Player Matchup

Fenrir
Fenrir
Artur Red D
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,453 Elo+
Party 2
Achilles
Achilles
MemphisMFire
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,345 Elo+
Party 2
Danzaburou
Danzaburou
XTManuelMSK
Danzaburou
Level 69
God Stats
0W - 1L
1,108 SR
Queue Stats
7W - 7L
1,447 Elo+
Party 2
Sol
Sol
xXdante2003Xx
Sol
Level 86
God Stats
0W - 1L
1,482 SR
Queue Stats
8W - 9L
1,392 Elo+
Party 2
Team Averages
Level 52
1,397 SR
1,409 Elo+

VS

Team Averages
Level 74
1,532 SR
1,322 Elo+
Ah Muzen Cab
Ah Muzen Cab
BogeyBreak
Ah Muzen Cab
Level 99
God Stats
4W - 2L
1,502 SR
Queue Stats
23W - 21L
1,315 Elo+
Party 1
Tyr
Tyr
MMHJ797
Tyr
Level 20
God Stats
3W - 1L
1,560 SR
Queue Stats
23W - 20L
1,328 Elo+
Party 1
Horus
Horus
SMTHEFINEST
Horus
Level 69
God Stats
7W - 4L
1,534 SR
Queue Stats
23W - 20L
1,329 Elo+
Party 1
Merlin
Merlin
TrustInK2
Merlin
Level 109
God Stats
2W - 0L
1,531 SR
Queue Stats
23W - 21L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 6 / 1
7,322
732
4,298
10,737
9,217
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
MemphisMFire
Achilles
12
0 / 4 / 3
7,379
738
2,294
8,373
10,128
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
XTManuelMSK
Danzaburou
12
1 / 4 / 1
7,178
718
3,828
7,381
3,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
4 / 5 / 1
9,078
908
7,208
8,673
3,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BogeyBreak
Ah Muzen Cab
13
3 / 2 / 8
8,336
834
4,170
4,826
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tyr
14
5 / 0 / 6
8,563
856
4,193
8,080
6,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 2 / 5
9,709
971
11,157
9,489
3,363
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
TrustInK2
Merlin
14
2 / 2 / 8
8,243
824
8,035
3,753
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
19
19
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
6
1
0.25
W
Ah Muzen Cab
BogeyBreak
Ah Muzen Cab
3
2
8
3.5
W
Tyr
5
0
6
8
L
Achilles
MemphisMFire
Achilles
0
4
3
0.38
W
9
2
5
5.75
W
Merlin
TrustInK2
Merlin
2
2
8
3
L
Danzaburou
XTManuelMSK
Danzaburou
1
4
1
0.38
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,628
Damage
27,555
35,164
Taken
26,148
25,892
Mitigated
13,968
5,552
Healing
6,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,298
1,259
0
1,301
10,737
9,217
261
1,618
9,015
0
10,547
W
Ah Muzen Cab
BogeyBreak
Ah Muzen Cab
4,170
1,675
0
313
4,826
2,256
367
1,851
2,975
0
18,072
W
Tyr
4,193
604
0
2,549
8,080
6,959
398
958
6,782
0
15,098
L
Achilles
MemphisMFire
Achilles
2,294
692
464
298
8,373
10,128
24
3,573
4,346
0
9,597
W
11,157
5,016
584
3,275
9,489
3,363
468
4,023
5,412
0
31,779
W
Merlin
TrustInK2
Merlin
8,035
625
0
250
3,753
1,390
808
620
3,000
25,866
0
L
Danzaburou
XTManuelMSK
Danzaburou
3,828
1,380
0
1,568
7,381
3,234
429
2,080
4,979
0
18,031
L
7,208
2,556
0
1,921
8,673
3,313
1,594
276
8,363
30,570
2,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,957
Gold Earned
34,851
124
Minions Killed
145
5
Camps Cleared
8
589,517
Distance Traveled
683,840
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,322
732
17
2
0
179,236
1
W
Ah Muzen Cab
8,336
834
25
3
0
106,526
0
W
Tyr
8,563
856
22
2
3
196,400
3
L
Achilles
7,379
738
14
1
0
148,383
3
W
Horus
9,709
971
50
5
2
198,684
1
W
Merlin
8,243
824
48
5
3
182,230
2
L
Danzaburou
7,178
718
28
3
1
122,402
0
L
Sol
9,078
908
65
7
4
139,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role