Player Matchup

Medusa
Medusa
Silver II
BlueNoseBest
Medusa
Silver II
Level 42
God Stats
1W - 0L
1,339 SR
Queue Stats
22W - 24L
1,298 MMR
Party 2
Sobek
Sobek
Gold III
LOSTSOUL420X
Sobek
Gold III
Level 144
God Stats
8W - 5L
1,617 SR
Queue Stats
117W - 106L
1,511 MMR
Party 2
Vulcan
Vulcan
Platinum V
ashley ann19
Vulcan
Platinum V
Level 54
God Stats
1W - 2L
1,303 SR
Queue Stats
127W - 105L
1,774 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 80
1,419 SR
1,528 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,524 SR
1,493 MMR
Chaac
Chaac
Bronze III
AbsoluteZero402
Chaac
Bronze III
Level 91
God Stats
3W - 3L
1,452 SR
Queue Stats
93W - 92L
1,508 MMR
Solo
Merlin
Merlin
Silver II
SCUBASTEVEL5
Merlin
Silver II
Level 142
God Stats
0W - 7L
1,494 SR
Queue Stats
29W - 33L
1,461 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
macaburu
Gilgamesh
Bronze III
Level 125
God Stats
4W - 2L
1,625 SR
Queue Stats
24W - 18L
1,511 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
2 / 5 / 10
12,550
628
13,892
14,255
6,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
8 / 2 / 10
14,173
709
13,813
20,003
28,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
20
8 / 2 / 10
14,428
721
32,234
13,982
6,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Morgan Le FayAchillesScyllaAnubisTiamat

VS

Bans
YemojaPoseidonCerberusAh PuchAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 8
11,320
566
12,166
25,045
28,254
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Merlin
17
3 / 5 / 4
12,128
606
11,718
17,191
6,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
macaburu
Gilgamesh
16
6 / 7 / 2
13,006
650
12,748
29,138
20,938
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
18
Kills
9
9
Deaths
18
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
6
8
0.67
W
Medusa
2
5
10
1.4
W
8
2
10
6.5
L
Merlin
3
5
4
1
W
Vulcan
8
2
10
6.5
L
Gilgamesh
macaburu
Gilgamesh
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,939
Damage
36,632
48,240
Taken
71,374
41,314
Mitigated
55,332
12,543
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,166
834
0
8,338
25,045
28,254
380
14,484
10,561
155
43,375
W
Medusa
13,892
7,910
0
4,136
14,255
6,206
1,327
2,741
11,514
0
59,073
W
13,813
551
0
4,010
20,003
28,668
0
6,023
13,789
37,796
0
L
Merlin
11,718
371
0
770
17,191
6,140
615
12,488
4,703
59,967
0
W
Vulcan
32,234
14,260
0
4,397
13,982
6,440
1,231
3,020
10,944
91,579
0
L
Gilgamesh
macaburu
Gilgamesh
12,748
2,386
0
976
29,138
20,938
579
19,075
10,063
0
41,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,151
Gold Earned
36,454
243
Minions Killed
207
0
Camps Cleared
0
1,174,724
Distance Traveled
1,094,435
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,320
566
55
3
0
378,597
0
W
Medusa
12,550
628
91
5
0
371,719
2
W
Sobek
14,173
709
37
2
0
385,024
0
L
Merlin
12,128
606
105
5
0
335,846
8
W
Vulcan
14,428
721
115
6
0
417,981
2
L
Gilgamesh
13,006
650
47
2
0
379,992
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role