Queue Stats
119W - 144L
1,404 Elo+
Party 2
Janus
Janus
pjmabs
Janus
Level 78
God Stats
10W - 12L
1,520 SR
Queue Stats
176W - 201L
1,379 Elo+
Party 2
Arachne
Arachne
savage_terc
Arachne
Level 80
God Stats
34W - 31L
1,541 SR
Queue Stats
68W - 92L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
0 / 7 / 9
9,725
442
6,313
26,791
25,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 13 / 5
8,632
392
4,536
13,733
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
WillDabbyMac
Gilgamesh
19
16 / 8 / 0
13,117
596
22,371
22,629
13,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Xo_Bleedem
Heimdallr
15
2 / 5 / 2
9,317
424
6,328
13,355
4,943
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
YuNgMaEstRo-_-
King Arthur
14
1 / 9 / 5
9,263
421
7,534
21,525
14,555
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 7
12,753
580
18,792
14,344
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Barokin
Ah Muzen Cab
15
7 / 7 / 9
10,777
490
11,592
13,954
4,840
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
alex_bmb
Jormungandr
17
5 / 3 / 15
11,440
520
15,970
17,226
12,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
pjmabs
Janus
19
11 / 4 / 10
12,947
589
19,295
12,578
3,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
savage_terc
Arachne
19
10 / 4 / 7
12,590
572
16,879
17,023
10,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
90
19
Kills
42
42
Deaths
20
21
Assists
48
Player
Kills
Deaths
Assists
KDA
W
9
2
7
6.25
W
Ah Muzen Cab
Barokin
Ah Muzen Cab
7
7
9
1.64
L
Fafnir
0
7
9
0.64
L
0
13
5
0.19
L
Gilgamesh
WillDabbyMac
Gilgamesh
16
8
0
2
L
Heimdallr
Xo_Bleedem
Heimdallr
2
5
2
0.6
L
King Arthur
YuNgMaEstRo-_-
King Arthur
1
9
5
0.39
W
Jormungandr
alex_bmb
Jormungandr
5
3
15
4.17
W
Janus
pjmabs
Janus
11
4
10
4
W
Arachne
savage_terc
Arachne
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,082
Damage
82,528
98,033
Taken
75,125
62,931
Mitigated
37,573
15,247
Healing
20,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,792
7,031
0
7,887
14,344
5,120
2,300
2,047
12,297
95,701
0
W
Ah Muzen Cab
Barokin
Ah Muzen Cab
11,592
5,441
0
1,992
13,954
4,840
1,635
1,834
12,120
0
36,685
L
Fafnir
6,313
1,871
1,386
7,689
26,791
25,234
0
16,127
10,664
19,125
0
L
4,536
1,233
0
0
13,733
4,418
139
9,412
4,321
31,660
0
L
Gilgamesh
WillDabbyMac
Gilgamesh
22,371
7,644
0
2,739
22,629
13,781
0
10,030
12,599
0
86,727
L
Heimdallr
Xo_Bleedem
Heimdallr
6,328
3,745
0
1,360
13,355
4,943
420
9,235
4,120
0
54,599
L
King Arthur
YuNgMaEstRo-_-
King Arthur
7,534
1,057
0
2,073
21,525
14,555
251
9,310
12,215
0
36,324
W
Jormungandr
alex_bmb
Jormungandr
15,970
2,979
642
1,951
17,226
12,878
360
3,781
13,445
60,530
0
W
Janus
pjmabs
Janus
19,295
1,506
312
1,130
12,578
3,923
1,789
2,070
10,505
75,636
0
W
Arachne
savage_terc
Arachne
16,879
10,326
0
6,105
17,023
10,812
269
1,731
15,292
0
95,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,054
Gold Earned
60,507
369
Minions Killed
482
0
Camps Cleared
0
1,892,034
Distance Traveled
2,068,468
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,753
580
123
6
0
425,119
5
W
Ah Muzen Cab
10,777
490
61
3
0
313,759
1
L
Fafnir
9,725
442
21
1
0
399,558
11
L
Merlin
8,632
392
61
3
0
322,928
1
L
Gilgamesh
13,117
596
133
6
0
384,373
2
L
Heimdallr
9,317
424
82
4
0
394,677
2
L
King Arthur
9,263
421
72
3
0
390,498
0
W
Jormungandr
11,440
520
54
2
0
399,958
4
W
Janus
12,947
589
111
5
0
423,325
2
W
Arachne
12,590
572
133
6
0
506,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role