Player Matchup

Zeus
Zeus
EricGP8
Zeus
Level 153
God Stats
0W - 3L
1,756 SR
Queue Stats
44W - 48L
1,586 Elo+
Party 1
Guan Yu
Guan Yu
Radamantys094
Guan Yu
Level 158
God Stats
68W - 41L
1,773 SR
Queue Stats
786W - 776L
1,681 Elo+
Party 1
Apollo
Apollo
Vashzz
Apollo
Level 160
God Stats
0W - 2L
1,557 SR
Queue Stats
39W - 32L
1,676 Elo+
Party 3
Ares
Ares
VladTheTaco
Ares
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 59L
1,634 Elo+
Party 3
Fenrir
Fenrir
futbolfrog77
Fenrir
Level 159
God Stats
0W - 1L
1,772 SR
Queue Stats
23W - 11L
1,782 Elo+
Party 3
Team Averages
Level 157
1,671 SR
1,672 Elo+

VS

Team Averages
Level 117
1,648 SR
1,650 Elo+
Horus
Horus
LegendForHire
Horus
Level 124
God Stats
4W - 1L
1,864 SR
Queue Stats
80W - 60L
1,658 Elo+
Party 2
Serqet
Serqet
Quinntelligent
Serqet
Level 152
God Stats
2W - 0L
1,739 SR
Queue Stats
95W - 87L
1,657 Elo+
Party 2
Achilles
Achilles
SirWolfBane
Achilles
Level 103
God Stats
1W - 2L
1,540 SR
Queue Stats
57W - 62L
1,581 Elo+
Party 2
Sol
Sol
akrila
Sol
Level 127
God Stats
2W - 5L
1,622 SR
Queue Stats
104W - 94L
1,685 Elo+
Party 2
Merlin
Merlin
iColdDream
Merlin
Level 79
God Stats
3W - 2L
1,476 SR
Queue Stats
175W - 137L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
EricGP8
Zeus
12
2 / 3 / 1
6,941
631
4,360
4,412
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
12
0 / 1 / 0
6,600
600
2,886
6,395
4,392
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
Vashzz
Apollo
10
1 / 1 / 2
6,155
560
4,074
5,474
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
1 / 2 / 1
5,421
493
5,219
7,461
4,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Fenrir
8
1 / 4 / 2
5,372
488
2,586
9,328
3,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 11
5,482
498
1,529
9,658
5,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 0 / 6
6,390
581
5,740
6,360
2,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
SirWolfBane
Achilles
9
0 / 0 / 0
5,204
473
890
4,965
2,690
Sol
akrila
Sol
12
3 / 0 / 3
6,971
634
8,019
4,298
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
iColdDream
Merlin
12
5 / 2 / 2
6,958
633
4,118
3,664
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
11
11
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zeus
EricGP8
Zeus
2
3
1
0.83
W
0
3
11
1.83
W
3
0
6
6
L
Guan Yu
0
1
0
0
W
Achilles
SirWolfBane
Achilles
0
0
0
0
L
Apollo
Vashzz
Apollo
1
1
2
2
L
1
2
1
0.75
W
Sol
akrila
Sol
3
0
3
4.5
L
Fenrir
1
4
2
0.5
W
Merlin
iColdDream
Merlin
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,125
Damage
20,296
33,070
Taken
28,945
14,287
Mitigated
12,842
8,464
Healing
6,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
EricGP8
Zeus
4,360
449
0
468
4,412
1,140
216
1,871
2,541
48,173
0
W
1,529
278
725
1,968
9,658
5,709
0
4,751
4,907
0
6,087
W
5,740
1,179
0
630
6,360
2,009
0
1,696
4,664
0
29,760
L
Guan Yu
2,886
177
0
2,384
6,395
4,392
0
1,007
5,118
0
41,836
W
Achilles
SirWolfBane
Achilles
890
235
0
1,255
4,965
2,690
0
0
4,965
0
19,196
L
Apollo
Vashzz
Apollo
4,074
2,841
0
1,917
5,474
1,478
0
2,919
2,415
0
37,930
L
5,219
40
0
2,550
7,461
4,228
0
2,315
5,146
26,948
0
W
Sol
akrila
Sol
8,019
3,464
0
929
4,298
1,272
856
1,214
3,084
50,813
0
L
Fenrir
2,586
714
0
1,145
9,328
3,049
174
4,025
4,970
0
10,297
W
Merlin
iColdDream
Merlin
4,118
336
0
821
3,664
1,162
0
1,918
1,746
37,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,489
Gold Earned
31,005
344
Minions Killed
284
0
Camps Cleared
0
1,179,597
Distance Traveled
1,123,490
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,941
631
106
10
0
209,773
6
W
Horus
5,482
498
12
1
0
221,779
1
W
Serqet
6,390
581
55
5
0
279,908
8
L
Guan Yu
6,600
600
90
8
0
283,949
2
W
Achilles
5,204
473
46
4
0
176,667
4
L
Apollo
6,155
560
84
8
0
224,522
2
L
Ares
5,421
493
48
4
0
220,796
4
W
Sol
6,971
634
101
9
0
230,288
2
L
Fenrir
5,372
488
16
1
0
240,557
2
W
Merlin
6,958
633
70
6
0
214,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role