Player Matchup

Cerberus
Cerberus
ABORAWATOBONAST
Cerberus
Level 47
God Stats
9W - 6L
1,568 SR
Queue Stats
58W - 55L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
JLaHz
Cthulhu
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MrAnders2626
Ymir
Level 7
God Stats
5W - 5L
1,918 SR
Queue Stats
26W - 30L
1,689 Elo+
Solo
Kumbhakarna
Kumbhakarna
dc_cola106
Kumbhakarna
Level 42
God Stats
1W - 1L
1,392 SR
Queue Stats
39W - 27L
1,502 Elo+
Party 1
Anubis
Anubis
seeyabots
Anubis
Level 24
God Stats
98W - 52L
1,717 SR
Queue Stats
328W - 263L
1,587 Elo+
Solo
Team Averages
Level 24
1,619 SR
1,552 Elo+

VS

Team Averages
Level 19
1,634 SR
1,631 Elo+
Tyr
Tyr
BoliviaBoy4life
Tyr
Level 29
God Stats
5W - 3L
1,802 SR
Queue Stats
79W - 72L
1,653 Elo+
Solo
Neith
Neith
FL4M3Z_samantha_
Neith
Level 4
God Stats
2W - 1L
1,820 SR
Queue Stats
2W - 1L
1,747 Elo+
Solo
Bacchus
Bacchus
GuardianTalos
Bacchus
Level 29
God Stats
9W - 12L
1,571 SR
Queue Stats
38W - 42L
1,502 Elo+
Solo
Hel
Hel
Hypa_Queen
Hel
Level 30
God Stats
4W - 10L
1,475 SR
Queue Stats
52W - 66L
1,586 Elo+
Solo
Kukulkan
Kukulkan
green wax bacon
Kukulkan
Level 5
God Stats
6W - 4L
1,500 SR
Queue Stats
14W - 13L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
3 / 2 / 16
9,986
1,110
11,606
13,282
12,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
JLaHz
Cthulhu
15
1 / 5 / 11
8,552
950
7,035
10,078
11,493
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 0 / 12
9,562
1,062
6,437
10,609
11,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
dc_cola106
Kumbhakarna
15
3 / 3 / 15
9,479
1,053
7,349
11,371
12,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
seeyabots
Anubis
17
11 / 1 / 9
11,269
1,252
21,307
11,141
7,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

276

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
9,534
1,059
14,938
13,504
19,791
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 4 / 3
7,623
847
2,897
6,177
2,321
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
15
0 / 2 / 7
8,990
999
9,993
15,256
14,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 7 / 5
9,901
1,100
9,188
13,171
4,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
15
3 / 8 / 5
9,392
1,044
8,702
12,378
3,781
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
37
22
Kills
11
11
Deaths
22
63
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
2
16
5.5
L
4
1
6
7
L
0
4
3
0.38
L
Bacchus
0
2
7
1.75
L
4
7
5
0.93
W
Cthulhu
JLaHz
Cthulhu
1
5
11
1.3
W
4
0
12
10
W
Kumbhakarna
dc_cola106
Kumbhakarna
3
3
15
3.5
L
Kukulkan
3
8
5
0.69
W
Anubis
seeyabots
Anubis
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,734
Damage
45,718
56,481
Taken
60,486
54,250
Mitigated
45,494
18,445
Healing
6,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
11,606
147
0
4,484
13,282
12,276
0
4,668
8,614
18,500
0
L
14,938
4,020
0
2,450
13,504
19,791
0
11,787
1,717
0
28,074
L
2,897
1,283
0
203
6,177
2,321
0
5,912
265
0
6,077
L
Bacchus
9,993
698
0
828
15,256
14,731
0
11,912
3,344
23,971
0
L
9,188
1,368
1,138
1,949
13,171
4,870
0
12,179
992
33,760
0
W
Cthulhu
JLaHz
Cthulhu
7,035
901
385
562
10,078
11,493
0
5,951
4,127
16,195
0
W
6,437
801
0
3,701
10,609
11,292
0
5,959
4,650
16,554
0
W
Kumbhakarna
dc_cola106
Kumbhakarna
7,349
1,828
870
1,547
11,371
12,037
0
5,726
5,645
23,057
0
L
Kukulkan
8,702
949
0
316
12,378
3,781
0
11,944
434
15,568
0
W
Anubis
seeyabots
Anubis
21,307
1,634
0
6,896
11,141
7,152
0
5,579
5,562
40,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,848
Gold Earned
45,440
155
Minions Killed
139
4
Camps Cleared
3
820,829
Distance Traveled
673,873
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,986
1,110
24
3
0
178,886
0
L
Tyr
9,534
1,059
27
3
0
169,608
0
L
Neith
7,623
847
6
1
1
83,229
0
L
Bacchus
8,990
999
18
2
0
173,691
0
L
Hel
9,901
1,100
71
8
0
137,666
0
W
Cthulhu
8,552
950
29
3
0
151,303
0
W
Ymir
9,562
1,062
33
4
1
160,923
0
W
Kumbhakarna
9,479
1,053
17
2
2
172,251
0
L
Kukulkan
9,392
1,044
17
2
2
109,679
2
W
Anubis
11,269
1,252
52
6
1
157,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role