Player Matchup

Sol
Sol
Gold III
Bk1bryan
Sol
Gold III
Level 107
God Stats
19W - 13L
1,802 SR
Queue Stats
342W - 351L
1,502 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Madvid44
Sun Wukong
Gold IV
Level 104
God Stats
6W - 7L
1,475 SR
Queue Stats
107W - 110L
1,502 MMR
Solo
Khepri
Khepri
Gold V
Thicc Plane Boy
Khepri
Gold V
Level 105
God Stats
4W - 2L
1,623 SR
Queue Stats
19W - 15L
1,502 MMR
Solo
Skadi
Skadi
Platinum III
TwoGrls1Console
Skadi
Platinum III
Level 102
God Stats
21W - 20L
1,610 SR
Queue Stats
142W - 135L
1,536 MMR
Solo
Awilix
Awilix
Gold V
mini_g_1
Awilix
Gold V
Level 128
God Stats
11W - 9L
1,947 SR
Queue Stats
157W - 159L
1,511 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,691 SR
1,511 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,527 SR
1,515 MMR
Heimdallr
Heimdallr
Gold IV
GRIFF 5
Heimdallr
Gold IV
Level 126
God Stats
5W - 4L
1,403 SR
Queue Stats
120W - 124L
1,417 MMR
Party 2
Merlin
Merlin
Gold I
I AM POLYNIKES
Merlin
Gold I
Level 127
God Stats
9W - 7L
1,626 SR
Queue Stats
55W - 58L
1,658 MMR
Party 2
Fenrir
Fenrir
Bronze III
JSCHWAM
Fenrir
Bronze III
Level 101
God Stats
7W - 11L
1,753 SR
Queue Stats
281W - 284L
1,465 MMR
Party 1
Ganesha
Ganesha
Bronze III
XxPaperxX4613
Ganesha
Bronze III
Level 30
God Stats
0W - 1L
1,574 SR
Queue Stats
4W - 12L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
xHoDvBugn
Baron Samedi
Bronze III
Level 32
God Stats
0W - 3L
1,279 SR
Queue Stats
1W - 3L
1,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 4
9,943
663
9,057
12,569
5,870
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Madvid44
Sun Wukong
16
1 / 1 / 3
9,297
620
6,568
11,682
6,743
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 1 / 11
7,902
527
1,962
5,191
6,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 0 / 4
9,181
612
6,674
5,841
2,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
mini_g_1
Awilix
15
6 / 1 / 5
8,925
595
4,453
8,071
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TiamatMorgan Le FayAthenaGilgameshSet

VS

Bans
ArachneAmaterasuApolloYmirDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GRIFF 5
Heimdallr
12
0 / 2 / 0
7,056
470
1,697
8,079
2,273
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 0
7,735
516
6,579
8,154
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
JSCHWAM
Fenrir
9
2 / 6 / 0
6,724
448
2,951
11,221
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
9
0 / 3 / 0
6,071
405
130
6,602
2,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
xHoDvBugn
Baron Samedi
14
1 / 4 / 1
7,939
529
6,926
9,934
5,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
19
Kills
3
3
Deaths
19
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
L
Heimdallr
GRIFF 5
Heimdallr
0
2
0
0
L
0
4
0
0
L
Fenrir
JSCHWAM
Fenrir
2
6
0
0.33
W
Sun Wukong
Madvid44
Sun Wukong
1
1
3
2.5
W
1
1
11
6.5
W
4
0
4
6
L
Ganesha
0
3
0
0
W
Awilix
mini_g_1
Awilix
6
1
5
8.5
L
Baron Samedi
xHoDvBugn
Baron Samedi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,714
Damage
18,283
43,354
Taken
43,990
23,981
Mitigated
15,099
14,375
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,057
2,190
0
6,726
12,569
5,870
1,238
4,374
8,195
85,059
0
L
Heimdallr
GRIFF 5
Heimdallr
1,697
946
0
2,203
8,079
2,273
0
1,255
6,795
0
47,264
L
6,579
0
0
250
8,154
2,139
0
4,541
3,613
59,335
0
L
Fenrir
JSCHWAM
Fenrir
2,951
526
0
3,344
11,221
2,866
129
4,052
7,169
0
22,626
W
Sun Wukong
Madvid44
Sun Wukong
6,568
946
0
4,243
11,682
6,743
554
4,865
5,786
0
61,733
W
1,962
170
0
146
5,191
6,069
15
1,136
4,055
11,774
0
W
6,674
2,132
0
676
5,841
2,344
1,696
836
4,958
0
78,330
L
Ganesha
130
34
0
587
6,602
2,088
0
403
6,199
10,557
0
W
Awilix
mini_g_1
Awilix
4,453
1,740
0
2,584
8,071
2,955
367
1,414
6,657
0
46,601
L
Baron Samedi
xHoDvBugn
Baron Samedi
6,926
216
0
3,289
9,934
5,733
339
739
9,195
50,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,248
Gold Earned
35,525
521
Minions Killed
372
0
Camps Cleared
0
1,548,919
Distance Traveled
1,281,655
32
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,943
663
154
10
0
301,393
6
L
Heimdallr
7,056
470
103
7
0
256,895
1
L
Merlin
7,735
516
119
8
0
267,666
4
L
Fenrir
6,724
448
47
3
0
295,574
1
W
Sun Wukong
9,297
620
125
8
0
295,063
6
W
Khepri
7,902
527
26
2
0
288,728
7
W
Skadi
9,181
612
136
9
0
324,693
8
L
Ganesha
6,071
405
9
1
0
225,925
0
W
Awilix
8,925
595
80
5
0
339,042
5
L
Baron Samedi
7,939
529
94
6
0
235,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role