Player Matchup

Geb
Geb
Chimijalapeno
Geb
Level 50
God Stats
28W - 29L
1,557 SR
Queue Stats
131W - 149L
1,491 Elo+
Party 1
Neith
Neith
PiperParrot
Neith
Level 26
God Stats
32W - 12L
1,769 SR
Queue Stats
104W - 98L
1,518 Elo+
Party 1
Arachne
Arachne
Trapperman8
Arachne
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,505 Elo+
Party 1
Set
Set
UberEatsOrder1
Set
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 68L
1,651 Elo+
Solo
Sol
Sol
aceaz
Sol
Level 27
God Stats
121W - 129L
1,526 SR
Queue Stats
132W - 152L
1,443 Elo+
Party 1
Team Averages
Level 27
1,570 SR
1,521 Elo+

VS

Team Averages
Level 28
1,439 SR
1,403 Elo+
Ares
Ares
ButterbeMLG
Ares
Level 9
God Stats
7W - 8L
1,730 SR
Queue Stats
41W - 52L
1,322 Elo+
Party 3
Cerberus
Cerberus
ElectricMinds11
Cerberus
Level 3
God Stats
17W - 22L
1,183 SR
Queue Stats
38W - 53L
1,460 Elo+
Party 3
Arachne
Arachne
JustAGuyFromGuaM
Arachne
Level 102
God Stats
19W - 15L
1,650 SR
Queue Stats
720W - 620L
1,520 Elo+
Party 2
Chang'e
Chang'e
MandaVixxenn
Chang'e
Level 16
God Stats
0W - 2L
1,319 SR
Queue Stats
1W - 2L
1,228 Elo+
Solo
Poseidon
Poseidon
Webblife
Poseidon
Level 8
God Stats
1W - 4L
1,315 SR
Queue Stats
36W - 29L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 15
9,956
586
5,628
11,718
7,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
18 / 2 / 7
11,008
648
25,142
13,342
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Trapperman8
Arachne
13
6 / 2 / 10
9,584
564
4,676
7,347
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
6 / 1 / 3
12,403
730
11,455
14,277
11,157
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
aceaz
Sol
15
5 / 3 / 6
10,178
599
9,976
11,974
4,286
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 2
6,095
359
3,631
15,922
16,948
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
7
0 / 13 / 0
5,669
333
3,039
15,055
12,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

14
4 / 6 / 1
8,886
523
10,942
14,161
7,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
MandaVixxenn
Chang'e
12
0 / 5 / 1
7,085
417
7,390
15,731
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Webblife
Poseidon
17
5 / 5 / 1
10,707
630
10,483
11,715
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
14
40
Kills
9
9
Deaths
40
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
11
2
0.09
W
5
1
15
12.5
L
Cerberus
0
13
0
0
L
4
6
1
0.75
L
Chang'e
MandaVixxenn
Chang'e
0
5
1
0.1
W
18
2
7
10.75
W
Arachne
Trapperman8
Arachne
6
2
10
5.5
W
6
1
3
7.5
L
Poseidon
Webblife
Poseidon
5
5
1
1.1
W
Sol
aceaz
Sol
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,877
Damage
35,485
58,658
Taken
72,584
31,394
Mitigated
44,669
21,436
Healing
14,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,631
325
0
0
15,922
16,948
0
2,902
12,762
12,041
0
W
5,628
1,413
0
383
11,718
7,775
568
5,650
6,068
18,233
0
L
Cerberus
3,039
315
0
1,836
15,055
12,060
0
2,171
12,788
11,161
0
L
10,942
6,911
0
3,764
14,161
7,592
0
1,224
12,937
0
65,419
L
Chang'e
MandaVixxenn
Chang'e
7,390
368
817
6,647
15,731
4,425
0
3,800
11,931
41,151
0
W
25,142
15,401
0
8,522
13,342
4,812
4,242
5,860
7,482
0
66,214
W
Arachne
Trapperman8
Arachne
4,676
3,314
0
1,803
7,347
3,364
0
2,720
4,627
0
34,341
W
11,455
5,655
0
5,453
14,277
11,157
1,603
3,066
11,211
436
93,003
L
Poseidon
Webblife
Poseidon
10,483
856
0
1,500
11,715
3,644
100
5,134
6,562
74,357
0
W
Sol
aceaz
Sol
9,976
2,976
0
5,275
11,974
4,286
6,955
7,247
4,727
57,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,129
Gold Earned
38,442
484
Minions Killed
368
0
Camps Cleared
0
1,652,687
Distance Traveled
1,422,321
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,095
359
16
1
0
262,473
2
W
Geb
9,956
586
21
1
0
348,444
5
L
Cerberus
5,669
333
17
1
0
240,811
2
L
Arachne
8,886
523
113
7
0
313,837
3
L
Chang'e
7,085
417
78
5
0
281,297
1
W
Neith
11,008
648
98
6
0
286,033
0
W
Arachne
9,584
564
56
3
0
384,547
0
W
Set
12,403
730
198
12
0
319,899
5
L
Poseidon
10,707
630
144
8
0
323,903
5
W
Sol
10,178
599
111
7
0
313,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role