Player Matchup

Fenrir
Fenrir
Khieltharr
Fenrir
Level 128
God Stats
6W - 7L
1,306 SR
Queue Stats
122W - 133L
1,493 Elo+
Party 1
Bacchus
Bacchus
NekoNyaSenpai
Bacchus
Level 17
God Stats
11W - 18L
1,369 SR
Queue Stats
16W - 25L
1,299 Elo+
Party 1
Nox
Nox
ObitoZen
Nox
Level 160
God Stats
67W - 59L
1,584 SR
Queue Stats
514W - 612L
1,508 Elo+
Solo
Team Averages
Level 102
1,419 SR
1,433 Elo+

VS

Team Averages
Level 50
1,473 SR
1,381 Elo+
Ra
Ra
SchlechtNoob
Ra
Level 27
God Stats
1W - 1L
1,516 SR
Queue Stats
5W - 6L
1,534 Elo+
Solo
Merlin
Merlin
ihatesandits
Merlin
Level 7
God Stats
0W - 1L
1,300 SR
Queue Stats
0W - 7L
1,045 Elo+
Solo
Odin
Odin
panda420CZE
Odin
Level 117
God Stats
47W - 39L
1,603 SR
Queue Stats
479W - 502L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Khieltharr
Fenrir
14
6 / 1 / 5
10,608
816
6,326
10,321
6,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Bacchus
13
3 / 0 / 8
9,235
710
4,527
5,923
8,001
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 1 / 7
9,405
723
7,498
4,590
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
7,013
539
2,240
3,609
1,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
9
0 / 9 / 1
7,320
563
1,033
8,130
2,559
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 0
8,642
665
5,280
12,490
12,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
13
Kills
1
2
Deaths
13
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Khieltharr
Fenrir
6
1
5
8.5
W
Bacchus
3
0
8
7
W
4
1
7
7.5
L
0
3
0
0
L
Merlin
0
9
1
0.06
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,351
Damage
8,553
20,834
Taken
24,229
16,640
Mitigated
15,899
4,575
Healing
4,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Khieltharr
Fenrir
6,326
1,690
0
3,175
10,321
6,567
55
1,248
9,073
0
39,053
W
Bacchus
4,527
589
0
0
5,923
8,001
1,018
1,253
4,670
7,847
0
W
7,498
660
0
1,400
4,590
2,072
740
772
3,818
46,582
0
L
2,240
383
210
156
3,609
1,152
0
2,382
1,227
13,446
0
L
Merlin
1,033
305
0
0
8,130
2,559
13
5,303
2,827
6,461
0
L
5,280
1,209
0
3,690
12,490
12,188
0
4,340
8,150
0
24,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,248
Gold Earned
22,975
147
Minions Killed
72
0
Camps Cleared
0
709,858
Distance Traveled
501,051
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,608
816
51
4
0
251,568
1
W
Bacchus
9,235
710
7
1
0
226,274
0
W
Nox
9,405
723
89
7
0
232,016
1
L
Ra
7,013
539
25
2
0
118,775
0
L
Merlin
7,320
563
14
1
0
135,975
0
L
Odin
8,642
665
33
3
0
246,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role